TheNewSaint
Warlord
Sildo said:Ask questions and get a tutorial at this thread, I think it even has a mini tutorial about XML on it.
Edit: I re-looked at the tutorial's website and it has a list of a Python functions in CIV
The one thing I would be carful with when trying this mod is not making it too scripted. Some events are good, alot may be better, but too many and the game with involve very little stratagy, just alot of clicking where the computer tells you.
Once again good luck.
As i explained in the first post, the first scenarios will probably be more heavily scripted, but will allow for the characters to do more of whatever they want later. They could skip quests, jump ahead, wander around a world in search of caves and monsters, and special things. I want to get a way in for many quests where you have multiple options on how to do the quest
(i could PM you on that if you want, but i dont intend on releasing it to everybody just yet.) I have a good idea on how to do this, i just needed some tutorials, and time. Also, many scenarios will be very open, where you can fight battles on huge fields and hold strategic positions (i hope to get to a point where the character will eventually have to chose which positions he/she thinks is more important by defending it, which means that the other one will be destroyed). This mod should be rather scripted, but it will not be a one way road. It will fork, U-turn, or maybe even dead end...
Thanks for the site.