echoing instructions, prepare to be flooded
Alright. I can finally say it.
FINISH researching Philosophy. Take Map Making as our free tech. Following that, we have to stop, as I forgot that in C3C you can't use placeholders.
And @ my friendah da chekt: i know this isnt a discussion thread, but we've set the next settler for spot 4. After that, though, then we don't know where were going for OXFORD. (ps: I will fight for my city name next term. Just a heads up.)
SaaM
Commander of the Armed Forces
Unnamed Warrior in Roosting Tree: Rename him to Steven, and then move him to donsignia and fortify.
Unnamed Warrior to be built in Provolutia in 3 turns: Rename him to Tiger-MOTH and fortify him there.
Cubbings: Explore the Dutch borders heading Northeast bound
GWB: Take him to any nearest ungarrisoned city and fortify him there.
HMS Inquisitor: Explore in the southwesterly direction.
Governor of Fanashire
Build Queues
Camelot: Barracks -> Settler -> Warrior * ->
donsignia: Barracks -> Spearman *
Provolutia: Worker -> Warrior
Roosting Tree: Worker -> Barracks
Bentley: Warrior -> Worker
* If we hook up Iron, change this to a Swordsman.
Micromanagement
None. All cities at +2 fpt.
Director of Expansion,
I have to apologize, I'm a little behind. I haven't had time to put together discussion and polling on the next settlement. Please end the chat after a settler and escort(if used) is built. This should be somewhere over nine turns, and shouldn't make the TC shorter than it would normally be.
<DaveShack> no problem, we'll end when Philosophy is learned anyway
Director of Infrastructure:
Operation - Iron Glory
Turn 0 - Go to the iron tile by Donsignia.
Turn 1 - Build a road (3 turns).
Turn 4 - Build a road on the cattle by Donsignia.
Turn 5 - Join the worker from Roosting Tree with the workers on the cattle.
When the workers are done, move to the forest 1W, and chop it down. (this'll get the worker out a little quicker -- the city should be size two by then). Next, build a road. Have the other worker mine the bonus grassland 1SE of Bentley.
Office of Commerce
Given that the Governor has not left instructions for the use of a scientist, the use of the favored 80/20 slider rates should probably be used, though if population changes permit a more favorable rate, it may be changed, assuming that Philosophy research time is not lengthed.
Should Philosophy be finished, select Map Making as our next tech, pursuant to earlier polls on the subject. I request that, after Philosophy is done and we've recieved our reward (assuming it comes), that the turnchat be halted so we may examine further trading options.
Should we be met with a foreign demand at some point for either tech or gold, it will probably be in our best interest to give in to the demand. However, if the civilization making the demand is geographically located far away with no troops visible in our area, or if we are stronger militarily according to the in-game advisors by some miracle, seriously consider not giving in. These are the only guidelines I can lay out - the DP should consider these when making the decision.
that's the end of instructions...
starting Turn 0
Roosting tree warrior renamed Steven and moved to Donsignia
2 workers move to iron next to Donsignia
GWB takes a look inside The Hague on the way back to our territory
Clubbings moves NE along Dutch border
Inquisitor moves S, sees Japanese warrior (we know them)
Checking MM all cities -- ok
set camelot to barracks - settler - warrior
donsignia barracks - spear
Roosting tree worker - barracks
Provolutia worker = warrior
Bentley - warriors
End of Turn 0 - 1575 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 210 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 10 turns.
Saving file and Uploading...
turn 0
Advanced to Turn 1, 1550 BC
Next turn, Netherlands ask us to leave -- sure, the look at the Hague was all we needed thanks
Inquisitor finds that the land is only about 5 tiles wide between Persia and Byzantines
End of Turn 1 - 1550 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 209 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 9 turns.
Hitting Enter...
Advanced to Turn 2, 1525 BC
to ask the Dutch to leave, or not to ask...
I have seen them take much more liberties later in the game if not asked to leave -- but don't want to trigger any conflict earlier than necessary
I think the prudent thing is not to push them out for now -- besides they have to transit to get home
didn't hit enter yet... Camelot would have too much food, so use a scientist for 1 turn before growth and lower lux
End of Turn 2 - 1525 BC
Taxes 0% / Science 90% / Entertainment 10%
Current Treasury = 209 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 7 turns.
Hitting Enter...
Advanced to Turn 3, 1500 BC
Provolutia grows, makes worker
Camelot grows, now need to switch back to lux
30% lux would be required. Philosophy back up to 8 turns. or 20% plus scientist keeps it at 7 turns
no instructions for the new worker from Provolutia -- will road the other wine tile to get 1 more commerce
Clubbings is now 11 turns N of provolutia
Horses and Incense in the area
End of Turn 3 - 1500 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 207 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 7 turns.
Hitting Enter...
that didn't seem right (didn't actually hit enter in game)
Philosophy should be 6 turns, and it is -- after remembering to change entertainer to scientist
Now hit enter...
Advanced to Turn 4, 1475 BC
Camelot borders expand
Iron is now connected
Worker instructions missed a river between the iron and Donsignia -- so it will be 2 more turns before start working the cattle tile
Clubbings finds an actual barb warrior -- that is the first one I've spotted this game!
End of Turn 4 - 1475 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 206 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 5 turns.
Advanced to Turn 5, 1450 BC
Camelot finishes barracks and starts settler
Roosting Tree finishes worker and starts barracks (20)
donsignia is currently on barracks
China, Netherlands, and India have math. Netherlands and India lack Mysticism
End of Turn 5 - 1450 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 205 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 4 turns.
Saving file and Uploading...
http://www.civfanatics.net/uploads9/DG6_BC1450_Turn5.sav
Discussion on trade (edited a little)
<TimBentley> interesting, Netherlands wants mysticism and over 100g for math
<TimBentley> India will give math and 2g for mysticism
<DaveShack> trade summary is here
http://www.civfanatics.net/uploads9/DG6_BC1450_tradeopp.jpg
<TimBentley> we could probably get horseback riding with math
<LeeT911> India trade sounds good.
<DaveShack> the incoming C Ext. wants to build chariots and upgrade
<LeeT911> Ok, so what do we do then?
<LeeT911> Stop here?
<DaveShack> no instructions regarding trades
<DaveShack> we need to get value out of mysticism, or lose the advantage... and don't want to give something more expensive for math
<DaveShack> so I'll do the India and Netherlands trades so they don't get it from China
we give Mysticism, India gives Math, 2g
we give Mysticism, Netherlands gives 17g
India and Netherlands are now both polite
End of Turn 5 - 1450 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 224 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 4 turns.
Hitting Enter...
Advanced to Turn 6, 1425 BC
Bentley finishes warrior, starts another
Dutch are building pyramids
Rename warrior Tiger-MOTH
workers build road on Donsignia cattle
Inquisitor finds that Persian city of Gordium is at a 2 tile isthmus
End of Turn 6 - 1425 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 222 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 3 turns.
Hitting Enter...
Advanced to Turn 7, 1400 BC
Persia complains about our curragh -- just moving through
Chinese are building the Pyramids
End of Turn 7 - 1400 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 220 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 2 turns.
Hitting Enter...
Advanced to Turn 8, 1375 BC
Donsignia finishes barracks
starts on sword (10)
[ Fanatannian News Flash - 1375 BC ] The Netherlands have Map Making -- we need to talk about the free tech
End of Turn 8 - 1375 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 218 gold ( -3 gold per turn )
Researching Philosophy. Will discover it in 1 turns.
Saving file and Uploading...
http://www.civfanatics.net/uploads9/DG6_BC1375_Turn8.sav