Turnchat Summary Thread

Turn 8 – 870 AD

A short turn of building and healing our troops for battles to come. We rush some more culture. Happiness is on the up – the last unhappiness from rushing in despotim is now gone. We end the turn with 2034 gold, 375 gpt, 5.5.0, Physics in 1.

DG6_AD0870_TC901.jpg

DG6_AD0870_TC902.jpg

IBT:

DG6_AD0870_TC903.jpg

DG6_AD0870_TC904.jpg

Continued in next post….
 
Turn 9 – 880 AD

The French Galley has appeared North of Rivendell – maybe the Spices and Saltpetre draw them there. We’ll have to wait for next turn to see what they land. Persia is suffering though, the Byzantines have taken Trebizond and the Maya Salamanca.

DG6_AD0880_TC901.jpg

DG6_AD0880_TC902.jpg

We found Najora and then that’s it. We end the turn with 2409 gold, 303gpt, 5.5.0, Magnetism in 5. Then I press the button for the last time.

DG6_AD0880_TC903.jpg

IBT: The French land.

DG6_AD0880_TC904.jpg

Continued in next post….
 
Turn 10 – 890 AD

We reach Turn 10 on the stroke of midnight, completing the term. Everything is left unmoved (including our Knight Army moving towards France), and the 2 French Archers are left by Rivendell – the first target of next term.

DG6_AD0890_TC901.jpg

We end the term with 2712 gold, 313 gpt, 5.5.0, Magnetism in 4.

DG6_AD0890_TC902.jpg

DG6_AD0890_TC903.jpg
 
Page 1: 890AD-940AD

Our elite sword, Knights of Solema, defeats a Portuguese invader, and spawns a Great Leader, forming our first Cav army.
DG6_AD0890_GreatLeader.jpg


Boudicea heads to Barchester to form the army.
DG6_AD0890_GreatLeaderb.jpg


Meanwhile, on the warfront, Rhiems has been captured, and our troops head into France.
DG6_AD0910_warfront.jpg


Lyons is underseige, with Orleans in their sights!
DG6_AD0930AD_Orleans.jpg


Lyons has been captured! A glance at the battlefield...
DG6_AD0940AD_battlefield.jpg


There are our ICS (Infinite City Sprawl) cities to rush culture improvements in. Since this is an 80% pangaea, we need to squeeze in as many cities as possible.
DG6_AD0940AD_ICS.jpg


Meanwhile, the Byzantine war with Persia is going well for them. They have begun to take some Persian cities. This could be a growing concern at a later date...
DG6_AD0940AD_meanwhile.jpg


Also, Byzantium has built several wonders that we've been looking to get. It's a good thing they aren't too large, or we'd have company in our quest for a culture victory.
DG6_AD0940AD_wonders.jpg
 
Page 2: 960AD-1000AD

Thing were going slowly, but surely until the Mayans tried unsuccessfully to steal one of our techs! :mad:
DG6_AD0960AD_MayaSpy.jpg


In other news, the Persians are still on their quest to circumnavigate the pangaea! They failed to make it a few turns later, though, as they met with the pack of Dromons heading north.
DG6_AD0970AD_IntrepidPersians.jpg


Also this turn, the traitorous citizens of Rata Tomik revolted and rejoined the French! Thanks to the explorer pillaging their saltpeter, only a spear remained, and was quickly killed. The city was reportedly starved to size 1.
DG6_AD0970AD_Traitors.jpg


Meanwhile, the path north continues, as Rik Meleet and his Dutch Cannon Brigade lead the way into the heart of France!
DG6_AD0980AD_DutchCannons.jpg


Yet another invasion attempt by the Portuguese occurs on nearly the same spot as earlier in the turnchat. They were quickly dealt with, however, no great leaders spawned this time.
DG6_AD0990AD_Invasion.jpg


Also this turn, rioting was going on in Naples due to war wariness. Several of these unproductive citizens were quickly turned into scientists.
DG6_AD0990AD_WarProtests.jpg


Now the real fun begins! Rik's cannons bombarded Paris to weaken their units. The Crusader in the area was soon dealt with. The Ancient Cavalry tried to attack our units, and lost.
DG6_AD1000AD_Cannons.jpg


Back on the eastern front, France has sent a longbow from their far-flung colony. This unit, too, was quickly defeated.
DG6_AD1000AD_EastFront.jpg
 
Page 3: 1000AD-1010AD

We successfully took Paris, and the Knights Templar! Too bad we'll be researching Steam soon...
DG6_AD1000AD_Victory.jpg


Meanwhile, having completed a quick list of DoI instructions, our workers were standing by, ready to build railroads.
DG6_AD1000AD_Prerail.jpg


-- In between turns --
In 1000AD, we learned Steam Power! Several of our cities could build the iron works. (screenshot below)
DG6_AD1000AD_steam.jpg


Atleast one city can build the Iron Works....
DG6_AD1000AD_IronWorks.jpg


This effectively nullified the effects of the Knights Templar.
DG6_AD1000AD_notemplar.jpg


In 1010AD, we built the first rail, coming out of Camelot! The railnet has begun.
DG6_AD1010AD_FirstRail.jpg


Looking over our cities, The Halls of Mandos looked to be the best spot for the Iron Works.
DG6_AD1010AD_IWcity.jpg


We also own a virtual monopoly on coal, minus one source, which belongs to the Maya. Too bad they don't have the tech for it yet! The upper end of the continent is very resource-dry.
DG6_AD1010AD_OnlyCoal.jpg
 
Page 4: 1010AD-1010AD

The railnet has started, with our workers busy working on the railroad.
DG6_AD1010AD_Rails.jpg


Here are the resources in our western core, including the coal/iron spots.
DG6_AD1010AD_ResourcesWest.jpg
 
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