* Diplo
1. none
* Micromanagement
1. Simpleton to start another settler
done
2. MM Simpletonto work cows, wheat, wines, & 2 BG
done
3. Change Idiote switch to harbour
done
4. Frozen Lake switch to harbor
done
5. Senilityville switch to a rax
done
* Workers (it's ok for workers to join in on tasks)
1. continue to road and improve (mine green; irrigate brown)
done
2. connect Knucklehead
done
* Other stuff
1. new settler head East of Polecat
done Should that be southeast? Along the river?
2. two GS are scouting the eastern and western shores and hopefully can get behind their initial city "wall" stay at least two tiles away from Greek borders if you can (don't move the eastern GS to the mountain. it will give away our position)
done
3. moving all GS to EWR and/or Senilityville unless busting fog (or shadows)
done
4. move reg warrior near SKWTD down south to Effing Whomping Rower
done
5. kill the barb horse
done
* Other MM
1. check for happiness @ end of turn
done
2. get relative strength via F3 for MIA
Average and now a Republic
3. check F3 for barb camp locations
Senilityville
4. check to see if we can trade luxes with MIA. (This will tell us whether or not the spice road goes all of the way back to the core)
No
5. press enter and then select "Save & Exit"
done
Curragh still fortified off TNT shore just to keep an eye on things.
Score data
Kiss 486
MIA 451
TNT 370
Nutters 354
0 more turns til declaration is sent (10 more turns after that)
So let's get ready!