Log for Turn 132.
The Doughnut Mullet-head... er... Leaderhead shows up offering 15gpt+Theology for Spices. Done.
City Builds:
Cyprus Creek Trebuchet>Worker
Idiote Library>Barracks (first one of
those I recall queue'ing up...)
Knucklehead Longbow>Redux
Village d'Idiota Market>Granary
Dionysus Trebuchet>Redux
Begin the turn with 183g, +141gpt, Guns in 5.
F-checks and such: We could have Education in 5 turns from this juncture...which means at least one (more likely 2) other civs already know it. We're technologically advanced, and strong to the world. Land: 19 to MIA's 22. Pop: 29 to MIA's 32. They're still getting away from us in score, though not as quickly: 910 to 938. (They gained 5 points on us last turn, only 3 this one.)
The latest uptick in the power graph is... us.
Interesting... we're at 80% approval, but suddenly we've slipped to third in approval rating. Someone upped the lux slider last turn.
Worker stuff: Crakie roads that all-important tile between Spite and Auda City. Grasshoppa moves to a plains tile at Simpleton. Bede mines at Village d'Idiota. AnsarTheKing mines grass at Crackhead. Bubba has finished roading a Jungle at Fortress of Stupidity, and moves over to help Scruffy clear some Jungle. They'll finish in 11. KC moves to help 2 other workers chop jungle at EWR. An un-named worker starts a jungle chop at Cyprus Creek.
City Management: MM Knucklehead for a couple of shillings. We need this cultural expansion at Crackhead; it's borrowing tiles from our FP city. MM Ignoramus for Food. Fire a couple of scientists. MM Frozen Lake for food.
Rushes/Short Rushes this turn:
36g into a MDI at Gilfach for the Market build.
8g into a MDI at Cretinograph for the Library build.
48g to finish a galley at Devil's Soul.
28g into a worker for Dresden's Trebuchet Build.
52g into a MDI for DuMass' Library (Forest chop due this turn)
36g into a worker for Malice's Galley Build.
36g into a worker at Auda City, swap to Walls.
Unit Stuff: A pike at Dunderhead goes to SKWTD. Galley on the northern coast heads west. Treb at Dionysus heads inland. Treb at Cyprus Creek heads towards MIA. Longbow at SKWTD to Knucklehead. A pair of Longbows at Knucklehead go towards Frozen Lake. Longbow at Jesterton to Devil's Soul. Longbow at Devil's Soul to Frozen Lake. Knuckleheads' Pike heads towards Frozen Lake. Hunky Dory takes a breather to heal in Frozen Lake. With MDI and Trebuchets in the Eastern Zone, GS Eastern Sentry heads west.
Settler near DuMass heads towards Senilityville. Settler near the west coast approaches a spot.
At (and towards) the Front: Load a Pike onto a Galley at Frozen lake. Load 2 Longbows onto Bede's Boat. Bede's Boat Moves out. Let's see... if I make that the point element in the D-Day landing... I can land in 4 or 5 turns. Time to see if I can shave a few turns off that 8 or 9 turn estimate I gave the team.
Fool's Errand and Chumbucket head back to Frozen Lake. Danny Buoy and an unnamed Galley are re-positioned in the ship-chaining lane. A.R.S.E. Igor's Hope is awakened and dispatched to Malice.
D-Day ship-chaining analysis: (1bpt to Bugs and G-man)
Let's see... Bede's Boat is one turn out to sea... with 2 boats underneath ready for ship chaining. I've got 4 boats in Frozen Lake...
Next turn (133): two will load out next turn, and ship-chain, keeping up with Bede's Boat.... putting 3 of 4 boats off the coast of Malice. This will leave 2 in Frozen Lake, 2 in the shipping lanes... and ... A.R.S.E. Igor's hope can rendezvous with the Task Force (need a name for this one...) at Malice.
Turn after (134): I can get 2 more longbows loaded out... ship chain to the lane, ship chain to the two left from the previous turn... and keep up with Bede's Boat ...which will make it to the tile that A.R.S.E. Igor's Hope was fortified on at the beginning of this turn. This may be the point of no return. From here I can get these troops back to the beachhead to reinforce our positon on the other continent.
From the point of no return we will be 2 turns from landing at Grenadapolis. So that puts D-Day... four turns from now... right? @Bugs, is this any better? So do I have your permission to take it to TNT's SE Flank in 2 turns?
Builds due next turn:
Simpleton: Longbow
Dunderhead: Longbow
Jesterton: Galley
EWR: Walls
SKWTD: Pikeman
Polecat: Pikeman
Notthefullshilling: Worker
Nincompoopicity: Worker
End the turn with 11g, +154gpt, Gunpowder in 5.
At the end of the turn, a forest chop goes into DuMass' Library, now due in 5.