Turn 150 - 800AD
No more trade requests from Loco. Has anyone responded to them, yet?
Meanwhile, Aloha picks themselves up a Great Merchant.
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Balderdash -> Barracks is complete. Since we are still waiting on the horses to be connected, I start us on a Galley.
Hamburger -> A Maceman, bound for Zapotec, is trained. The city also begins work on a Galley.
Treacle Cottage -> Move the citizen back to the mines, as the city will grow next turn.
Brilliant -> No changes. We have 174/300 GS points. At +12 per turn we are looking at a GS in 11 turns.
Twaddle -> No changes. The city will grow to size 3 next turn.
Leonidas -> A Work Boat is built and the city starts on a Lighthouse. The city's borders will expand next turn. The city will grow back to size 2 next turn.
Chappaquiddick -> No changes. The Lighthouse can be whipped in 6 turns when the city grows to size 2.
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Epsilon's capital has grown to size 15. And this, folks, is why Epsilon is at the top of the leaderboard ...
No more trade requests from Loco. Has anyone responded to them, yet?
Meanwhile, Aloha picks themselves up a Great Merchant.
*****************************
Balderdash -> Barracks is complete. Since we are still waiting on the horses to be connected, I start us on a Galley.
Hamburger -> A Maceman, bound for Zapotec, is trained. The city also begins work on a Galley.
Treacle Cottage -> Move the citizen back to the mines, as the city will grow next turn.
Brilliant -> No changes. We have 174/300 GS points. At +12 per turn we are looking at a GS in 11 turns.
Twaddle -> No changes. The city will grow to size 3 next turn.
Leonidas -> A Work Boat is built and the city starts on a Lighthouse. The city's borders will expand next turn. The city will grow back to size 2 next turn.
Chappaquiddick -> No changes. The Lighthouse can be whipped in 6 turns when the city grows to size 2.
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Epsilon's capital has grown to size 15. And this, folks, is why Epsilon is at the top of the leaderboard ...
