Turnplay Log

Still at 0 research on Democracy. With Epsilon's new proposal and veiled threat, maybe we can offer up Democracy for Electricity. I dont think we want any long term deals with them.

The Kremlin can be sped up with a forest chop, so about 8 more turns and we should have it in Hamburger.

The settler for the coal is still 3 turns away. All the roads will be built, and a workboat from Leonidas will provide it fish.

Oxford is due in 2 turns. We can then make some gold producing buildings and grab Demo a little faster if Epsilon is tough on the Electricity issue.

We have fallen to #2 in soldiers. Epsilon's GNP is about 360, ours 180-200. They also have 520 production (RRs and Factories?).
 
We have fallen to #2 in soldiers. Epsilon's GNP is about 360, ours 180-200. They also have 520 production (RRs and Factories?).
Universal suffrage will make that production number even bigger. :eek:
 
Another turn goes by. Coal should be settled in 2 turns, the roads are already in place and a fishing boat coming up to help out (we will need an artist to expand the borders). Then we can begin railing Hamburger.

We can grow in the capital, so I do so, though it delays Oxford one turn. Next turn it is going to finish. We are still at 0 research.

A scientist has been born in Wheelville.
 
(we will need an artist to expand the borders)
Might try working a nearby mine and building culture for a few turns to pop the borders.

Edit: Nevermind. I was thinking you were referring to a culture bomb when you said artist. IIRC we are in caste, so hiring an artist would be the way to go. :thumbsup:
 
Henryville founded for the coal. Epsilon sends us Electricity...

I am increasingly concerned about spies. We dont want the Kremlin destroyed; I really dont even know how spies work in vanilla. What about a message to Epsilon:

"We have a couple of questions from the paranoid members of our team.

1) Do you have spies in our territory?

2) Depending on the answer to 1, can we trade Democracy for your gift of Electricity?"

Other notes
-800 gold, making 230 gpt.
-workboat at Leonidas produced for Henryville.
-capital city continues to grow. Do we have a candidate for a Wall Street City?
 
I am increasingly concerned about spies. We dont want the Kremlin destroyed; I really dont even know how spies work in vanilla. What about a message to Epsilon:
I'd rather not give them any ideas, in case they hadn't though of that ...

In vanilla, you are limited to training 4 spy units in the city where you built Scotland Yard. So, I'd say lets first take a look at the map and see if we see Scotland Yard in any of their cities. If they haven't built it, then no spy's ...
 
mtdg1615adscotlandyardzh6.jpg


The other 2 lack Communism, so I didn't bother checking their cities.

Here is the relevant civilopedia entries ...

mtdg1615adspyinfooc4.jpg


Civilopedia says that spys can catch rival spies. :dunno: I never really cared whether an AI was spying on me or not. Thus I have no clue if or how well that works.
 
What do you think the best course of action is on that front?
 
I'm not very good with the diplomacy side of the game. Just look at how well my negotiations went with Robi trying to get the game upgraded. :sad: So I wouldn't mind seeing what some of our other teammates have to say about sending a note to Epsilon.

As for using spy's for counter-espionage, like I said, I've never done that. What I can do, though, is set up a worldbuilder test and give it a go ... I'll see about doing that this evening after the kids go to bed ...
 
:hmm: Thought I'd already posted the results of my WB test, but evidently I forgot to do that ...

Basically, we're not going to catch any spies unless they actually try and do some sabotage or something with them. If they are just walking around and checking out our cities, there is nothing we can do about it. We'll never know they are there.

Of course this also means that when we go to start Manhattan, there is little we can do to prevent Epsilon from knowing about it. I also did a test to see if we can cash-rush Manhattan. Since it is a project, rather than a wonder, we cannot rush it. I also wouldn't be surprised if Epsilon already knows we are building the Kremlin ...
 
Aloha sends us a message asking to be at tech parity to go forward with the deal. I tell them CONROE says no and has a big following. The reasoning I figure is we can stall them until Innovia answers back that they are on board since otherwise any deals aint happening!

Message sent to Epsilon asking that no spies be used against each other. We can offer them Demo for Electricity in consideration for this agreement. I hope thats ok, if we attack them demo aint gonna help too much.

As for the game, London (needs a new name!) is founded for the uranium. We are still 2 turns from a border expansion in Coaltown-Henryville. 4 workers are there to help out.

What do you think of putting the capital on workers when it grows? We really need to double our worker force.

A scientist has been born in Twaddle, that makes 3 in stock.

We probably need to get started on factories and coal plants after the railroading begins but where are our big production cities besides Hamburger and Balderdash?
 
:hmm: Thought I'd already posted the results of my WB test, but evidently I forgot to do that ...

Basically, we're not going to catch any spies unless they actually try and do some sabotage or something with them. If they are just walking around and checking out our cities, there is nothing we can do about it. We'll never know they are there.

Of course this also means that when we go to start Manhattan, there is little we can do to prevent Epsilon from knowing about it. I also did a test to see if we can cash-rush Manhattan. Since it is a project, rather than a wonder, we cannot rush it. I also wouldn't be surprised if Epsilon already knows we are building the Kremlin ...
If we cant know about spies, we can 1) bluff that we know; or 2) ask that they not be used.

We will need to calculate if we can build Manhatten normally after factory/coal plant in Hamburger or if we need to rush stuff but for that we need Aloha and Innovia's tech eta!

Can we draw up a plan B for just nuking Aloha and then Innovia if they arent going to cooperate? Or a plan C, is there one out there?
 
I tell them CONROE says no and has a big following.
:lol: Works for me! :goodjob: And from the looks of things, I've got half the team on my side! Where'd everybody go, anyway??

We probably need to get started on factories and coal plants after the railroading begins but where are our big production cities besides Hamburger and Balderdash?
Used to, Leonidas was our highest hammer town (before any bonus for HE or bureau, etc). I was considering it for IW. Since we've gotten bio, we can probably replace a farm or 2 with more workshops to boost the production even further. Also that silver city (don't recall the name) looked like it was going to have some pretty fair production once it got up to full size.

Can we draw up a plan B for just nuking Aloha and then Innovia if they arent going to cooperate? Or a plan C, is there one out there?
I'm OK with plan B. The problem with it is it hands the win over to Epsilon. Of course, I expect that plan A will just hand the win over to Innovia, but I'd say we have a better shot of beating Innovia than Epsilon in a fair fight.
 
:lol: Works for me! :goodjob: And from the looks of things, I've got half the team on my side! Where'd everybody go, anyway??

Used to, Leonidas was our highest hammer town (before any bonus for HE or bureau, etc). I was considering it for IW. Since we've gotten bio, we can probably replace a farm or 2 with more workshops to boost the production even further. Also that silver city (don't recall the name) looked like it was going to have some pretty fair production once it got up to full size.

I'm OK with plan B. The problem with it is it hands the win over to Epsilon. Of course, I expect that plan A will just hand the win over to Innovia, but I'd say we have a better shot of beating Innovia than Epsilon in a fair fight.
:lol:

Leonidas works for IW from what I recall.

Plan B would be with a bunch of settlers, communism, and try to get domination. Hey there is 75% land out there, we will have satellites, and a masterfully executed settling plan would be ballgame if we rolled over the other 2 (via rails up through the jungle). We all are on a pangea after all.
 
Reporting back to duty. Perhaps you can forgive the AWOL and spare the courtmarshall? I'll spare the excuses, only to say I am back until the end and ready to try to contribute what I can.

Read through what I've missed out on and even opened up the save -- yay upgrade! -- to get familiar with things. I like that we're planning to stir the pot; better to get steam-rolled trying something than getting steam-rolled while doing nothing.
 
I'm also still here but as 'Cane, after his mass destruction of my empire :D , can tell you I'm not quite up to speed on civ4. I like the plan and will help where you guys want me to.
 
New turn is played. The railing begins with the new coal mine. Hamburger is the first to begin upgrades. A road up to Epsilon is almost complete, through Brilliant and the isthmus. Conrovia on the stone gets a second fish from the workboat.

In foreign matters, nothing much to tell. Epsilon wants to trade Industrialism for something and Innovia still has not reported to duty. Screenshots next turn.

If pindi or whomp can rustle up Innovia that would be good and ideas are always welcome.

And the only reason Whomp you were for dinner in that one was because I was afraid of a tagteam on me affair! Robi is making a play for the Apostolic palace victory, might continue to get interesting.
 
Dang. I missed this earlier and I'm gone till the 15th. Sorry I can't help for a little while.
 
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