Turn 120 - 125AD
Machinery comes in. I dial up both Epsilon and Aloha and send it to them. Not sure if we should ask for Construction and Literature this turn, or not. I decide not to. I figure it would probably be better to let them wait a bit longer. We have 8-14 turns left to deliver Construction to Aloha.
Aloha still does not have Meditation and I have seen only a single log message about any Great Scientist being born.

To us of course! A certain Merit Ptah has been born in Treacle Cottage. And, Taoism is still available ... for the moment at least.
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Our promoted Axeman still has 6 turns remaining before he is fully healed. Meanwhile, Gepid's MP steps atop a hill to get a better look at that barb city.
A total of 3 barb Warriors.

The question becomes, do we want to keep this city or raze it to put it in a better location. If it was coastal, it could pick up the fish. In its current location, with all of those hills and the wines, it could be a nice hybrid city.
Meanwhile, a barb Warrior is approaching Treacle Cottage. I move the city's lone defender, a 1xp Warrior to intercept before our corn farm gets pillaged. One of the Axemen heading towards the barb city is diverted to head towards TC. It will
NOT reach the city in time if our Warrior loses to the barb.
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Our western Galley continues its cruise along the Hawaiian coastline. Meanwhile, Innovia's Warrior turns to the south. Our Warrior continues to head west.
Aloha's Galley, meanwhile, continues sailing towards our empire. I also note that Aloha has founded another city. Two cities in as many turns?
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Balderdash -> No changes. Forge due in 3 turns. The city will grow in 1 turn.
Hamburger -> Our lastest Spearman is trained and heads west. The city begins a Settler for the west coast fish and ivory spot. An engineer is hired, since the city will not be growing.
Treacle Cottage -> Now that our GS has been born, the 2 scientists are fired. The city is configured for max food. We are showing growth in 3 turns with 9 excess food.
Brilliant -> Food uber alles! This city is in limbo until we switch back to slavery. Once that happens, we can immediately whip the Granary for 2 pop. Once the city grows to size 6, the Forge can whipped for 3 pop. After that, a Library will need to be whipped. The city will grow to size 5 in 1 turn.
Gepid -> Rename the city to Twaddle. Otherwise, no changes. The city is still undefended. However, an Axeman from Hamburger will arrive in 2 turns.
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Taoism has been founded.
To quote somebody, "
I love it when a plan comes together!"
Twaddle becomes the holy city for Taoism. I was hoping that would be the city, as I immediately send the Taoist Missionary to Hamburger. Hamburger, as our highest hammer city, will need to build a Monastery and get Missionaries out to all of our other cities. I'm thinking of

its Settler first, though. Any thoughts?
I revolt to Taoism. No need keeping the founder a secret, since it will only be a secret to Loco. I also wanted to give everyone who wants to a chance to comment on my civics suggestion from last turn.
I wonder if Aloha is going to be upset?
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Epsilon's capital has grown to size 11.

If we have to get in bed with someone, there is something to be said for climbing into bed with the top dog!