Turn 181 - 1210AD
10th Turn of the Aloha War
No change in war weariness. (+1

in cities > 10 pop)
*****************************
More trades to report! This time between Loco and Innovia. Innovia picks up Printing Press while Loco gets Astronomy. My how these two have gotten cosy since ending their war. Check out the list of resource deals between these two ...
Will we see Aloha and Innovia trading next turn? Or will they wait a turn like they did with their last trade? Either way, it is now inarguably clear that these three are working together.
*****************************
Limited use of the whip, this past turn, by Aloha. In fact the only sign of whipping is their capital remains at size 3. Based upon the 3 point increase in their score, they did manage to add 1 pop, though, in one of the cities under the fog.
*****************************
Thanks go out to Epsilon for the intel photograph. Now we know that our sneak attack on Privet has a zero % chance of surprising Aloha!
Unfortunately, our boats are too far north to turn around at this point. Otherwise we could go back and pick up some pikes. As it stands, we are just going to have to slog our way through ...
*****************************
The defenses of the capital have, once again, expanded by 2 more units. The whipped Cossack from Hello arrives, as well as a Catapult that was whipped here in their capital.
But why whip a Catapult? It is totaly useless in defending against an amphibious assault. Ahhh ... But what if your opponent was planning on landing some Pikemen? A Catapult would be
exactly what you would need to repel that invasion!
I must be the absolute worst MP player! Aloha has managed to anticipate my every move. Every single one!

We still have one advantage, though, and that is the power graph. I guess it is time to start landing troops and burning cities. It probably benefits Epsilon the most, but I don't know what else to do ...
*****************************
Meanwhile, the barbs continue to amass outside of Zapotec. They should attack on the IBT.
*****************************
Balderdash -> No changes. The city is training Cavalry.
Hamburger -> We've now built 5 Pikemen. I return the city to Cavalry training.
Treacle Cottage -> The city completes the 5
th Pikeman and also returns to Cavalry training.
Brilliant -> No changes. The Frigate should be

in 3 turns. The city has +5 whip anger and will need 41 turns to work it off.
Twaddle -> The Frigate is

for 2 pop. Meanwhile the remaining citizens emphazise food and growth. The city has +4 whip anger and will need 37 turns to work it off.
Leonidas -> The city begins a Forge to take advanatage of the newly built workshops. The citizens are MM'ed for hammers.
Chappaquiddick -> Move a citizen to a hill. The Courthouse can be

next turn.
Phooey -> No changes.
Zapotec -> No changes. What with the barbs, the Workers are doing "make-busy" work building roads.
*****************************
Epsilon's capital grows to size 18.
It seems Loco has also put down another city. They have been busy with their Settlers, it seems. Our Caravel will go have a look at the city.