Turn 193 - 1330AD
22nd Turn of the Aloha War
War weariness:
+2
in cities > 12 pop
+1
elsewhere
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Evidently Aloha wasn't sitting on the save because of the patch, as they professed. It seems they were busy negotiating a tech deal. Engineering, Divine Right, and Constitution have all been spread to the axis powers. In the past, Loco has shown a tendency to be a bit wonder-happy, so our friends in Epsilon may end up netting Versailles as a result of this trade.
And apparently Loco has managed to lay their hands on Chemistry.
Pretty quick research. I wonder if they have been sitting on a great leader this whole time? Or maybe it is a "can't trade" issue. With this torrid turn pace lately, I honestly don't recall who had what techs between turns.
I may have to load up the previous save and see if I can't figure this out.
Meanwhile, Epsilon is still continuing to raise cash at a rate of +321gpt. They have almost 2K in the bank. Innovia has turned research back on and spent the gold they had saved up. My guess is they did some quick upgrading.
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Not sure how much whipping Aloha did this past turn, if any. Based upon their score, it looks like they picked up 2 techs. But again, I don't recall what techs they were lacking last week.
If they did pick up 2 techs, then they managed to pick up 2 pop this past turn. In which case, Aloha and Privet would be the cities that grew.
The good news, which I say reluctantly, is that no new troops have shown up in their capital.
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Our Caravel gets a closer look at Aloha's western border.
Unfortunately, there does not appear to be a way to cross this land bridge to get an even better look.
*****************************
Balderdash -> The city completes a University and begins Cannon construction.
Hamburger -> No changes. The city continues to produce Cannons.
Treacle Cottage -> No changes. The city continues to produce Cannons.
Brilliant -> No changes. The city has +4 whip anger and will need 39 turns to work it off.
Twaddle -> No changes. The city has +4 whip anger and will need 35 turns to work it off.
Leonidas -> Moved a citizen to a workshop. Otherwise, no changes. The city continues to produce Cannons.
Chappaquiddick -> The city begins construction of a Barracks. Aloha's Workers continue to build a road to Zapotec.
Phooey -> No changes.
Zapotec -> No changes. This city is about to run out of improved tiles. Hopefully Aloha's Workers will arrive in time.
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Innovia, who is philosophical, switches civics to Representation.
Rifling is due in 6 turns. Our Great Merchant will arrive in Epsilon's capital in 3 turns.

22nd Turn of the Aloha War
War weariness:
+2

+1

*****************************
Evidently Aloha wasn't sitting on the save because of the patch, as they professed. It seems they were busy negotiating a tech deal. Engineering, Divine Right, and Constitution have all been spread to the axis powers. In the past, Loco has shown a tendency to be a bit wonder-happy, so our friends in Epsilon may end up netting Versailles as a result of this trade.

And apparently Loco has managed to lay their hands on Chemistry.


Meanwhile, Epsilon is still continuing to raise cash at a rate of +321gpt. They have almost 2K in the bank. Innovia has turned research back on and spent the gold they had saved up. My guess is they did some quick upgrading.
*****************************
Not sure how much whipping Aloha did this past turn, if any. Based upon their score, it looks like they picked up 2 techs. But again, I don't recall what techs they were lacking last week.


The good news, which I say reluctantly, is that no new troops have shown up in their capital.

*****************************
Our Caravel gets a closer look at Aloha's western border.

Unfortunately, there does not appear to be a way to cross this land bridge to get an even better look.

*****************************
Balderdash -> The city completes a University and begins Cannon construction.
Hamburger -> No changes. The city continues to produce Cannons.
Treacle Cottage -> No changes. The city continues to produce Cannons.
Brilliant -> No changes. The city has +4 whip anger and will need 39 turns to work it off.
Twaddle -> No changes. The city has +4 whip anger and will need 35 turns to work it off.
Leonidas -> Moved a citizen to a workshop. Otherwise, no changes. The city continues to produce Cannons.
Chappaquiddick -> The city begins construction of a Barracks. Aloha's Workers continue to build a road to Zapotec.
Phooey -> No changes.
Zapotec -> No changes. This city is about to run out of improved tiles. Hopefully Aloha's Workers will arrive in time.
*****************************
Innovia, who is philosophical, switches civics to Representation.
Rifling is due in 6 turns. Our Great Merchant will arrive in Epsilon's capital in 3 turns.