Turnplay Log

Turn 193 - 1330AD

mtdg1330ad5milri1.jpg


22nd Turn of the Aloha War

War weariness:
+2:mad: in cities > 12 pop
+1:mad: elsewhere

*****************************

Evidently Aloha wasn't sitting on the save because of the patch, as they professed. It seems they were busy negotiating a tech deal. Engineering, Divine Right, and Constitution have all been spread to the axis powers. In the past, Loco has shown a tendency to be a bit wonder-happy, so our friends in Epsilon may end up netting Versailles as a result of this trade.

mtdg1330adtechsht4.jpg


And apparently Loco has managed to lay their hands on Chemistry. :eek: Pretty quick research. I wonder if they have been sitting on a great leader this whole time? Or maybe it is a "can't trade" issue. With this torrid turn pace lately, I honestly don't recall who had what techs between turns. :undecide: I may have to load up the previous save and see if I can't figure this out.

Meanwhile, Epsilon is still continuing to raise cash at a rate of +321gpt. They have almost 2K in the bank. Innovia has turned research back on and spent the gold they had saved up. My guess is they did some quick upgrading.

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Not sure how much whipping Aloha did this past turn, if any. Based upon their score, it looks like they picked up 2 techs. But again, I don't recall what techs they were lacking last week. :crazyeye: If they did pick up 2 techs, then they managed to pick up 2 pop this past turn. In which case, Aloha and Privet would be the cities that grew.

mtdg1330adwhipshotkd2.jpg


The good news, which I say reluctantly, is that no new troops have shown up in their capital.

mtdg1330adalohaup8.jpg


*****************************

Our Caravel gets a closer look at Aloha's western border.

mtdg1330adbordersdm9.jpg


Unfortunately, there does not appear to be a way to cross this land bridge to get an even better look. :sad:

*****************************

Balderdash -> The city completes a University and begins Cannon construction.

Hamburger -> No changes. The city continues to produce Cannons.

Treacle Cottage -> No changes. The city continues to produce Cannons.

Brilliant -> No changes. The city has +4 whip anger and will need 39 turns to work it off.

Twaddle -> No changes. The city has +4 whip anger and will need 35 turns to work it off.

Leonidas -> Moved a citizen to a workshop. Otherwise, no changes. The city continues to produce Cannons.

Chappaquiddick -> The city begins construction of a Barracks. Aloha's Workers continue to build a road to Zapotec.

Phooey -> No changes.

Zapotec -> No changes. This city is about to run out of improved tiles. Hopefully Aloha's Workers will arrive in time.

*****************************

Innovia, who is philosophical, switches civics to Representation.

Rifling is due in 6 turns. Our Great Merchant will arrive in Epsilon's capital in 3 turns.
 
I am pretty new to this since I have just joined, but its pretty apparent that progress has slumped a little with the war against Aloha. I think we need to re-evaluate the goals of this war and how we are going to finish it.

I think since we have a better navy than Aloha we should focus on improving it and keep Alohans out of the water. We have decimated most of their coastal cities already lets keep their newly massed army useless on the land. (Is Epsilon connected to Aloha by a land bridge?)

We need to get Epsilon active in this war. More talks should be innitiated with Epsilon to make them set a time table and promise military support. If they do not take action we should question economic trades with them and look to the Axis (lets not pick a side just yet especially a side where we are number in research).


As for accomplisments,
Aloha has over whipped their pop. None of their cities are over 10 from the pics i've seen.

We rule the waters. Lets finalize our hold on regional waters and leave the Alohanese army no option but to use a land bridge (hopefully through Epsilon)

I think u guys are doing great, but lets not get tunnel vision though. Our war has been successful lets use our current situation to better our land and relations with others.
 
No their only landbridge is with us, and we should be right to hold it, with redcoats available in 7 turnsih.
 
Turn 194 - 1340AD

23rd Turn of the Aloha War

War weariness:
+2:mad: in cities > 12 pop
+1:mad: elsewhere

*****************************

Innovia's golden age comes to an end ...

No evidence of any tech trading this past turn. We are up Liberalism, Economics, Chemistry, and Replaceable parts over the axis powers.

Meanwhile, Epsilon is still continuing to raise cash at a rate of +319gpt. They have accumulated 2259 gold thus far. No clue what they intend to do with all of that cash. :dunno:

*****************************

Not sure how much whipping Aloha did this past turn, if any. And I'm unable to divine much from the score, either. It looks like they may have gotten a border pop. They grew at least one pop in their capital, though.

mtdg1340adwhipshotvx9.jpg


No additional troops in the capital, either.

mtdg1340adalohalu7.jpg


But then do they really need more ... :sad:

*****************************

Balderdash -> No changes. The city continues to produce Cannons.

Hamburger -> No changes. The city continues to produce Cannons.

Treacle Cottage -> No changes. The city continues to produce Cannons.

Brilliant -> No changes. The city has +4 whip anger and will need 38 turns to work it off.

Twaddle -> No changes. The city has +4 whip anger and will need 34 turns to work it off.

Leonidas -> No changes. The city continues to produce Cannons.

Chappaquiddick -> No changes. Aloha's Workers continue to build a road to Zapotec.

Phooey -> No changes.

Zapotec -> No changes.

*****************************

Epsilon gets themselves a Great Scientist ...

I lowered the research slider a notch to 70%. Rifling is still due in 5 turns. Our Great Merchant will arrive in Epsilon's capital next turn.

mtdg1340adeternaleyebu7.jpg


Those are some pretty wicked defenses Epsilon has in that city! :lol:
 
GMs can raze, though, can't they? :lol:

How is eps power graph... does that empty city mean they are finally mustering, or just employing the pacifism civic? :)
 
Welcome to the team fellow Illinois guy BlueDevil!

I agree we need to initiate some diplomacy with Epsilon. I've already talked to BCLG about peace with Aloha and he asked how much we'd give them.....hah.

Let me know what we're trying to accomplish in diplo and I'll ring up Gen W.
 
Epsilon's been rasing money ever since Steel, right? Seems like a mass catapult upgrade is likely and they are holding off to do it in one turn to keep the power graph from giving them away (too much). The empty capital could go along with this: potential mustering of troops. Well, these are just hopeful musings. Who knows what they are doing because they are keeping themselves pretty non-commital and tight-lipped.

What I would do...

I definitely think we need to get an idea of exactly what Epsilon is doing. Hell, threaten them with peace with Aloha and tell them we are not going a step further until we know what the exact plan is. If they truly want the world in war, then peace should be worth some leverage.

How many turns will we need to get an adequate redcoat/cannon attack force? We definitely have enough cavalry and catapults already, so it shouldn't be too many. So let's say we have Rifling in 5 turns, then we're ready for an attack in ... 15 turns from now? 20?

So let's negotiate a peace treaty for 20 turns (even better would be an unconditional peace), or a cease fire, or however we want to pull it. Hope to get some gold to help with upgrading cannons or pikes to rifles and such. Start talkign to them about the Epsilon threat and acting like we're wavering on our treaty, thinking about swapping over to their side of seeing the world, etc, etc.

While peace is going on, we can hide our own power graph from the world by jumping from rifles & cannons, the more the better. Alternate unit builds with 1 turn left to completion (rifle/gren/cav/cannon) to hide our buildup as best as possible. Perhaps horde our own gold supply before upgrading units?

Oh, and settle another city or two if we can,preferably the silver site. I'm not asking for too much, am I? :lol:
 
Sounds like a plan.

I'll keep up the dialogue with Robboo, and try and negotiate a ~20 turn peace with room to look at a cooperation against Epsilon... although there's no need to be explicit about details on that yet. They will probably want to draw up some demilitarised areas, and it will allow them to get a navy, imo. Is this ok?
 
Turn 195 - 1350AD

24th Turn of the Aloha War

War weariness:
+2:mad: in cities > 12 pop
+1:mad: elsewhere

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Innovia has discovered the secrets of Replaceable Parts. :sad: The axis powers now know that we do not possess Rifling. And worse, they will know what turn we do learn it and thus be able to warn Aloha.

Meanwhile, Epsilon is still continuing to raise cash at an alarming rate of +337gpt. They have accumulated 2576 gold thus far.

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No sign of the whip in Aloha this past turn. According to the score board, they have grown 1 pop.

mtdg1350adwhipshotmp1.jpg


No additional troops in the capital, either. I shall forego the screenshot this turn, as it has not changed.

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Our Great Merchant arrives at Epsilon's capital. BTW our GM would have given us 1158 beakers towards Constitution.

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I also repaid the 250 gold loan to Epsilon.

*****************************

Innovia's scouting camel seems to be hugging our borders in an attempt to get the best possible view ...

mtdg1350adcamelnj6.jpg


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Balderdash -> No changes. The city continues to produce Cannons.

Hamburger -> No changes. The city continues to produce Cannons.

Treacle Cottage -> No changes. The city continues to produce Cannons. A forest chop shall aid the production.

Brilliant -> The city is about to grow beyond the happiness cap. So I hired 2 scientists to augment the engineer. The city has +4 whip anger and will need 37 turns to work it off.

Twaddle -> No changes. The city has +4 whip anger and will need 33 turns to work it off.

Leonidas -> No changes. The city continues to produce Cannons.

Chappaquiddick -> No changes. Aloha's Workers continue to build a road to Zapotec.

Phooey -> Moved a citizen around, as a new farm has come online.

Zapotec -> No changes.

*****************************

Rifling is due in 4 turns.
 
Turn 196 - 1360AD

25th Turn of the Aloha War

War weariness:
+2:mad: in cities > 12 pop
+1:mad: elsewhere

*****************************

Innovia shares their new found secrets of Replaceable Parts with each of their axis partners. I find it rather interesting that they are no longer attempting to hide their cooperation. At this point, Aloha knows we do not have Rifling, but they will be aware of when we get it.

While the axis powers are all running deficit research, Epsilon is still accumulating cash. They are up to +344gpt for a total of 3166 gold.

*****************************

Aloha has grown another pop in her capital. They also appear to have gotten a border pop in one of their cities, thus I am unable to divine their total growth from the score.

mtdg1360adwhipshotjc8.jpg


The troops levels in their capital appear to remain status quo. But, I do go ahead and pound their growing cultural defenses back down to rubble. :D

*****************************

Innovia's Camel Archer has moved on past the barbarian city of Teoihuacan. It is time for our Macemen to move in ...

mtdg1360adbarbcitylx4.jpg


The city is razed.

*****************************

Balderdash -> No changes. The city continues to produce Cannons.

Hamburger -> No changes. The city continues to produce Cannons.

Treacle Cottage -> No changes. The city continues to produce Cannons.

Brilliant -> No changes. The city has +4 whip anger and will need 36 turns to work it off.

Twaddle -> No changes. The city has +4 whip anger and will need 32 turns to work it off.

Leonidas -> No changes. The city continues to produce Cannons.

Chappaquiddick -> No changes.

Phooey -> No changes.

Zapotec -> No changes.

*****************************

Rifling is due in 3 turns.
 
Turn 197 - 1370AD

26th Turn of the Aloha War

A slight easing of war weariness:
+2:mad: in cities > 12 pop
+1:mad: in cities > 8 pop

*****************************

No new techs or tech trades to report this turn. We are up Liberalism, Economics, and Chemistry on the axis powers. They are up Constitution and Divine Right.

In the meantime, Epsilon has finally turned research back on. They have accumulated 2960 gold, which means they spent about 200 gold this past turn.

*****************************

Quite a bit of growth in the Aloha cities this past turn. By my calculations, every one of their 7 cities has grown another pop.

mtdg1370adwhipshotzi5.jpg


In addition, they produced another Cossack in their capital this past turn.

mtdg1370adalohahd1.jpg


*****************************

Because of Innovia's Camel Archer hugging our borders, I need to use some extra caution about moving our Cannons around. Aloha will be aware of when we learn Rifling. I'd rather the Cannons be a surprise.

*****************************

Balderdash -> No changes. The city continues to produce Cannons.

Hamburger -> No changes. The city continues to produce Cannons.

Treacle Cottage -> The city ceases Cannon production to begin putting some hammers into a University. A forest chop aids the production.

Brilliant -> The city is at its whip-lowered happiness cap. Growth is now stagnant. The city has +4 whip anger and will need 35 turns to work it off.

Twaddle -> The city is 1 turn away from completing a Frigate. Rather than complete the Frigate at this time, production is switched to a University. The city has +4 whip anger and will need 31 turns to work it off.

Leonidas -> No changes. The city continues to produce Cannons.

Chappaquiddick -> No changes.

Phooey -> No changes.

Zapotec -> No changes.

*****************************

Rifling is due in 2 turns.
 
Turn 198 - 1380AD

27th Turn of the Aloha War

War Weariness:
+2:mad: in cities > 12 pop
+1:mad: in cities > 6 pop

*****************************

No growth or production in Aloha this past turn. Why? They are in anarchy. They revolted to Representation.

*****************************

Innovia's Camel Archer continues to hug our borders. They certainly are not being very discreet about their intel gathering activities ...

*****************************

Balderdash -> No changes.

Hamburger -> No changes.

Treacle Cottage -> No changes.

Brilliant -> No changes. The city has +4 whip anger and will need 34 turns to work it off.

Twaddle -> No changes. The city has +3 whip anger and will need 30 turns to work it off.

Leonidas -> No changes.

Chappaquiddick -> No changes.

Phooey -> No changes.

Zapotec -> No changes.

*****************************

Rifling is due next turn.
 
Turn 199 - 1390AD

28th Turn of the Aloha War

A further easing of war weariness:
+1:mad: in cities > 6 pop

*****************************

mtdg1390adriflingrb5.jpg


:banana:

I dump the overflow beakers into Steam Power. All of the techs available to research are on Epsilon's side of the research chart. :rolleyes: Consequently, we have nothing to research and I turn the research slider off.

MTDG_1390AD_EpsilonTrade.jpg

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The :whipped: returns to the land of Aloha. According to the score card, 2 of their citizens were beaten to death. Two more Cossacks, maybe?

mtdg1390adwhipshotty1.jpg


The defenses in their capital remain quite formidable.

mtdg1390adalohahw0.jpg


*****************************

Innovia's Camel Archer continues to hug our borders, trying to find the best view. We got a badly needed border pop this past turn, though. An ill-placed hill between Twaddle and Hamburger gave quite a view to any prying eyes. Fortunately for us, the hill now falls within our borders.

I'm attempting to keep our Cannons a secret from the axis powers. They already know about us having Rifles..

*****************************

Balderdash -> Cannon production is interrupted for Redcoats.

Hamburger -> Redcoat training begins. The engineer is fired and put to work in the mines, thus allowing for 2 turn Redcoats.

Treacle Cottage -> No changes. The University is due in 2 turns, and I think I'll let it complete.

Brilliant -> No changes. The city has +4 whip anger and will need 33 turns to work it off.

Twaddle -> No changes The city has +3 whip anger and will need 29 turns to work it off.

Leonidas -> Cannon production is interrupted for Redcoats.

Chappaquiddick -> No changes.

Phooey -> No changes.

Zapotec -> No changes.

*****************************

Innovia has canceled our silk deal. The only cities affected by the loss of happiness were Twaddle and Brilliant.

Epsilon declares war on Loco. They also take the opportunity to revolt to Nationhood. It looks like they plan on drafting some rifles.

In other news, a Great Scientist has been born in Innovia's capital.
 
Epsilon declares war on Loco.

Well, baste my steaming puddings, they've finally done it!

How many reds/cannon do we plan to take north?
 
Should I send a note to Innovia that we don't appreciate their snooping around our territory especially since they cancelled our silks deal?
 
Should I send a note to Innovia that we don't appreciate their snooping around our territory especially since they cancelled our silks deal?
This sounds like a really good idea to me. Especially since they did not even bother with a note before ending the deal. We've also got an extra cav on hand, if we want to go whack their Camel Archer ...
 
I say yeah kill their Camel Archer. They have been pretty worthless throughout, and we are protected by rifles should they try an invasion (though it would slow the Aloha conquest).
 
Here's what I sent. Even if they agree to a deal we can deny it and instead say we've had a change of heart and whack the camel archer.
Dear Team Innovia,

We are concerned how things have deveoped. Recently you cancelled our silks deal but continue to scout our territory with your camel archer. We would suggest either renewing the deal or we would respectfully ask you to remove your camel archer.

Please advise how you'd like to proceed.

Regards,
The Pifflenatress
 
Turn 200 - 1400AD

29th Turn of the Aloha War

War weariness is unchanged:
+1:mad: in cities > 6 pop

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I turned research off last turn, because I wasn't sure of what to research. We are currently dumping beakers into Steam Power. I'm not sure of the consensus of the Epsilon deal ... but none of the techs in our column are available to be researched right now.

In other news, Loco has learned Chemistry. :sad: They will be able to see that we also have Steel and inform their compadres in Aloha.

*****************************

No sign of the whip in Aloha. No indication of any growth, either. :hmm: That is rather unusual for those folks ...

*****************************

Aloha has decided to send a Cossack down to the former city of Allegra.

mtdg1400adallegraql8.jpg


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Innovia's Camel Archer continues to hug our borders, trying to find the best view. I send a couple of Cavalry in that direction. The camel can probably be whacked next turn.

mtdg1400adcamelpd8.jpg


I also unload a Galleon at Chappaquiddick and send it off to chase down that Galley that brought the Camel Archer to our shore.

*****************************

Balderdash -> No changes. The city is training Redcoats.

Hamburger -> No changes. The city is training Redcoats.

Treacle Cottage -> No changes.

Brilliant -> No changes. The city has +4 whip anger and will need 32 turns to work it off.

Twaddle -> No changes The city has +3 whip anger and will need 28 turns to work it off.

Leonidas -> No changes. The city is training Redcoats.

Chappaquiddick -> No changes.

Phooey -> Moved some citizens around for some extra hammers.

Zapotec -> No changes.

*****************************

Loco decides that it is time for a civics switch. They adopt Representation, Nationhood, and Theocracy.

In other news, a Great Scientist has been born to Aloha in their National Epic city of Hello.
 
Turn 201 - 1410AD

30th Turn of the Aloha War

War weariness is unchanged:
+1:mad: in cities > 6 pop

*****************************

I turned research off several turns ago, because I wasn't sure of what to research. We are currently dumping beakers into Steam Power. I'm not sure of the consensus of the Epsilon deal ... but none of the techs in our column are available to be researched right now.

In other news, Loco has not traded Chemistry to their axis allies. :huh:

*****************************

Innovia's Camel Archer continues to hug our borders, trying to find the best view. Our Cavalry are right on-hand ready to take out the camel.

mtdg1410adcamellz1.jpg


I also send over a trade request to Innovia. I note that they only have 1 silk available for trade. So I offered them one of our wine, instead of the fish in the original deal.

MTDG_1410AD_InnoviaTrade.jpg

*****************************

Balderdash -> No changes. The city is training Redcoats.

Hamburger -> No changes. The city is training Redcoats.

Treacle Cottage -> The University is complete and the city begins Redcoat training.

Brilliant -> No changes. The city has +4 whip anger and will need 31 turns to work it off.

Twaddle -> No changes The city has +3 whip anger and will need 27 turns to work it off.

Leonidas -> No changes. The city is training Redcoats.

Chappaquiddick -> No changes.

Phooey -> No changes.

Zapotec -> No changes.
 
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