Turnplay Log

Lux up, science down, warriors left, might makes right, and workers remain in place.

We see some land across the bay.

I think we should send jokes with every email to Babe. Get them to like us before we have met.
 
turn 24 played

Great walls had grown (now working FP) and would riot, so moved the slider up to 20%. That meant that the other reid brother could go south.

Hammertime finishes and goes south - needs to go Se and irrigate the plains and then road it.

The original reid brother goes w. The water is a lake, so keep heading W I think. (SW for now as the water is in the way)

Willie nelson is now standing on a mountain busting fog, can come down and act as MP, or real defense whenever needed.

we are No 1 in production (8) and no 1 in productivity (28).
 
It seems like we should be meeting someone soon, it is almost turn 30 and last time around some teams had met about this time (turns 25-40).

I think the worker is headed to the plains, so send him there. Warrior in south goes one further south, warrior on the west coast continues down there, and the warrior on the mountain goes west by the silk. City 2 now has the floodplains going as of last turn so thats good. I still think we should build a worker there.
 

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Warrior south reveals a hut. Hmm the land could be better in our neck of the woods. No contacts yet.

The save joke:

"Vice President Dick Cheney is safely back in Washington after an attempt was made on his life in Afghanistan. The Taliban denied they were trying to kill the vice president. They now claim it was just a hunting accident."
 

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Warrior is produced, and the others explore, not finding anything but a possible FP site maybe with 2 cows and a fur.

I left Graceland working a forest for 8 spt, needing 16 more for the granary. If it produces a worker right after the granny then it can get the benefit right away. I had thought we were doing settler but we need some input on that.

Joke of the Save:

A blonde lady was driving along the highway when a blonde police officer pulled her over for speeding.

Officer: May i see your licence?

Lady: what does it look like?

Officer: its a rectangular thing with a photo of you on it.

The lady looks through her bag and pulls out her compact mirror and hands it to the officer.

The officer opens it up and says 'if you had told me you were a police officer I wouldn't have pulled you over.'
 

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Played and sent along. No changes. Granary in 1 turn. Here is a zoomed out picture of our situation (zoomed back in before turn was sent). What is the consensus on where our next city should go?

It is looking like navy will be a lot more important this game.
 

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Principle at this stage should be to maximise the food.

I would say on the red and blue lux (dyes?) as some people were suggesting last time and then the one SE of the second cow.

Other option is on the desert next to the 2 fp's in the south first - that could be a reasonable worker factory.

Those should be the next 3 cities, not too sure on the order though.
 
Note the absence thread I will be out for a week and Tim is out on or til the 11th.
 
played turn 29 just in time!

Granary completed capital goes to settlers (and will stay there for a long time!), new game and wheat discovered Lux up to 40% due to GWoF (i should have moved the warrior back to there rather than into the capital, but Civ Assist doesn't give you a riot warning in MP unless you save the current turn while you are playing.

no pictures sorry!

Next turn change GWOF back to the bg to complete the worker -(I was trying to see if extra commerce would allow a cut in lux)
 
Played turn 30

followed my own instructions so that worker completes next turn from GWOF

warriors explore - no obvious passage south of us. 3 turns to settler - I am definitely going for the dyes city. (we need the happy). We can get the next city to have 2 cows and fresh water, then back fill with the city near the FP's. What is the plan for GWOF's next build? My instinct tells me more workers (it is setting the happy limit and can't produce settlers fast enough)
 
played turn 31 . worker chain gang out to mine the sugar. One warrior moves east to GWOF, all others move west -I think we are on an island. Turn the lux down, turn the science up.
 
Turn 32 - late but played

Settler due next turn, Graceland grows to 5 - rearrange food and commerce so that graceland doesn't riot. Keep working sensible tiles and make sure its on 5 food EVERY turn and we should be fine.


Almost certain we are on an island - only real possibility is a link NE of our cities. Might need to rethink techs and get alpha out after poly so that we can make some contacts. Otherwise I fear we may be Billy-no-mates in a 2v2v1.

Chaingang mines the sugar, GWOF is making a worker, could change to a settler after that as the second FP is irrigated. In fact could change to a settler now if required. Leave it to the next better player to decide.
 
Turn 33

Settler produced sent towards dyes.

one worker roads the FP
one worker is moving to the forrest to chop and road

warriors confirm that we are on an island except for small possibility of path on the hills to the NE (not likely though)

This would explain the lack of contacts. Lux down to 20% sci up to 80% cash now at 8. check all is good to go and sent it off to Wotan.
 
Played and sent. New settler in 3 turns (It will grow in 2, I MMed after the screenshot). The 3rd city should be up next turn on the silks.

Where do we want to go? I think we have to find a spot on the coast and launch a curragh or 3 to find the others.
 

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Sent the settler to the north cow and it should be there next turn. Hopefully no barbs show up. Worker is chopping by the capital, I didnt know what else to do with him. Polytheism in I would estimate 15 turns, and then we need alpha most likely. A warrior on the west coast can play lookout for the time being and maybe contact someone.
 
Settler moves into place by the north cow and the other settler will be out this turn. I think the chop will put us back on an easier 4 turn schedule. We should have a 3 turn settler out next with the chop. He can go to the silks I guess.

A worker is produced at GWOF to irrigate the plains and road.
 
Turn 37

Our 3rd city is now founded. The 4th will be founded in 4 turns by the other cow.

New city (yet to be named)- Worker
Graceland-> Settler in 3 turns.
GWOF-> Set to settler, this can be changed to granary perhaps.

Two warriors are standing sentry duty by the cows. The 3rd is on the west coast looking out for curraghs.

Where do the next settlers go? I forgot a picture, next turn I will put one up with gridlines.

Anyone else have thoughts on 100K?
 
Settler in two turns now. I wish we had opportunities for more 3 turn settlers. We are still number one in family size; if this continues the future looks bright. Where do we want to settle?

We are about to run out of gold so I turned research off for a turn, lest I or someone else forgets and we lose our granary.
 

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