Turnplayers' Schedule

DID I!? *phew* No, no I did not. Someone else logged in and took the turn.
8/28/10 2:50 am Dvametraninja Logged out
8/28/10 2:49 am Dvametraninja Finished turn
8/28/10 2:45 am nabaxo Changed name to Dvametraninja
8/28/10 2:45 am nabaxo Logged in
8/28/10 2:26 am nabaxo Logged out
8/28/10 2:23 am nabaxo Logged in
 
I am not able to play turns as I don't have BTS. If anyone is playng and wants guidance let me know as I follow things pretty closely in the fourms.
 
Hi mates.

If someone more familiar with our team's deeds can take the turnplaying from me, It will be best. I had no time to read all the discussion about our strategy, as I was on the road and I moved more by common sense and what I remember from reading the posts until now, by explicit request by Sommerswer, as he was thinking that there will be no one else able to take the turns. Also, I can make 1 more turn as I will move out of town in 24 hours and I dont know whether there is internet where I am going.

Damnrunner, you can briefly (or in more depth) guide me about the next turn. I moved our west 2 axes SE, and moved our east galley west, then unloaded the troops in it SW. Moved the settler in our most west city (its our Capitol I think, ready to the coast so it can be uploaded in a ship. I did not slave anything or changed build orders. If it is firm that we can move only in the first 20 hours of the timer and then the others? Because if we can log in after we made our turn, there is still 9 hours and I can change something if you say so.
 
Well these are my suggestions. Others might disagree.

-2 workers on the main island 1W of Ort. Move W, NW. This will put them on the forest NE of Them. Next turn if both road we can build the road in one turn

Next turn we will build a worker in Them. With the above improvements, the new worker can then travel over the newly constructed road to improve a dear 1N of the iron for SiCon.

I would have the axes continue to move to Circus as you said you did. For the 1st group I like just moving SE all the way in. Then when get close we can decide to attack the city, the copper, of the mined hill. They can't defend all 3 locations and we will be able to pillage something. For the newly dropped or axes, just take the most direct route to the tile 1N of the copper tile. When they arrive we can either attack the copper tile or merge with our other units. Goal of course will be to stay on the hills.

The worker near Myr should move south to be escorted next turn by the immortal (to be built next turn) to one of the southern elephants. Once there it should chop and then road. When the city is built it shoudl build a camp - but it my have some spare turns on which it should build a road linking the city to the North or South.

Otherwise I think the only main action is to send galleys back to the home island to pick up settler and other units. I think we will need to drop off our 1st settler near Myr and just let if move on its own to the city site. That way the galley can get back faster to pick up the 2nd settler which will need to be transported all the way to the central core.

That seem to make sense to folks?
 
Will we have a good defense unit (xbow) ready to take over with the 2nd settler. We will need it to defend the central city should that Merlot Holkan come back that direction. Just using an immortal will leave us pretty vulnerable.
 
Myrine should be building Holkan for Canal city. At least that's what I put in the queue.

Do you mean a spear or an Immortal? If it is an Immortal it will be vulnerable to the Merlot Holkan which just made contact with the Mavericks. I suspect Merlot may soon send this unit back through the central hub, so we need to be ready.
 
It seems that the game is down. I am leaving in few hours and its up to you, nabaxo to do the turn for the team.

I leave the scepter in your hands. Use it wisely.

See you in week again guys. Will bring you some sand from the sea. GL
 
If we end up not being able to field a turn player we should request a pause. I think we are good though is Nabaxo can play.
 
I can do it if no one objects.

As I see, the turn timer is at 28 hours. we play in the first 20 hours from 40, yes? So I will wait few more hours and then will log in and do the turn.
 
Okay guys, I need to take a break from taking the turns. I can start taking them in a few days or a week or something. I'll take the turn today though, don't worry about that.
 
Back
Top Bottom