Turns 161-169

Trading: BABE
Spoiler :




Trading: Council
Spoiler :




Trading: GONG
Spoiler :




Trading: SABER
Spoiler :


 
Domestic
Spoiler :




Victory Status
Spoiler :




Demographics & top 5
Spoiler :


 
City Status (* = completed build)
  1. Freedom Central (12): Factory in 3 (one geek).
  2. Thessauronicleus (12): Factory in 6 (two cops).
  3. Kazgungudom (9): palace in 16.
  4. Thombreil (12): Factory in 10.
  5. Fortress of Meleet (10): Factory in 20.
  6. Kremlin (10): Factory in 7.
  7. Citadel of Ur (9): Factory in 15.
  8. Tower of Babel (11): Factory in 11.
  9. Ishme-Shamash (9): courthouse in 7.
  10. Weltonspolt (7): Marketplace in 6.
  11. Teal domination (10): Marketplace in 39 (one geek, one cop).
  12. Ninhursag-Ki (10): Factory in 14.
  13. Azurra Coast (7): Marketplace in 1.
  14. Lake Port (8): Marketplace in 7 (one cops).
  15. Marad-Dur (9): market in 1 (clown).
  16. Sugar-Free Wheaties (9): Marketplace in 5 (one cop).
  17. FreeToes (7): Marketplace in 9.
  18. Coastal Geeks (8): Marketplace in 15 (1 cop).
  19. Liberty Bell (10): marketplace in 5 (1 cop).
  20. TuTuba (5): vGalleon in 40 (one geek).
  21. Cat Ballou (9): Courthouse in 53 (one clown).
  22. Freehand (7): Marketplace in 13.
  23. Chicago XIII (8): Marketplace in 4 (one cops).
  24. Farkle Liberation (7): vRifle in 21 (2 cops, two geeks).
  25. Numenor (2): vGalleon in 45 (geek).
  26. Vista-Free (5): vRifle in 17 (two cops).
  27. Jungle-Free (6): vRifle in 46 (three geeks).
  28. Ellis Island (3): galleon in 47 (two geeks).
  29. Worry-Free (4): vRifle in 19 (2 cops).
  30. Unshackled (5): vRifle in 65 (three geeks).
  31. Perelandra (4): vRifle in 46 (geek).
  32. Dusty Harbor (2): vGalleon in 18 (geek).
  33. Debt-Free (6): vRifle in 19 (one geek, two cops).
  34. Sid City (4): vGalleon in 17 (two geeks).
  35. Tax-Free (5): Settler in 1 (four taxmen).
  36. Gratis (6): vRifle in 11 (two cops, one geek).
  37. Home of the FREE (5): worker in 3 (one geek, one cop).
  38. Martin Luther King Jr. (3): rRifle in 55 (two geeks).
  39. Gun-Free (7): vRifle in 12 (two geeks, two cops).
  40. Freetime (5): vRifle in 18 (two geeks, one cop).
  41. Freeborn (2): rGalleon in 23 (one geek).
  42. Monte Cristo (2): rGalleon in 30 (one geek).
  43. Footloose (3): rGalleon in 32 (one geek).

Next Turn Builds
  • Marketplace in Azurra Coast.
  • Marketplace in Marad-Dur.
  • Settler in Tax-Free.

Settlers in production : 1
Workers in production: 1

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 02 x Granaries
  • 09 x Marketplaces
  • 20 x Libraries
  • 13 x Universities
  • 36 x Barracks (via Sun Tzu)
  • 10 x Courthouses
  • 13 x Harbors
  • 05 x Aqueducts

Military Status
02 Settlers
57 Workers
06 Horseman
05 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 101
Allowed Units: 91 (0)
Cost per Turn: 20 gpt (0)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Scientific Methods in 1.
954 gold, -43 gpt
80% science (down 10%)
10% luxuries
10% taxes (up 10%)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (and two to other civs).
01 Silks are connected (from The GONG).
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (East of GONG lands): S,S, W
Lydia Sutherland (East of GONG lands): W,S,SW
Sword of Teal (in Tutuba): fortify.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (in Tutuba): fortify.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TuTuba).


Settlers
settler01 (in Tutuba): fortify.
settler02 (in Tutuba): fortify.

Workers
W001 (SE, S of Monte Cristo, 11SE): road in 8.
W002 * (E of Citadel of ur): to SE of Tower of Babel, rail.
W003 * (NW of Sugar-Free Wheaties): to SW of Thombriel, mine.
W004 * (E of Citadel of ur): to SE of Tower of Babel, rail.
W005 (SE of Freeborn 11NW): Irrigate in 1.
W006 * (E of Citadel of ur): to SE of Tower of Babel, rail.
W007 * (E of Citadel of ur): to SE of Tower of Babel, rail.
W009 * (NW of Sugar-Free Wheaties): to SW of Thombriel, mine.
W010 * (W of Teal Domination): to NW of Citadel of Ur, rail.
W011 * (NW of Sugar-Free Wheaties): to SW of Thombriel, mine.
W012 * (NW of Sugar-Free Wheaties): to SW of Thombriel, mine.
W013 * (W of Teal Domination): to NW of Citadel of Ur, rail.
W014 * (W of Teal Domination): to NW of Citadel of Ur, rail.
W016 * (W of Teal Domination): to NW of Citadel of Ur, rail.
W017 * (SE of Footloose 11NW): Irrigate in 4.
W019 * (S of Perelandra): to NE of Ninhursag-Ki, rail.
W020 * (W of Teal Domination): to NW of Citadel of Ur, rail.
W021 * (W of Teal Domination): to NW of Citadel of Ur, rail.
W022 * (NW of Freedom Central): to SW of Fortress of Meleet, rail.
W024 * (N of Fortress of Meleet): to 2 NE of Citadel of Ur, rail.
W025 * (NW of Freedom Central): to SW of Fortress of Meleet, rail.
W026 * (NW of Freedom Central): to SW of Fortress of Meleet, rail.
W027 * (N of Fortress of Meleet): to 2 NE of Citadel of Ur, rail.
W028 * (NW of Freedom Central): to SW of Fortress of Meleet, rail.
W029 * (N of Fortress of Meleet): to 2 NE of Citadel of Ur, rail.
W030 * (NW of Freedom Central): to SW of Fortress of Meleet, rail.
W031 * (2 SW of Thessauronicleus): NE of Thombriel, rail.
W032 * (2 SW of Thessauronicleus): NE of Thombriel, rail.
W033 * (2S of Freedom Central): to 2S of Kremlin, rail.
W034 * (2S of Freedom Central): to 2S of Kremlin, rail.
W035 * (2S of Freedom Central): to 2S of Kremlin, rail.
W036 * (2S of Freedom Central): to 2S of Kremlin, rail.
W037 * (2S of Freedom Central): to 2S of Kremlin, rail.
W038 * (2 SW of Thessauronicleus): NE of Thombriel, rail.
W039 * (2S of Freedom Central): to 2S of Kremlin, rail.
W041 * (N of Fortress of Meleet): to 2 NE of Citadel of Ur, rail.
W042 * (2 SW of Thessauronicleus): NE of Thombriel, rail.
W043 * (N of Fortress of Meleet): to 2 NE of Citadel of Ur, rail.
W046 * (2 SW of Thessauronicleus): NE of Thombriel, rail.
W047 * (2 SW of Thessauronicleus): NE of Thombriel, rail.
W048 (SE of Freeborn 11NW): Irrigate in 1.
W049 * (E of Citadel of ur): to SE of Tower of Babel, rail.
W051 * (S of Perelandra): to NE of Ninhursag-Ki, rail.
W052 * (SE of Fortress of Meleet): to NW of Kremlin, rail.
W053 * (NW of Sugar-Free Wheaties): to SW of Thombriel, mine.
W054 (SE of Footloose 11NW): Rail in 1.
W055 * (SE of Fortress of Meleet): to NW of Kremlin, rail.
W057 * (SE of Fortress of Meleet): to NW of Kremlin, rail.
W059 * (SE of Fortress of Meleet): to NW of Kremlin, rail.
W060 * (SE of Fortress of Meleet): to NW of Kremlin, rail.
W061 * (NW of Freedom Central): to SW of Fortress of Meleet, rail.
W062 * (E of Citadel of ur): to SE of Tower of Babel, rail.
W063 (SE of Freeborn 11NW): rail in 5.
W064 * (SE of Fortress of Meleet): to NW of Kremlin, rail.
W065 * (N of Fortress of Meleet): to 2 NE of Citadel of Ur, rail.
W066 * (NW of Sugar-Free Wheaties): to SW of Thombriel, mine.
W067 * (S of Perelandra): to NE of Ninhursag-Ki, rail.

W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).



General Notes and Plans
GONG gifted GLib to BABE. BABE is up to same techs we have. There is nothing we can do but accept the situation as it is.

GONG accepted trade of Spices for Silks.
 
Trading: IBT GONG
Spoiler :




Trading: BABE
Spoiler :




Trading: The Council
Spoiler :




Trading: GONG
Spoiler :




Trading: SABER
Spoiler :


 
Domestic Screen
Spoiler :




Victory Status
Spoiler :




Top 5 & Demographics
Spoiler :




The BABE's Great Library
Spoiler :


 
General Notes and Plans
GONG gifted GLib to BABE. BABE is up to same techs we have. There is nothing we can do but accept the situation as it is.

GONG accepted trade of Spices for Silks.
That is not good news.

I'm sure some folks are having a nice gloat, somewhere.
 
City Status (* = completed build)
  1. Freedom Central (12): Factory in 2 (one taxmen).
  2. Thessauronicleus (12): Factory in 5 (two cops).
  3. Kazgungudom (9): Theory of Evolution in 1.
  4. Thombreil (12): Factory in 10.
  5. Fortress of Meleet (10): Factory in 24.
  6. Kremlin (10): Factory in 6.
  7. Citadel of Ur (9): Factory in 14.
  8. Tower of Babel (11): Factory in 10.
  9. Ishme-Shamash (9): courthouse in 6.
  10. Weltonspolt (7): Marketplace in 5.
  11. Teal domination (10): Marketplace in 38 (one taxmen, one cop).
  12. Ninhursag-Ki (10): Factory in 13.
  13. Azurra Coast (7): Marketplace-> Factory in 35.
  14. Lake Port (8): Marketplace in 5 (one cops).
  15. Marad-Dur (9): marketplace -> Factory in 27.
  16. Sugar-Free Wheaties (9): Marketplace in 3 (two cops).
  17. FreeToes (7): Marketplace in 8.
  18. Coastal Geeks (9): Marketplace in 14 (1 cop).
  19. Liberty Bell (10): marketplace in 4 (1 cop).
  20. TuTuba (5): vGalleon in 39 (one taxmen).
  21. Cat Ballou (9): Courthouse in 52 (one clown).
  22. Freehand (7): Marketplace in 12.
  23. Chicago XIII (8): Marketplace in 3 (one cops).
  24. Farkle Liberation (7): vRifle in 20 (2 cops, two taxmen).
  25. Numenor (2): vGalleon in 44 (taxmen).
  26. Vista-Free (5): vRifle in 32.
  27. Jungle-Free (6): vRifle in 45 (three taxmen).
  28. Ellis Island (3): galleon in 23 (two cops).
  29. Worry-Free (4): vRifle in 18 (2 cops).
  30. Unshackled (5): vRifle in 64 (three taxmen).
  31. Perelandra (4): vRifle in 45 (taxmen).
  32. Dusty Harbor (3): vGalleon in 17 (taxmen).
  33. Debt-Free (6): vRifle in 18 (one taxmen, two cops).
  34. Sid City (4): vGalleon in 16 (two taxmen).
  35. Tax-Free (3): Wealth (three taxmen).
  36. Gratis (6): vRifle in 10 (two cops, one taxmen).
  37. Home of the FREE (3): worker in 2 (one taxmen, one cop).
  38. Martin Luther King Jr. (3): rRifle in 54 (two taxmen).
  39. Gun-Free (7): vRifle in 11 (two taxmen, two cops).
  40. Freetime (5): vRifle in 17 (two taxmen, one cop).
  41. Freeborn (4): rGalleon in 22 (one taxmen).
  42. Monte Cristo (3): rGalleon in 29 (two taxmen).
  43. Footloose (4): rGalleon in 31 (two taxmen).

Next Turn Builds
  • Theory of Evolution in Kazkungudom.

Settlers in production : 0
Workers in production: 1

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 02 x Granaries
  • 11 x Marketplaces
  • 20 x Libraries
  • 13 x Universities
  • 36 x Barracks (via Sun Tzu)
  • 10 x Courthouses
  • 13 x Harbors
  • 05 x Aqueducts

Military Status
03 Settlers
55 Workers
06 Horseman
05 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
13 Enkidu Warriors

Military Support
Total Units: 101
Allowed Units: 91 (0)
Cost per Turn: 18 gpt (-2)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Atomic Theory in -- turns.
818 gold, +503 gpt
00% science (down 80%)
10% luxuries
00% taxes (up 80%)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (and two to other civs).
01 Silks are connected (from The GONG).
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (East of GONG lands): W, SW,S
Lydia Sutherland (East of GONG lands): NE,N,N
Sword of Teal (in Tutuba): fortify.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (in Tutuba): fortify.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TuTuba).


Settlers
settler01 (in Tutuba): fortify.
settler02 (in Tutuba): fortify.
settler03 (new in Tax-Free): to Tatuba, fortify.

Workers
W001 (SE, S of Monte Cristo, 11SE): road in 7.
W002 * (SE of Tower of Babel): to SW of Liberty Bell, rail.
W003 * (SW of Thombriel): to S of Ishme-Shamash, rail.
W004 * (SE of Tower of Babel): to SW of Liberty Bell, rail.
W005 * (SE of Freeborn 11NW): NE,N, irrigate in 4.
W006 * (SE of Tower of Babel): to SW of Liberty Bell, rail.
W007 * (SE of Tower of Babel): to SW of Liberty Bell, rail.
W009 * (SW of Thombriel): to S of Ishme-Shamash, rail.
W010 * (NW of Citadel of Ur): to NW of FreeToes, rail.
W011 * (SW of Thombriel): to S of Ishme-Shamash, rail.
W012 * (SW of Thombriel): to S of Ishme-Shamash, rail.
W013 * (NW of Citadel of Ur): to NW of FreeToes, rail.
W014 * (NW of Citadel of Ur): to NW of FreeToes, rail.
W016 * (NW of Citadel of Ur): to NW of FreeToes, rail.
W017 (SE of Footloose 11NW): Irrigate in 3.
W019 (S of Perelandra): to NE of Ninhursag-Ki, rail.
W020 * (NW of Citadel of Ur): to NW of FreeToes, rail.
W021 * (NW of Citadel of Ur): to NW of FreeToes, rail.
W022 * (SW of Fortress of Meleet): to SW of Chicago XIII, rail.
W024 * (2 NE of Citadel of Ur): to S of Weltonspolt, rail.
W022 * (SW of Fortress of Meleet): to SW of Chicago XIII, rail.
W022 * (SW of Fortress of Meleet): to SW of Chicago XIII, rail.
W027 * (2 NE of Citadel of Ur): to S of Weltonspolt, rail.
W022 * (SW of Fortress of Meleet): to SW of Chicago XIII, rail.
W029 * (2 NE of Citadel of Ur): to S of Weltonspolt, rail.
W022 * (SW of Fortress of Meleet): to SW of Chicago XIII, rail.
W031 * (NE of Thombriel): SE of Marad-Dur, rail.
W032 * (NE of Thombriel): SE of Marad-Dur, rail.
W033 * (2S of Kremlin): to E of Chicago XIII, rail.
W034 * (2S of Kremlin): to E of Chicago XIII, rail.
W035 * (2S of Kremlin): to E of Chicago XIII, rail.
W036 * (2S of Kremlin): to E of Chicago XIII, rail.
W037 * (2S of Kremlin): to E of Chicago XIII, rail.
W038 * (NE of Thombriel): SE of Marad-Dur, rail.
W039 * (2S of Kremlin): to E of Chicago XIII, rail.
W041 * (2 NE of Citadel of Ur): to S of Weltonspolt, rail.
W042 * (NE of Thombriel): SE of Marad-Dur, rail.
W043 * (2 NE of Citadel of Ur): to S of Weltonspolt, rail.
W046 * (NE of Thombriel): SE of Marad-Dur, rail.
W047 * (NE of Thombriel): SE of Marad-Dur, rail.
W049 * (SE of Tower of Babel): to SW of Liberty Bell, rail.
W051 (S of Perelandra): to NE of Ninhursag-Ki, rail.
W052 * (NW of Kremlin): to W of Liberty Bell, rail.
W053 * (SW of Thombriel): to S of Ishme-Shamash, rail.
W055 * (NW of Kremlin): to W of Liberty Bell, rail.
W057 * (NW of Kremlin): to W of Liberty Bell, rail.
W059 * (NW of Kremlin): to W of Liberty Bell, rail.
W060 * (NW of Kremlin): to W of Liberty Bell, rail.
W022 * (SW of Fortress of Meleet): to SW of Chicago XIII, rail.
W062 * (SE of Tower of Babel): to SW of Liberty Bell, rail.
W063 (SE of Freeborn 11NW): rail in 4.
W064 * (NW of Kremlin): to W of Liberty Bell, rail.
W065 * (2 NE of Citadel of Ur): to S of Weltonspolt, rail.
W066 * (SW of Thombriel): to S of Ishme-Shamash, rail.
W067 (S of Perelandra): to NE of Ninhursag-Ki, rail.

W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W048 * (SE of Freeborn 11NW): NW, joins Freeborn.
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W054 * (SE of Footloose 11NW): NW, joins Footloose.
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).



General Notes and Plans
What techs do we take with the ToE?
Do we want to rush Hoover's Dam with SGL? If so that will trigger our Golden Age. (scientific and Agricultural wonders)
 
Trading: BABE
Spoiler :



Trading: The Council
Spoiler :



Trading: GONG
Spoiler :



Trading: SABER
Spoiler :

 
Domestic Screen
Spoiler :




Victory Status
Spoiler :




Top5 & Demographics
Spoiler :


 
General Notes and Plans
What techs do we take with the ToE?
Do we want to rush Hoover's Dam with SGL? If so that will trigger our Golden Age. (scientific and Agricultural wonders)
Atomic Theory and Electronics are my standard picks, when I get the chance.

Hoover Dam gives us our Golden Age! :eek:

I had not looked that closely at the wonders; I did not know that.

Hmm.

Well, what could we do with a GA right now?
 
I think we should help The Council crush BABE, instead. Two teams attacking BABE simultaneously should see them crushed...we can then go after GONG once BABE is gone.
 
Have we talked to The Council about the Great Library gifting?
 
Top Bottom