Turns 55-80

But wouldn't the extra beakers from the new town more than compensate for the beakers lost due to corruption? The only reason might be, if the shields in Glastonbury would drop from 5spt to 4spt. Then we wouldn't be able to finish the settler.

And isn't the way from Camelot to the middle channel much too long? If E-2SE messes up corruption too much, then we should better build the south channel first?!
 
maybe this was the order. i cannot remember. the road there would finish before the next turn anyway.

but actually the settler would take only 1 more turn to middle channel coming from Camelot, than from Glaston.

templar_x
 
Next turn, worker red on the hill to road towards the middle channel town.

What to do with the yet unnamed worker there next? I assume move to the third FP and improve that.

I think the exploring curraghs should move into the bays, so they see all coastal tiles (not like a few turns ago, when it left the corners of the SE bay unexplored).

I have no clue what the Küche is doing. They settled Salzburg on the best tile we can see there, they are roading a hill to nowhere...

For the first time, we are not #1 in gpt. This does not worry me because we built the settler and do not need more than we currently have.
However, someone has seriously expanded his commerce base! It can only be the Eagles. Their pop is now really close to ours as well. Dunno if they too have two grans ready though. I believe this was a very good decision!

templar_x
 
What to do with the yet unnamed worker there next? I assume move to the third FP and improve that.
Black. I thought go to FP to prepare road/irr for C Channel city.
I think the exploring curraghs should move into the bays, so they see all coastal tiles (not like a few turns ago, when it left the corners of the SE bay unexplored).
I thought more important to determine topology of continents and see how many connections we have. Now we know, that it is second passage to Eagles, may be details more important...
 
our gnp is still only #2, ok, but why is our productivity suddenly #4???

t_x
 
I had a look on the save.
Re the new settler:
- 1e2se adds beakers earlier,and has improved tiles ready.
- southern channel gets the dyes 1 turn earlier into the empire.

templar_x
 
- 1e2se adds beakers earlier,and has improved tiles ready.
- southern channel gets the dyes 1 turn earlier into the empire.
Yes, All clear, I played. Anarchos gave Lit, I accepted.
When we will send CoL and Philo?
Kuche has fur.
 
looking at the save again, it is obvious that Ivan went to found 1e2se first. i did not see him mentioning the settler move this turn, but the settler stood 1e of the capital, and not 1s of Carlion, as it would if he wanted to found the southern channel town. so he must have moved the settler into position and next turn we will have a new town. :bounce:

templar_x
 
I calculated that it is only way to have Rep in time and do not loose food...
 
I calculated that it is only way to have Rep in time and do not loose food...
:goodjob:

So I assume this is the schedule now?
1. current settler builds E-2SE
2. next settler from Camelot builds south channel (dyes)
3. settler from Glastonbury builds middle channel (iron)
4. worker (which color was it again?) builds silks colony (but only if we really need it)
 
I am back at home. Save appeared recently.
Anything special? Give Ph+CoL or CoL and Phi next turn?

Looked at save. everything OK. Rep in 2, food OK.

Need some sleep, we have plenty of time...
 
Yes, take your sleep, no need to hurry. (I know these long plane flights, they used to kill me... I'm glad I no longer need to fly...)

I'd say, we send CoL now, then Philo next turn. Will not matter much now, I guess, but keeps the Eagles confused 2 more turns...

BTW: we should check every turn now, whether the Eagles give the "Anarcho contact" to the Küche. (Hope they will not, but if they are smart, they will do so at least when they see two revolutions...)
 
played.

everything looks fine. we are #1 in all important values again. even prod.
sent CoL and Philo. this way we can argue how dearly we payed for the tech we promised to trade them.

there is the Eagles´ curragh cruising the north of our continent. i will mention this to them now, too.

no contact between Küche and Anarchie established yet. but they have lots of time for that.

what will be the name of the new town. chose a placeholder name for now. forgot to rename the worker before moving him.

after this turn i would return all our warriors home. better disband them for shields or just disband them than pay for worthless units.

templar_x
 
after this turn i would return all our warriors home. better disband them for shields or just disband them than pay for worthless units.
We pay nothing during Anarchy.
Until Alliance not settled I'd rather keep some. Also, I think, reg sword good enough to fight barbarians.
 
not during anarchy, i mean they will take some turns to get home. by the end of the anarchy they just will have made back into a town.

sure keep some, but not all of them.

t_x
 
A few observations with the save open:
+ our timing seems very good with the settlers. i like to move during anarchy
+ d7 mentioned that you can research a cheap tech during anarchy, getting the min turns and finishing the tech on the first turn of Republic. which tech should we go for to accomplish this, i assume CB.
+ Tintagel, at least atm, would have the next shield corrupted. Dunno if the same will be true in Rep. If it is, we may want to use the worker there for sth else first.
@ Ivan - did you already calculate whether we will be safe for a certain # of anarchy turns without connecting the dyes via colony?
My feeling tells me that we need it. It should not be too bad, but of course e.g. the BG at Camlann needs improvement.
+ the new town needs a name, what comes next? it fits very nice into the current situation, as i expected. otherwise improved great core tiles there would not get worked at the moment, what a waste.
Edit: it stands on a BG. well, that risk was there.
+ entering the Republic, we will have all food boni in use
+ will Carlion build a Lib first, or go directly for the FP?
+ The Eagles built a town called "Shqiperia", on a crappy location as far as i can see. The northern sea passage seems to start there.
+ The continents are pretty close to each other on the off side, seen from our half.
+ The Küche had time and worker turns to build mines on hills and at least 4 roads outside of their territory :rolleyes:
+ The northern curragh went south again, i would like to follow the northern passage back to our continent to know that one.
+ The southern curragh should explore the other continents coast, turn around when it has finished and try to find out a bit more about the waters between the continent there.
+ I am already eager to see the effect of our extra coastal commerce bonus :jump:
+ Camelot could fully improved become a combo factory, but I cannot think of anything too useful to build with all those shields. Probably better to use the worker turns for sth else.
+ Growth should kick in quite nice with Rep, but we need a lot of more workers to get our tiles improved. Especially the production tiles/hills, and later to plant/chop the forests. Next worker from Glaston should go 1. 1N of Camelot, 2. mine the grass 1W of Camelot, 3. move 1S of Tinta to road and mine.

templar_x
 
I got the save. Checking every town, I believe we should be able to run our empire without another lux for now. But it will cost us growth during the anarchy. But with the wheat Tinta can have to specialists, one of which should be a scientist.

What was the tech again we have to research next? CB?

Therefore I would move the worker Green to the BG, right? Or shall I start a road on the silk?

Edit: Rep will become ready, and we even have 3 beakers overflow. But there is no sensible way to get the 3 coins...

templar_x
 
WC or CB doesn't matter much. Both are known on the other continent and can be done in 4 even in anarchy. Any preference for one or the other? We probably don't need temples, but perhaps archers? (Don't think the other side will invade any time soon, but perhaps they decide to send a galley with two annoying spearmen, and we don't wont to start our GA yet?)
 
both are known? i did not realize that yet.
 
Just to be sure in a PBEM game:
How is this going to go next turn, when Republic comes in?
Will the production already be finished, and we can revolt right with the notification that Rep was finished? Or will we take Rep, finish the production phase and then revolt by hand?

templar_x
 
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