A few observations with the save open:
+ our timing seems very good with the settlers. i like to move during anarchy
+ d7 mentioned that you can research a cheap tech during anarchy, getting the min turns and finishing the tech on the first turn of Republic. which tech should we go for to accomplish this, i assume CB.
+ Tintagel, at least atm, would have the next shield corrupted. Dunno if the same will be true in Rep. If it is, we may want to use the worker there for sth else first.
@ Ivan - did you already calculate whether we will be safe for a certain # of anarchy turns without connecting the dyes via colony?
My feeling tells me that we need it. It should not be too bad, but of course e.g. the BG at Camlann needs improvement.
+ the new town needs a name, what comes next? it fits very nice into the current situation, as i expected. otherwise improved great core tiles there would not get worked at the moment, what a waste.
Edit: it stands on a BG. well, that risk was there.
+ entering the Republic, we will have all food boni in use
+ will Carlion build a Lib first, or go directly for the FP?
+ The Eagles built a town called "Shqiperia", on a crappy location as far as i can see. The northern sea passage seems to start there.
+ The continents are pretty close to each other on the off side, seen from our half.
+ The Küche had time and worker turns to build mines on hills and at least 4 roads outside of their territory
+ The northern curragh went south again, i would like to follow the northern passage back to our continent to know that one.
+ The southern curragh should explore the other continents coast, turn around when it has finished and try to find out a bit more about the waters between the continent there.
+ I am already eager to see the effect of our extra coastal commerce bonus :jump:
+ Camelot could fully improved become a combo factory, but I cannot think of anything too useful to build with all those shields. Probably better to use the worker turns for sth else.
+ Growth should kick in quite nice with Rep, but we need a lot of more workers to get our tiles improved. Especially the production tiles/hills, and later to plant/chop the forests. Next worker from Glaston should go 1. 1N of Camelot, 2. mine the grass 1W of Camelot, 3. move 1S of Tinta to road and mine.
templar_x