Turns 81-90 Summary Thread

Turn 88

A barb warrior died attacking Pennsylvania, so we only have the one near Reading to worry about. Alpha Wolf has discovered the Innovian capital, Wheelville.
Wheelville0000.JPG

SL finished a worker and started a Barrakcs in preparation for axe-building. I suggest that after SL builds a few axes we have it run a priest for another quick prophet for the Jewish shrine, then switch it to a scientist or two and hope we pop a great one.

Still, what should we research next?

Also, where should our next city be, and are we in a rush to get it out? Maybe get it out after we've built a few axes.
 
Turn 89

The barb warrior near Reading also died attacking it, so the barb threat is gone for now.

Main news of this turn is that Innovia now seems to have discovered alphabet. They are down sailing, meditation, and masonry, but have discovered animal husbandry as well as alphabet. Should we offer a trade?
tech650BC0000.JPG

B&O has a granary in three, after that axes. SL has a barracks in four, axes after that too. We should pump out at least one per city plus another for a new city.

Pennsylvania and Reading are on granaries to help their growth.

Research was sailing-alphabet. I had no idea what to research. Suggestions?

No one except me has given advice for four turns.
 
Repost from Nov 5th

As for expansion, we have quite a host of choices all around, so it just comes down to what our priorities our. These are the sites i've identified, please feel free to point out other sites you feel strongly about and i'll edit them into this post.

Site A) directly north of the incense. The main advatages to this site is giving us stone to build the hanging gardens in the not to distant future and providing a through passage for our navy from one ocean to the next. crossing this with a boat and running north maybe the fastest way to establish trade with aloha as well.

Site B) on the tundra tile north-west of fish. Looks bad you say? well, i think we could use a 2nd production city for military purposes. this is close (low maintenance) has 4 hills for mines, and fish to provide enough to work the mines. one mine is even already built! plus fresh water to ensure the city will get big enough to work all those hills, we have so many resource we probably don't need it.

Site C) on the bare tundra hill. Crab, double deer, corn, and copper, this city is a resource mecca. lots of food and decent production, this city could be a farm if people do not want to reserve our capitol for that. I'll have to think about that myself.

Site D) In the crook of the river on the naked plain. one of our few sites with a happiness resource, plus a bonus one for trading. Excellent site to increase our both near and long term! Although it'll be awhile till we can tap into the spices, it wouldn't hurt to establish this city now while those woods can be use for for building the bare necessities (granary, library, lighthouse).

Site E) the desert tile west of the west gold deposit. Wheat, gold, a fresh water lake, but to far for the bonus. A fine but limited Commerce site.

Site A:
http://forums.civfanatics.com/attachment.php?attachmentid=141839&d=1162744999

Site B & C:
http://forums.civfanatics.com/attachment.php?attachmentid=141840&d=1162744999

Site D:
http://forums.civfanatics.com/attachment.php?attachmentid=141841&d=1162745033

Site E:
http://forums.civfanatics.com/attachment.php?attachmentid=141842&d=1162745033
 
:hammers: Reading) I say stop building warrior and go back to granary. I really feel we need to get our economy up, and getting this city to "size" is a part of that process.

SL) switch from barracks to lighthouse followed by a library. The two fresh water lakes will then be worth 3:food: and 2:commerce:, little more money, little more food. this will free up a worker to become a specialist, and help our economy while we wait for those cottages to be built.

Pennsylvanian) suggest a Jewish Temple after granary is done so that it can continue to grow.

We'll want another city soon, I suggest site C. If we are going to take advantage of our industrial trait it would be nice to combine that with a GP city. I think this is the place. Even if that doesn't work, this will be a nice site. Our next free worker could start building the road in that direction, and once axemen come out a warrior could fog break in that direction.
 
Reading is about to switch back, it only needed another warrior because of the barb threat.

I disagree on SL, the barracks are a perfect fit to give axemen a free promotion, and SL already has enough food surplus for a specialist.

Pennsylvania doesn't really need a temple, it is size two, but whatever.

I agree on site C. Another possible choice would be A. If we do C now I think we should go for A after.
 
Turn 90

Reading switches to granary.

SL stays with barracks, it already has five surplus food.
SL6250000.JPG

The borders of Pennsylvania expand next turn, we have two workers ready to mine the copper.

B&O will finish a granary in three turns.

Research was switched to Iron working (12) per Karhu in the science thread.
 
Reading is about to switch back, it only needed another warrior because of the barb threat.
I know why it was necessary at the time, but now where just building a unit that we're going to eventually kill off ourself with the delete key. So I feel we are just wasting turns.

I disagree on SL, the barracks are a perfect fit to give axemen a free promotion, and SL already has enough food surplus for a specialist.
yes, barracks in SL are perfect if you want to build axemen their. I'd prefer we build them in b&o and get some much needed science in SL before we fall farther behind.

Pennsylvania doesn't really need a temple, it is size two, but whatever.
Penn has a very low happiness limit, but will grow fairly quickly. The temple will allow for one additional pop, if we build it now then we wont have to wait.

I agree on site C. Another possible choice would be A. If we do C now I think we should go for A after.
well, at least we agree in one area. ;)

edit: oh, and nice that turns are proceeding quickly!
 
I was planning to build two axes quickly in SL and three or four in B&O. We need a few axes quickly and a barracks is a good building to have generally.

I'm not sure how a lighthouse would help with science.
 
I disagree with the need for many axemen quickly. Two axemen can be positioned to cover both directions barbs may come from. Additional axemen should not be a priory, but should be produced at the rate B&O can manage until we are "feeling good and strong".

A lighthouse would turn the two fresh water lakes into 3:food: 2 :commerce: each plus add another 1 :food: to our ocean resource. 4 additional :commerce: is unfortunately a significant boost for us. If we had a library then the extra food (from the light house alone) could be used to support one and a half science specialist. Thus the combination of a lighthouse and library significantly increase our science rate in the near term. Building a barracks and axemen first slows that down considerable.
 
oh, yes. on the trade issue. I think we should send Koondrad to work to see what type of deals he can get.
 
Karhu said:
oh, yes. on the trade issue. I think we should send Koondrad to work to see what type of deals he can get.

Will do.


I'll try to keep my message sort of subtle.
 
I still seem to need an exact explanation of how a lighthouse gets us four commerce. It seems to me that it gets us two food, one from the clams and one from the lake. The library and specialists is a good idea though.

We need at least three axemen if we want to guard our next city also, but if we only want three they could all come from B&O.
 
The lighthouse does not create any additional commerce, it just makes working the TWO fresh water lakes more viable for SL, which each contain two:commerce:. And that's a total of 3 additional :food:, one from each fresh water lake, and one from the crabs.

Since we are nearing the happiness limit in SL it will make less since to work our very nice farm, and more since to work tiles producing :commerce:&:hammers:.
 
Exactly which tiles do you propose we work with a lighthouse? I would just continue working the ones we are working, switching to two scientists from the grassland forests after growth. SL already has enough food to support two specialists plus a very small amount of growth.
 
If you switch away from the two forest and go to the two lakes that shaves 2 turns off the time it takes to research iron working, that's the difference 4:commerce: make right now. A library would more than double that, taking off an additional 2 or 3 turns. A library is a fundamental basic building block and should not be delayed so that we can give +2 exp points to axemen who are going to be fighting barbarians.

One the lighthouse is in place, I WOULD PROPOSE TO WORK BOTH FRESH WATER LAKES AND THE CRAB. I think I've said that 3, 4, maybe 5 times.

Also, we can't switch to specialist if we don't have a library first. If we build a barracks and one axeman that's eight turns. I would consider that a waste.

I'm not trying to be mean, I do this in my own games too. I have six cities in a PBEM game, all of them where building Universities so that I could build Oxford. Then i realized I only need to build the Uni's as fast as my slowest city, 20 turns. And so, went back to producing war units with my 2 main military cities. They will switch back to the Universities in time to finish building them the same turn as the slowest one.
 
So lighthouse-library then? I'm just scared of barb trouble. I'm surprised archers haven't showed up yet.

One the lighthouse is in place, I WOULD PROPOSE TO WORK BOTH FRESH WATER LAKES AND THE CRAB. I think I've said that 3, 4, maybe 5 times.

I do listen, I know you want to work the lakes and the crabs. I meant which other tiles do you want to work and which do you want to take citizens off of to work your tiles.

Also, we can't switch to specialist if we don't have a library first. If we build a barracks and one axeman that's eight turns. I would consider that a waste.

I play monarch, I know we can't have scientists without a library. The second sentence there is what we'll just have to disagree on. I think it is not a waste, better to be safe than sorry.

I'm not trying to be mean, I do this in my own games too. I have six cities in a PBEM game, all of them where building Universities so that I could build Oxford. Then i realized I only need to build the Uni's as fast as my slowest city, 20 turns. And so, went back to producing war units with my 2 main military cities. They will switch back to the Universities in time to finish building them the same turn as the slowest one.

I'm not sure I quite understand this part...
 
Turn 90

Played but not much time to report. Did the switch from barracks to lighthouse. Main event was that Innovia offered us a trade, Animal Husbandry for our knowledge of meditation. I said I would get back to them but it would probably be a yes. Another thing to note in the diplo screen was that they have one more city than us.
 
is this trade a fair trade?
 
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