[Turtlemod] Fusion of other mods for WARLORDS

k..sorry for the long delay...

for the life of me..i couldnt figure out what was slowing the city screen down==i thought it was the attitude icons etc..

but, it was the shinto part in the python.

So, ive uploaded a new revised version thats fixed all the known bugs.
 
Epicurist said:
Beta 3

i put this mod into the warlords Mods, (correct?) but when i go to load it, System crashes...The Mod can't be loaded...some errors are reported during the loading-configurations mod process loading, about the buldings, techs...and few others.
Earth24 civ and new balance, instead, work fine...Where's the trick? Where's my mistake?
Any help is very appriciate because this mode looks great and i'd like to play it!! Thanks in advance mates!
 
I found somewhere and somehow 2 "assets" components for turtle mod v 2.0 in this forum.Now, It's been loaded...but...the intrfeace of the game is totaly empty...no commands...no icons, before and during the game...
 
Epicurist, nice merge.. I would just like to point one thing out too you.. the religions with their own tech is causing problems. In a few games there was not one religion found until around 300BC, It seems the AI does not go for these techs because they feel they are not of importance because they just find a religion with no other benifits, maybe giving these techs some other benifits would fix this. Just my opinion...
 
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