Deliverator
Graphical Hackificator
So if i want in Civ 6 for example the new Archer armor a , Based on for example three Different meshes , all of them have their Own diffuse and normal and gloss map textures, Is that possible ? Or i have to Split one Model into three Different Models and then combine and Reference them in the Ast file Or the Artdef Files ?
I have Samurai Models and Building Models with a lot of Different meshes and several textures for one Model...do not want to make a new uv map with a Place for all texture Parts
Multi-mesh models are supported in Civ 6 just like in Civ 5 via the .br2 overwrite or direct import. You can use CivNexus6 to generate the .geo file and the GeometrySet part of the .ast file. Then in the .ast file you just assign the different sub-geometries to different Materials (.mtl files).