[TUTORIAL] How to play with all factions in Rome Total War - Nitram15's tutorial

Nitram15

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HOW TO: PLAY WITH ALL NATION - NITRAM15'S TUTORIAL​

It's a little modding tutorial for people who want to play with SPQR, Armenia, Scythia, Macedonia, etc.

1.STEP
Before starting I recommend to have a copy about the following files.

You have to find .../Rome - Total War (or your folder's name)/data/world/maps/campaign/imperial_campaign/descr_strat.txt and open it

Create the security copy of it.

Open the file. You see something like this:

Code:
campaign		imperial_campaign
playable
	romans_julii
	romans_brutii
	romans_scipii
end
unlockable
	egypt
	seleucid
	carthage
	parthia
	gauls
	germans
	britons
	greek_cities
end
nonplayable
	romans_senate
	macedon
	pontus
	armenia
	dacia
	numidia
	scythia
	spain
	thrace
	slave
end

Now change it to this:

Code:
campaign		imperial_campaign
playable
	romans_julii
	romans_brutii
	romans_scipii
	romans_senate
	macedon
	pontus
	armenia
	dacia
	numidia
	scythia
	spain
	thrace
	egypt
	seleucid
	carthage
	parthia
	gauls
	germans
	britons
	greek_cities
end
unlockable
end
nonplayable
	slave
end

2.STEP

Now find and copy the .../Rome - Total War (or your installation directory)/data/text/campaign_descriptions.txt

Then open it, and copy this into there:

Code:
{IMPERIAL_CAMPAIGN_ROMANS_SENATE_TITLE}SENATVS POPVLVSQVE ROMANUS
{IMPERIAL_CAMPAIGN_ROMANS_SENATE_DESCR}The Senate and People Of Rome

{IMPERIAL_CAMPAIGN_ARMENIA_TITLE}Armenians
{IMPERIAL_CAMPAIGN_ARMENIA_DESCR}Armenians

{IMPERIAL_CAMPAIGN_DACIA_TITLE}Dacians
{IMPERIAL_CAMPAIGN_DACIA_DESCR}Dacians

{IMPERIAL_CAMPAIGN_NUMIDIA_TITLE}Numidians
{IMPERIAL_CAMPAIGN_NUMIDIA_DESCR}Numidians

{IMPERIAL_CAMPAIGN_SCYTHIA_TITLE}Scythians
{IMPERIAL_CAMPAIGN_SCYTHIA_DESCR}Scythians

{IMPERIAL_CAMPAIGN_SPAIN_TITLE}Iberians
{IMPERIAL_CAMPAIGN_SPAIN_DESCR}Iberians

{IMPERIAL_CAMPAIGN_THRACE_TITLE}Thracians
{IMPERIAL_CAMPAIGN_THRACE_DESCR}Thracians

{IMPERIAL_CAMPAIGN_SLAVE_TITLE}Rebels
{IMPERIAL_CAMPAIGN_SLAVE_DESCR}Rebels

And then start Rome Total War, then Single Player -> Imperial Campaign -> and select one of the unlocked factions.

Good luck!
Enjoy playing!
:)
 
I don't think you should try to play as the Senate. Slaves would kinda suck too, I expect the upkeep would murder you.
 
Supposedly if you let the Judah region rebel, they have unique units. I've never seen them, but I was wondering if you could use them if you played as the rebels and took Judah.
 
WTH? If you put the slaves into playable it will crash it.

I tried.

replaced them back into unplayable, it was fine.
 
I can see how this might cause a few CTDs. It'll get the job done, but leaving the Senate playable is going to mess with game functions in some (I would imagine) strange ways. I recommend either making that one faction unplayable or going all out and getting rid of all of the various special coding for the Senate. I changed the whole thing to Epirus a couple of years ago. It was a pain in the neck, but definitely worth it.

I don't think you should try to play as the Senate. Slaves would kinda suck too, I expect the upkeep would murder you.

Yeah, we had to make a lot of slave units 0 upkeep and give that faction an aggressive money script in order to keep it viable.
 
You can't play with the Rebels.

But, you can play with the Senate, but when you try to attack a Roman House they will be against you. My brother was conquered the "world" in a campaign with the SENATE! :lol:
That was awesome!

EDIT: Okay, I fixed the tutorial. Now the slave is unplayable.

Why?

Because when you make them playable they will be a destroyed faction in the game! No units no buildings only empty cities! That can be VERY boring.
 
if you play as the slaves, I would use `add_money 40000 ;)
 
The trick is to use add_money only when the AI needs it, not all the time. I use fow and perfect_spy for debugging and to see how the AI plays, but isn't playing with them on a little boring?

You can learn a lot about what's right and wrong with your mod by watching a couple of AI turns play out. Most maps have points that b0rk the pathfinding.

(sorry, been sick this week)
 
Fair enough. It's only boring if it makes it too easy. I like making it hard on my players. Very hard.

That said, I won't do it by letting the AI throw lots of full stacks at them. That gets old real fast.
 
Well, the RTW is quite hard, I think.
Some stories why:

-When you play with Carthage, Greek Cities (Greece), Seleucids, Others, it is very hard to defeat a Roman House or conquer whole Rome.

-When you play with Rome, and you conquered the half known-world, Egypt will be you greatest enemy.

-When you play with Egypt, and you conquered the middle-east, Rome will be your greatest enemy.

btw: Like in Medieval 2 Total War: I played with the Scottish, the pope called Crusade in the 67th - 70th turns, I went to Jerusalem, and I saw, that the Mongols conquered the whole middle-east! :eek: I couldn't do anything. :sad: I ran away! They attacked me!
 
Well, that's because the Romans in vanilla RTW are ridiculously overpowered. They were good IRL, but not that good. A good mod will make them a much more reasonable faction.

As for the Egyptians, it's not easy to capture a lot of their weaknesses in a game. First, you need to make the Upper Nile more likely to revolt. Second, you need to make them face unrest if they start to recruit native (machimoi) phalangites, like after Raphia. Third, you need to replicate their lack of Hellenes relative to the other Diadochi. I think I'm making good progress on those fronts, but it's not at all easy to code. Any suggestions, especially on point 3, would be appreciated. (I think I've got 1 and 2 figured out.)
 
Egypt is the hardest faction in the game to defeat because they spit out two stacks every turn.
 
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