Tweak Mod for Xtended + Master of Mana Updates

Hi Felis!
Nice to hear you back! Dev of v0.6 is ongoing, been busy myself as well.
As a teaser, AI now should be more willing to bring siege units in their offensive stack, and I am tuning some Ai Leaders by making them go to Magocracy, use Great Sage to build raw mana node and cast high tier summons.

In term of reported thing in this forum:
- Yes Planar gates creatures should be capped slightly more. I do not like to have them capped as regular unit (as this goes against Sheaim lore, I believe) but maybe finding a way to reduce the existing cap on Planar Gates?
- Hell terrain still have to decide what to do. I think it has been disabled as I see that AI is completely unable to do anything once spawning starts. Not Infernals, which does not rely on food, but any other... yes
- Still cannot reproduce any huge power Lair on any map...
 
Hi all

I got 2 permanent CTD on 2 different games, but both with the Lanun, so maybe there is something wrong with them because the AI are all different in the two games.
Or maybe i'm wrong 🤣
I don't think i did something in particular or different from any other game, just normal playing.
Here are two save games both the turn prior to the CTD which happens in both cases when you end the turn.
First on turn 30 and the second on turn 183
Hope it can be fixed and implemented on the save game because the second one was a really good game on epic destiny victory 😁
 

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