SpyFanatic
Warlord
- Joined
- May 1, 2013
- Messages
- 163
Hi Felis!
Nice to hear you back! Dev of v0.6 is ongoing, been busy myself as well.
As a teaser, AI now should be more willing to bring siege units in their offensive stack, and I am tuning some Ai Leaders by making them go to Magocracy, use Great Sage to build raw mana node and cast high tier summons.
In term of reported thing in this forum:
- Yes Planar gates creatures should be capped slightly more. I do not like to have them capped as regular unit (as this goes against Sheaim lore, I believe) but maybe finding a way to reduce the existing cap on Planar Gates?
- Hell terrain still have to decide what to do. I think it has been disabled as I see that AI is completely unable to do anything once spawning starts. Not Infernals, which does not rely on food, but any other... yes
- Still cannot reproduce any huge power Lair on any map...
Nice to hear you back! Dev of v0.6 is ongoing, been busy myself as well.
As a teaser, AI now should be more willing to bring siege units in their offensive stack, and I am tuning some Ai Leaders by making them go to Magocracy, use Great Sage to build raw mana node and cast high tier summons.
In term of reported thing in this forum:
- Yes Planar gates creatures should be capped slightly more. I do not like to have them capped as regular unit (as this goes against Sheaim lore, I believe) but maybe finding a way to reduce the existing cap on Planar Gates?
- Hell terrain still have to decide what to do. I think it has been disabled as I see that AI is completely unable to do anything once spawning starts. Not Infernals, which does not rely on food, but any other... yes
- Still cannot reproduce any huge power Lair on any map...