I probably need some advise for some of these bugs. I've had a few games end when the AIs never finished their turns, I'm not sure what happened there, and I'm not sure how best to report it/find out.
I've had a couple of instances where I cleared a goblin fort, moved in, and then a new batch of barbarians immediately spawned on that fort, kicking me out. Any unit like a worker or settler I had with me disappeared silently. I don't know if that's a bug. Also had a few instances where a unit withdrawing from battle (while on defense) ended up "pulling" their entire stack, minus any settler/worker units retreating (again settler/workers died silently). Again, I don't know if these are bugs or not.
In my last game, as Grigori, I've run into this issue where I'm not allowed to build any more military units. No Militia or Shortbowmen, etc. Militia don't seem to have any requirements in their tooltips or civlopedia, so I'm not sure why that would be?
I've had a couple of instances where I cleared a goblin fort, moved in, and then a new batch of barbarians immediately spawned on that fort, kicking me out. Any unit like a worker or settler I had with me disappeared silently. I don't know if that's a bug. Also had a few instances where a unit withdrawing from battle (while on defense) ended up "pulling" their entire stack, minus any settler/worker units retreating (again settler/workers died silently). Again, I don't know if these are bugs or not.
In my last game, as Grigori, I've run into this issue where I'm not allowed to build any more military units. No Militia or Shortbowmen, etc. Militia don't seem to have any requirements in their tooltips or civlopedia, so I'm not sure why that would be?
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. I figured out that those weren't required either, although I still think that barbarians shouldn't get to spawn in a fort I'm occupying. Or anywhere I'm occupying for that matter, imo. Especially with the unit limits. Pretty harsh nerf on high k people like animal tamers and stuff. Had another lockup during AI turns as Grigori. I imagine it's one of the scripts for the other AIs, but I'm trying the Aos Si now. For some reason they have their Wild Fae and Sprite units listed twice in the city build list. Can't see a difference between the two, and each works so... idk, minor bug, but still weird.