Tweak Mod for Xtended + Master of Mana Updates

I probably need some advise for some of these bugs. I've had a few games end when the AIs never finished their turns, I'm not sure what happened there, and I'm not sure how best to report it/find out.

I've had a couple of instances where I cleared a goblin fort, moved in, and then a new batch of barbarians immediately spawned on that fort, kicking me out. Any unit like a worker or settler I had with me disappeared silently. I don't know if that's a bug. Also had a few instances where a unit withdrawing from battle (while on defense) ended up "pulling" their entire stack, minus any settler/worker units retreating (again settler/workers died silently). Again, I don't know if these are bugs or not.

In my last game, as Grigori, I've run into this issue where I'm not allowed to build any more military units. No Militia or Shortbowmen, etc. Militia don't seem to have any requirements in their tooltips or civlopedia, so I'm not sure why that would be?
 
Got a fire drake. It was killed by a goblin archer without animation running, and the game then hung and became non-responsive. I guess it was as shocked as I was :).
 
Another Grigori game, and again after a while, I can no longer build militia (or any other military unit).
 
Mind that there is an army limit called Unit support and you start with 15 as your limit, it can go up with buildings/districts/Global Enchantments and maybe other things i don't remember now, but these 3 examples are the basis, so at the start you can have only 15 military units.
I suppose that you got a fire drake using blood of the dragon, that convert the unit that used it into a fire drake with the Enraged promotion, or something like that not too sure now about the name, but that's a promotion that make your unit go crazy for blood and automatically move in search of an enemy, it will expire after the first combat, if you lost it at the first combat you had been unlucky, sorry for your loss, about the game being non-responsive i don't know why, maybe a bug, hard to replicate, if you have a save game we can look in to it
When you clear a barbarian fort, goblin/savage/bandit or other ones, it is advised to explore it during the same turn, because it will keep spawning troops otherwise and every worker, settlers or arcane units will be lost in the process, it's normal and not a bug, barbarians are a nasty batch.
For the AI not ending their turn, seems like some kind of loop, would be best to post a save game the turn prior to this happening, it's smell like a bug but we can't be sure why without a save game so we can see what's happening.
And for the withdrawing from battle occurance i'm not sure what you are talking about, it's happening with your troops or enemies troops? who is retreating and who is pulled? Again for this a save game would make things easier but we need more info about what is the problem you are seeing so we can reproduce it playing your save game, it can be a bug but i'm not sure.
For every strange bug happening we need a save game report so we can replicate the problems and solve them, for this we advise to have the autosaves every turn
 
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