Tweak Mod for Xtended + Master of Mana Updates

I'm playing the Lurchip now and there are two issues I've noticed. First, the hammers I get from the world spell, once a unit picks one up they can't set it down again. Another unit can take it from them, but you can't drop it to transfer it to another city. The button is there but is grayed out.

Also, what's the deal with the summer & winter palaces? Being national wonders I assumed I could just build one of each, but I'm putting one in every city.
 
Summer and winter palace you can 'rebuild' which meand if you build them in another city they replace the already build ones. It is meant (i guess) it later on you find a better city for them.
 
Summer and winter palace you can 'rebuild' which meand if you build them in another city they replace the already build ones. It is meant (i guess) it later on you find a better city for them.
Oooooh, that makes sense. Hahaha, I wasted so much time and resources rebuilding those things in every city. That should definitely be clarified in the 'pedia.
 
And about Lurchip mind that once a unit has pick up the Hammer, it can be dropped but you have to pass turn!
All those abilities are implemented like spells, and a unit can cast a single spell per turn...
 
Any savegame? Not able to reproduce... I guess that there could be some condition I am not able to replicate...
I am sure you must be in your own territory (not sure if only inside cities).
And check if maybe Amurites casted their world spell to block all spell casting!
 
Ok, here's a save and a screenshot. You can see the mud golem is able to build improvements, but dropping the hammer is greyed out. Still grey when I moved him into a city as well.
1750944651529.png
 

Attachments

I've encountered another weird issue that I just noticed. When I set up a custom game the Jotnar aren't listed as an option. Everyone else is.
Jotnar are only selectable by human player, not AI
 
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I have read AI does not understand the mechanic of getting strong unit by upgrading citizen so it ends up creating only the basic units and filling up all the unit cap
 
Another question (sorry for the barrage), but other version of FFH2 (including the base game), had the ability to add randomized barbarian lairs and goody huts onto a pre-made map. I am working on a version of my FFH2 map for Master of Mana and that feature really helps with replayability. Otherwise I have to place them all on the map ahead of time and after a few play throughs players will start to memorize the location of huts and beeline for them.

Here is how the code looks within the WorldBuilder save:
Code:
BeginMap
    grid width=128
    grid height=80
    top latitude=90
    bottom latitude=-90
    wrap X=1
    wrap Y=0
    world size=WORLDSIZE_HUGE
    climate=CLIMATE_TEMPERATE
    sealevel=SEALEVEL_LOW
    num plots written=10240
    num signs written=20
    Randomize Resources=false
    Randomize Lairs=true
    Randomize Unique Improvements=false
    Randomize Goody Huts=true
EndMap

I know that doesn't help you track down the actual code that makes it work, but I see MoM still has the randomize resources function. Maybe the others are in there too? Anyhow, I'd love to see that functionality restored if possible.
 
Ok so, thanks OzzyKP for the several notifications!

1) Crash - this is fixed. Some issue with city revolt due to strike. Strange never noticed that...
2) Corrected the Drop Golden Hammer. It was colliding with the logic of limiting the creation of units (i.e. puppets)
3) Bannor Apprentice: true but I cannot see anything in the code/xml/python that should limit that... I believe I will remove the Civilopedia statement...
4) About Worldbuilder, I think I have overwrite the original one with the PlatyBuilder one.. I will try to merge but I do not know how to test it... Maybe I will post here for you to test?
 
Ok so, thanks OzzyKP for the several notifications!

1) Crash - this is fixed. Some issue with city revolt due to strike. Strange never noticed that...
2) Corrected the Drop Golden Hammer. It was colliding with the logic of limiting the creation of units (i.e. puppets)
3) Bannor Apprentice: true but I cannot see anything in the code/xml/python that should limit that... I believe I will remove the Civilopedia statement...
4) About Worldbuilder, I think I have overwrite the original one with the PlatyBuilder one.. I will try to merge but I do not know how to test it... Maybe I will post here for you to test?
Awesome, thanks for all those fixes! And yes, I'm happy to test it.
 
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