Two Build Queues

Khan Quest

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Two Build Queues

Each city could have two build queues, one for city improvements and one for military. The shield count for a city is applied in full to each build queue, but different government systems have adjustments to actual shield cost. The queues may be combined, but with also with a cost adjustment. In despotism, there is only one combined queue. Items should cost almost twice as much to balance the doubled shield count. Below is a suggestion for the adjustments for each gov. type.

Gov............City Imp....Military......Combined
Despotism........-10%......-10%............-10*......Ruling system can only oversee one project
Monarchy............0%......-10%............-10%......Elite make up much of the military
Republic...........-10%.........0%............-10%......Bureaucracy wastes resources
Communism..........0%.........0%............-10%......No adjustment in each queue
Fascism...............0%.....+10%............-10%.......Patriotic fervor
Democracy.......+10%.........0%...............0%......Most efficient

The original shield ratio is retained when splitting combined queues. For example 5 shields are in the city queue and 10 are in the military queue when production is combined. A few turns later, there are 45 combined shields and you wish to split the queues. The city would have 15 and the military 30.
 
interesting idea, do you get to choose the percent for each in a city? and also maybe have the default 50/50
 
what is the combined thing for?
 
I don't see the point in this...

If they increase the cost for everything you build to give game a realistic progress through the time it kinda looses the point, and if the keep the current costs you'll get a lot of military to move around with no benefit as the computer will build just as much.

And you loose some of the decisionmaking whether to build a bigger army or to build up your cities.

Maybe there's a point with two cues that I don't see but I need someone to explain it to me.
 
ive often thought to myself about this as it would let u create ur own military while laying the foundations at the same time.cos i cant do both at once it often takes me up to the early industrial ages to go to war.it would mean earlier wars (for me at least)where does anarchy fit in? is there no production at all or will it hav -20% for each or something?
 
Using the combined queue would be like the game is now, in Civ III. You get less of a penatly, or even a bonus build rate by splitting your queues. Both military and civic improvements built at the same time would take longer, but would be cheaper. You could squeeze a little more out of each city, if your willing to wait a little longer.
 
I like this idea, a lot. It worked espeically well in MTW, which is essentially more of a warmongering game then civ.

Here are a few suggetions/ammendments:
As technology gets better, you can even split production between three or more projects. Also, once technology gets better, you are not stuck to having project split be of different types. You could focus on heavy military build or heavy infrastructural build. Civ TRaits would allow certain types of same-builds earlier then normal.
Tie production bonus/penalty to more then just govnerment:
Bring back SE, since it had police ,efficiency , and industry ratings.
Tie some bonuses to technology.
Tie some bonuses to Civ traits.
Tie some bonuses to local resources. Cities with Horses in their cultural borders get -10% shield cost to Horseback units. Cities with luxury access naturally have cheaper Marketplaces.
Tie some bonuses to Improvements present in the city. Cities with Harbours make ships faster and cities with Marketplaces naturally attract wealthy warriors(Knights).
 
Ok, I see now :) ... but I don't know if it's worth the troubble.

I liked the system in Medieval but there weren't as many provinces there as cities in civ. It would probably just make the game more complicated and less fun.
 
Loppan Torkel said:
Ok, I see now :) ... but I don't know if it's worth the troubble.

I liked the system in Medieval but there weren't as many provinces there as cities in civ. It would probably just make the game more complicated and less fun.

Although in Medieval your build times were much shorter. You were chaning production in provinces almost every other turn. A 'build-decision' study should be conducted to determine which game required decisions more often.
 
For the people saying you should have to choose you still do but in a different way. You have to choose between 1 fast queue or 2 slower queues. Though it does seem like 10% is not enough. Maybe 50% slower if split.
 
I thought you were talking about queues for setting up multiple builds like automatic series of buildings, like starcraft kinda
 
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