Thanks a lot Valkrionn for the heads up. I played a bit with the various values trying to find a good balance I liked, and then I also played your mod which makes research x1.5 and production x0.8.
My final, personal opinion is: the tech/build tree is just screwed
So, take care jg400:
the issue that made it so research was going too fast obsoleting units before having the time to actually use 'em, just covered up the fact that there are certain stages of the game where new techs unlock too few new things to build (aka, since renaissance). Going overboard with rebalancing that will end up making you having nothing to build except units... which can become tedious when yeah - you now have the time to see them on the battlefield for a while - but nope - you don't really need more than a couple of 'em to rule the world filled with suicidal AIs, and you have all the buildings you need already
I get to the point where often I have nothing else to build and just set cities on research for a looong time, while in the earlier stages of the game I still had plenty of choices to make. Never happened to me in CIV4 to set a city on research before modern times, and back then we even had obsoleted buildings, not just units!
I guess we will need some new techs to research rather than just a pace tweak. But it's better than nothing in the meanwhile
My final, personal opinion is: the tech/build tree is just screwed

So, take care jg400:
the issue that made it so research was going too fast obsoleting units before having the time to actually use 'em, just covered up the fact that there are certain stages of the game where new techs unlock too few new things to build (aka, since renaissance). Going overboard with rebalancing that will end up making you having nothing to build except units... which can become tedious when yeah - you now have the time to see them on the battlefield for a while - but nope - you don't really need more than a couple of 'em to rule the world filled with suicidal AIs, and you have all the buildings you need already

I get to the point where often I have nothing else to build and just set cities on research for a looong time, while in the earlier stages of the game I still had plenty of choices to make. Never happened to me in CIV4 to set a city on research before modern times, and back then we even had obsoleted buildings, not just units!
I guess we will need some new techs to research rather than just a pace tweak. But it's better than nothing in the meanwhile
