I've played every game from Civ I, and consider IV to be a high point in the Civilization franchise for two main reasons, both which can still be fixed in future patches. 1 - The game has gotten too easy. I remember when IV first came out, how few entries there were for the top level of difficulty on the Hall of Fame. It took quite a while for the best players to figure out how to beat IV at the hardest difficulty. With V and VI, the good players are playing Deity from the start and beating it regularly. I hope a future patch will make the game more difficult. This should be done with AI as much as possible, and it can be done as shown by the AI mods made to Civ V. But if needed do whatever it takes to make a top difficulty VI game to rarely be able to be beaten. Since Deity is already taken as a name for a level, bring back the Sid Meier level of difficulty. Watching top players play at this level of difficulty is fun, and encourages all to improve their game. For the more casual players lower difficulty levels are always available. 2. Lack of Modability. Despite the promises from Firaxes, the game reached the best level of modability with IV. V and VI have been disappointments in this regard. Mods such as Rhye's and Fall were fun. I heard that Rhye tried to create a version for V, but gave up when the necessary tools just weren't there. It seems that VI is no better. Also, the HOF and Game of the Month in IV (and III and II?) had a mod specifically made to limit cheating. V and now VI do not have a similar mod, not because of lack of trying but because of lack of support from Firaxes. Without mods such as this, a competitive element is missing from the community and interest fades. Please Firaxes, fix VI modding.