Two things I'm still not sure I fully understand.

Ofuh

Warlord
Joined
May 25, 2007
Messages
214
1. What exactly does "effective against armour" mean?
I think I read somewhere that it means that the armor value of the other unit is cut in half. But, how does that make a 5/6 attak "efective against armour" slinger able to kill easier than a well upgraded archer with about twice that attack?
(while on the topic of armor I didn't plan on asking this, but what is the difference between armor and defence skill?)

2. How does capturing standards work? I've done it many times on several mods but I have never seen it really "do" anything other than give me a cool little message saying how I kicked ass and stole their standard. I've checked the settlements that they were supposedly "taken" to, but there doesn't seem tobe anything different in them, I've checked generals/governors, they don't seem to have anything new to them either. Basically if I had not read that message about capturing the standard I would have never knew it happened.
 
I am only answering about the standards.

The general who captures the standard (or Roman Eagle, as the case may be) gets a new virtue called "taker of Eagles" giving +1 morale and +1 influence, and another +1 morale and influence for each additional standard taken by that general, up to three. I had a general with the suffix "of the Eagles" because he'd siezed more than three Roman Eagles, and he had +3 morale and +3 influence from it.
 
But what happens if you "take" an eagle but don't have a general in that army?
Also what happens if your own gets taken?
 
If your standard gets taken then the enemy general gets the bonus and your general loses influence.

As for "effective against amour", I'm not 100% certain, but think you've got it right; it decreases the defending unit's armour rating against the attacker but still won't make a relatively crappy unit like a slinger any match for a decent archer.
 
There are many things I still wonder about the game two. But on the subject on whats the difference between armor and defence skill is that defence skill is basically less powerful. It means the unit can parry/block better as well as dodge missles better but when a unit acutally takes a hit its the armor that makes the difference.
 
I've got another small question.
WHen a general has a maxed out stat (command/management/influence) I think that's 10 icons? Anyway, let's say that it is 10. So, if I have 10 stars but I have all these other traits and ancillaries which give me increased command does it give me over the max 10 or does it stay at 10? If it doesn't go over 10 I can probably spread around some retinue from my good generals to my crappy generals. I can also stop fighting those damn night battles, gawd I hate those. It was cool the first few times but now it's such a drag.
 
1. What exactly does "effective against armour" mean?
I think I read somewhere that it means that the armor value of the other unit is cut in half. But, how does that make a 5/6 attak "efective against armour" slinger able to kill easier than a well upgraded archer with about twice that attack?
(while on the topic of armor I didn't plan on asking this, but what is the difference between armor and defence skill?)

lets say a unit that looks like this is getting attacked
4 armor
4 skill
4 shield
12 total defense

Skill is not a factor in defense against projectiles.
armor is cut in half by the effective against armor.
shield works 100%
so the new defense level is 6.

It should be as simple as that, but different types of units have different accuracy. IIRC Javelins have a accuracy of 0.02 and archers 0.03 (lower the more accurate) Javelins are 1/3rd more accurate,have armor piercing but have much less range. It's a trade off.

I am not sure about slingers since I haven't tried to mod rome in a very long time.
 
lets say a unit that looks like this is getting attacked
4 armor
4 skill
4 shield
12 total defense

Skill is not a factor in defense against projectiles.
armor is cut in half by the effective against armor.
shield works 100%
so the new defense level is 6.

It should be as simple as that, but different types of units have different accuracy. IIRC Javelins have a accuracy of 0.02 and archers 0.03 (lower the more accurate) Javelins are 1/3rd more accurate,have armor piercing but have much less range. It's a trade off.

I am not sure about slingers since I haven't tried to mod rome in a very long time.

Actually the new defense will be = (4/2)+4+4= 10 defense, not 6, since most archers can have 10 missle attack with some upgrades it becomes a very deadly weapon.
 
Actually the new defense will be = (4/2)+4+4= 10 defense, not 6, since most archers can have 10 missle attack with some upgrades it becomes a very deadly weapon.

:confused: I am pretty sure skill is irrelevant when it comes to projectiles. At least in M2 skill is ignored by projectiles. I haven't played Rome in a few months :cringe:
 
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