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two tile range but one tile sight for catapults?

Greasy Dave

Prince
Joined
Oct 30, 2010
Messages
376
I haven't noticed this before and I'm wondering if it's something new with the patch, or it's always been there and I'v just been dopey.

I had a couple of catapults within two tiles of an AI city, together with a couple of CB's. The catapults had no problem firing into the city. However, when the archers were killed by the AI, the catapults suddenly went city blind. It was very odd. Betwen the catapults and the city were flat field tiles - so nothing to do with hills blocking LOS. The catapults could see two tiles everywhere else, but just not the city.

I'd be curious to know whether it's a new feature that artillery needs infantry spotters with them?
 
It's been that way at least since Gods And Kings was released. Not sure if it was before.
 
I've never really noticed it before but it makes sense. Especially for early siege units. A catapult should not have the same functionality as a trebuchet or a cannon.
 
I haven't noticed this before and I'm wondering if it's something new with the patch, or it's always been there and I'v just been dopey.

I had a couple of catapults within two tiles of an AI city, together with a couple of CB's. The catapults had no problem firing into the city. However, when the archers were killed by the AI, the catapults suddenly went city blind. It was very odd. Betwen the catapults and the city were flat field tiles - so nothing to do with hills blocking LOS. The catapults could see two tiles everywhere else, but just not the city.

I'd be curious to know whether it's a new feature that artillery needs infantry spotters with them?

Sounds like the archers were spotters for the catapults. Catapults can`t normally fire that far.
 
I've never really noticed it before but it makes sense. Especially for early siege units. A catapult should not have the same functionality as a trebuchet or a cannon.

I'm not absolutely certain but I think all siege units have limited visibility. It makes sense - they should require spotters.
 
Yes, all the siege units have limited visibility, you can check this "bad promotion" in the Civilopedia.
 
Siege units have always had the "limited visibility" promotion.

Edit: Hey, no posting while I'm still typing. :D
 
I'd be curious to know whether it's a new feature that artillery needs infantry spotters with them?

I don't think so. I think it's been around even before Gods and Kings was released.

Related PROTIP: it seems that all non siege units have at least a two hex LOS (barring elevation and foliage obstructions). In a pinch, non combat units (like Workers and Great People) in the same hex as the siege unit can be used to spot.
 
I don't think so. I think it's been around even before Gods and Kings was released.

Related PROTIP: it seems that all non siege units have at least a two hex LOS (barring elevation and foliage obstructions). In a pinch, non combat units (like Workers and Great People) in the same hex as the siege unit can be used to spot.

Fun to use a captured missionary as a spotter, until he dies from attrition (or gets sniped).
 
If there is obstruction, you can move a unit in, fire off all your ranged, then move that unit back out. Useful when you are slowly chipping away at that 60 defense city with crossbows, and any melee unit you put in range would die instantly.
 
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