two weird phenomena...

tai4ji2x

Chieftain
Joined
Nov 6, 2005
Messages
43
i am encountering two weird phenomena:

1) i am playing as spain on the huge western hemisphere map, thus starting in "brazil". in my exploration and treasure hunting, i finally reached "greenland" in the north with a ship and a scout. however, there are some land tiles that otherwise look like regular land tiles, but are somehow "impassable" and bear no resources. when i move my cursor over them, they are "ice/ice" or "hills/ice/tundra", even though the latter only LOOKS like "hills/tundra". there are some burial grounds on that latter tile, but my scout can't move into the tile. there is also a nearby tile that only says "peak", but bears no resources and is "impassable". all these "impassable" land tiles are adjacent to each other, in a "string" of tiles along northern "greenland". the adjacent water tiles are navigable by my ships.

2) i have two settlements with colleges. despite one of these cities being higher in rebel sentiment (and thus providing higher bonus percentage), it takes 17 turns to graduate in that settlement, as opposed to only 12 turns in the other settlement. what is the reason behind this? the 17-turn settlement does have a bigger variety of specialists though. is THAT the reason? very weird...
 
1) That is weird, haven't encounter it.
2) It takes longer and longer to educate each successive student. Might be time for a university.
 
1) i am playing as spain on the huge western hemisphere map, thus starting in "brazil". in my exploration and treasure hunting, i finally reached "greenland" in the north with a ship and a scout. however, there are some land tiles that otherwise look like regular land tiles, but are somehow "impassable" and bear no resources. when i move my cursor over them, they are "ice/ice" or "hills/ice/tundra", even though the latter only LOOKS like "hills/tundra". there are some burial grounds on that latter tile, but my scout can't move into the tile. there is also a nearby tile that only says "peak", but bears no resources and is "impassable". all these "impassable" land tiles are adjacent to each other, in a "string" of tiles along northern "greenland". the adjacent water tiles are navigable by my ships.

Yes there are some impassable tiles across the top of that map and because it is a scenario they appear in the same position every time - even that burial ground is always stuck on the same tile. I guess it was just poor testing by whoever designed the scenario.

If you really really wanted to get the bonus from that tile you could wait until you had your scout adjacent to the tile (to make it fair), go into WorldBuilder and place a unit on the tile to trigger the reward and then delete him once you had returned to the game.
 
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