i am encountering two weird phenomena:
1) i am playing as spain on the huge western hemisphere map, thus starting in "brazil". in my exploration and treasure hunting, i finally reached "greenland" in the north with a ship and a scout. however, there are some land tiles that otherwise look like regular land tiles, but are somehow "impassable" and bear no resources. when i move my cursor over them, they are "ice/ice" or "hills/ice/tundra", even though the latter only LOOKS like "hills/tundra". there are some burial grounds on that latter tile, but my scout can't move into the tile. there is also a nearby tile that only says "peak", but bears no resources and is "impassable". all these "impassable" land tiles are adjacent to each other, in a "string" of tiles along northern "greenland". the adjacent water tiles are navigable by my ships.
2) i have two settlements with colleges. despite one of these cities being higher in rebel sentiment (and thus providing higher bonus percentage), it takes 17 turns to graduate in that settlement, as opposed to only 12 turns in the other settlement. what is the reason behind this? the 17-turn settlement does have a bigger variety of specialists though. is THAT the reason? very weird...
1) i am playing as spain on the huge western hemisphere map, thus starting in "brazil". in my exploration and treasure hunting, i finally reached "greenland" in the north with a ship and a scout. however, there are some land tiles that otherwise look like regular land tiles, but are somehow "impassable" and bear no resources. when i move my cursor over them, they are "ice/ice" or "hills/ice/tundra", even though the latter only LOOKS like "hills/tundra". there are some burial grounds on that latter tile, but my scout can't move into the tile. there is also a nearby tile that only says "peak", but bears no resources and is "impassable". all these "impassable" land tiles are adjacent to each other, in a "string" of tiles along northern "greenland". the adjacent water tiles are navigable by my ships.
2) i have two settlements with colleges. despite one of these cities being higher in rebel sentiment (and thus providing higher bonus percentage), it takes 17 turns to graduate in that settlement, as opposed to only 12 turns in the other settlement. what is the reason behind this? the 17-turn settlement does have a bigger variety of specialists though. is THAT the reason? very weird...