Two years later, I FINALLY touched this again... Help plz.

Well here is the 1555AD one. This not a full blown effort as I am sure I missed some towns and I did not attempt to change the spending. I figured that is how you wanted to play, so fine. I wanted only to address use of the stuff you had.

Later I did change the spending. I am playing farther to see if I can get RP and most of the key rails up before a war. I am not smashing out lots of workers, as I would suggest. Just a handful to fill out the work force and not strip cities right now.

I am up to 1585 and no action yet. I will have RP in a turn or two and I have railed to the front on the north west and the west. founded a few more towns to fill the gaps.

I left the Greek town alone and did not do anything with the settlers as they have no where to anyway.

If I get 5 or 10 more turns in, then I would go on the offense.
 
He is an update:

1595AD:

Hittites declare on Smoke, looks like some breathing room for bit, while they party. I have gotten the towns on the border connected by rail now. Workers all moving out of harms way to connect the rest and maybe finally improve some tiles.

Note that you will have to use specials in a few places to run at 10%.

1600AD:
Even though I had a huge deal with smoke for him to pay me 168gpt, I went ahead and asked him to leave or declare. He declare to rid himself of the payments as I expected.

I do not know his numbers, but we are strong compared to him and he has 94 units in our land.
This means I will deal him a crushing blow in one shot as I will surely kill all of them.

I expect to use the armies on his towns in our back area first. We have about 30 bombardment units to soften the attacks, so we should lose very few units on attack.

Only towns in the tundra are not connected, so I can bring nearly the whole empires troops to hit and then fast units can go back to cover.

Smoke has no MPP as this point, but may buy some. I am not concerned now that rails are up as no one can get to any towns and take them out.

I have put rails on many tiles in the cap to boost shields for the ToE. I also was able to move some pop to mines as we get the extra food from the rails. I have decent pre from a cath build to get a running start.

I did take a chance and sell Medicine to Smoke and Alexander to raise more cash for upgrades.

You may want to consider trying to keep elites in one or two areas, so they can be found for war. I am spending a lot of time looking around the empire to track down any elites that could try to crank out a leader.

I tend to keep them near the action and return them to the capitol or some other town. Then I know where to find them.

Looks like 20 elites wins produced 2 leaders, not bad not great. AC and a cav, no knights.

Well unfortified knights are tougher than I remember as they killed more cavs than I expected. I did kill nearly 100 of their units (all in our land and some nearby), captured two towns.

Now we will see what they can counter with. The problem was the bombardment went poorly.

If no one joins smoke, I will take a side trip to clear all civs in the rear.
 
IBT:
Was a sad affair, Smoke stayed home. Hannibal wanted to renew our peace and one frigate bombarded one of the captured towns. I redlined it.
Turn out the lights the party is over now.

1605AD:
Kill a dozen or so, no leaders. Boost shields in two top cities. Rail newly captured towns and getting the last towns on far east connect soon. Need to check on culture to find a few temples to disband.

Wish I could afford to upgrade a few cannons, oh well.

Since this is only Monarch level, the AI will not be able to recover from such a blow. I killed its entire invasion force that was heading to the Hittites. Soon the Hittites will send units Smokes way.

If they come into your land, whack them as soon as they have the main force in your cannons. This is why I hit Smoke at that time, he had so many units where I could cut them to pieces.
 
O.o how did Smoke and Hitties managed to get into a fight? O.o Smoke is at least on par with me in tech and Hitties are FAR behind. If I went to war with Hitties I would've tared them to shreds >.>

either way wow nice I guess its much easy to hit those 40 or so knights if they are right in the middle of your land and you can attack them...

Either way send me the save of the damage you done... Maybe that'll get me back on track again... >.<
 
Don't know why they DOW on Smoke, no units have cross the land, but I did see ships fighting. There were more like 90 knights. One stack had about 50.

I will look for a save and post it later tonight. IIRC Smoke had Ind that you did not have and of course Fascism, but that is not a tech I ever get.

Right now they still have that one over you and I sold them Medicine. I have RP and soon SciMeth. So they are behind in my book and I am going to be able to out research them. In fact they are going to be toast.

I think Greeks are in the same position as Smoke on tech.

It wa just a great stoke of luck that Hittites went to war. I would rather leave them till later. I was considering Vikes or Germany, but they have towns too far behind other civs.
 
http://forums.civfanatics.com/uploads/42522/Pachacuti_of_the_Inca_1605_AD.SAV

Here it is, note that the capitol is making a cath, which you want to switch to the ToE once you get the tech. The army is a prebuild for a factory or Hoovers.

Need to check to see that it can build Hoovers, if not may need to go in the cap. Working on upping the shields in that town by rails on some irrigated tiles and to get food and then mining other irrigated tiles or working hills/mountains.
 
I just pulled this one up and I see my memory is worse than I thought or did not check, but it seems Smoke now has RP. I guess that means SciMeth was not being worked on so you should have time on the ToE.
 
Illusion13, here is as far as I got. If you want to save more effort, use this one. Let us know how you fare.

1615AD:
Arabia joined Smoke and DOW, so they are doomed. Razed a few more Mayan cities.
Capture Arabian town and get leader. Raze another one and get leader.
Capture two more Arab town, including their capitol. Two more sitting with armies next to them.
9 armies up now.

1620AD:
Arabia is out now.

1635AD:
Went ahead and eliminated the Celts.

1640AD:
The Vikes join Smoke on the IT and so they are now OCC. Can't get the the last town right now.

Looks like Alexander wants to get froggie next. Has some units in our land. They cannot reach anything during the IBT, so I will wait.

Not doing any great effort to manage towns or workers or much of anything as it is too much work and the out come is assured.

Since the TOE is a ways off, I will grab Espionage. It is only 4 turns. I have started to irrigate some places and put up beaker farms, but not much.

One of the things I dislike about commie is that you are suckered into building libs and markets in places that otherwise would just be farms.

Got another leader so 10th is formed.

Switch Army build to factory. Need a factory in capitol after ToE to speed up Hoovers where ever is goes up.

Note that if you want to gain more shields for Hoovers, crank out a coal plant. Sell it after Hoovers.

Should make another check for temples to sell as well. Probably a number of places with libs that, if they were irrigated and railed, would do better using scientist and no lib.

Next turn, probably want to demand Alex beat feet. Well surely DOW. Then crush the town in the east and bombard the crap out of any units in range and kill them.

As always try to leader fish.

If he leaves, kill off all Carthagian towns in the north as he has an embargo and we do not want him coming out to sneak on any of those towns back there. Then you can concentrate on expanding on Smoke or Greece if Indian jumps in.
 
IT = Interturn
IBT = In-Betweeen Turns (these two are equivalent)
DOW = Declaration of War

And OCC does indeed stand for One City Challenge :)
 
Where exactly is my MA? O.o I dont even remember myself...

Just wondering, there's no way to move the MA, right? Can you like, sell it, and build another one with another leader? Or is that just not worth it...

One more concern: Should I always raze or keep the captured towns? I usually keep them, because then I can still use them and dont have to build another one or something... Besides it does a hit on your reputation if you raze... But should I raze?

And you dont have to play anymore, I can take it over from here =) thanks so much though =)
 
The MA is near the capitol, but I do not know the towns name. It is the one making a factory. I would not move it now as I pumped the place up. When you have the factory and a coal plant you will double it shields, minus corruption.

That is good enough for this game. You should get plenty of leaders to make armies anyway. I think there are close to 10 arties now. They can let you ping attackers where cannon would have to be move into an unsafe position.

Raze or not to raze, alway a tough question, even for very experienced players. So many variables, it cannot be hard code, unless you have a reason to always raze.
 
What I was doing was to hold towns in your back lands and those very near your, if they were of the smaller civs.

I was razing Mayan cities, because they could depose you and you would have to sit on them for a long time. Here is where you also have to consider, if you even want new towns out there to protect and when.

I was thinking I would wait until Greece makes its move. Once they send about half of their forces at you and you kill them, you can probably start expanding into the empty Mayan lands.

This means yo may have to deal with others trying to fill it in, but soon you will be at war with all and it won't matter. It is easier to take down a new town anyway and they are not going to help anyones production.

In that vain it is about time to start stocking up on settlers. That is why you want to get irrigated tile railed and mines irriagated in most places. You want max food to grow back and to provide more specialist. I think I had only three settler on hand.
 
So in non-core cities specs > actual production??

Question: Stay in commie for the rest of the game or once peace settles switch to Demo?

And what path in tech should I go? Should I shoot for tanks after or use one of TOE's techs on Sanitation? Though with this tight city placement I dont know if I can get much out of sanitation....
 
Not sure what you are asking in the first question. You do not want to switch as you are not religious and will get hit with at lead 5 turns and more likely more turns of anarchy.

You normally would take AT and Elec for your techs from ToE. I have no preference for flight or tanks at this point.

If it was an island map or continents, I would go for flight first. I probably would here too, mainly to be able to bomb frigates. It is a long way off and you probably do not even need to do any more research after Corp.
 
But wouldnt tanks be desirable against Infantries which both Maya and Greece have? Or would the armies be enough?

Volcano erupted... I drafted two Infantries out of that town and abandoned it :(

What I meant by first question is is it more effective to use specialists in further cities than to use actual production...
 
Tanks are good, but with the 2 movement I am not so keen on them. In ant event they are a long ways off and you will have the game well in hand by then.

I would expect to have about 20 armies by that time and they will raze many cities. Smoke is already gassed and cannot muster up much offense. Greece will shot its shot in a few waves and slwo way down.

They will do better as you will not be able to raze their towns for a time. If you run into cities with tough garrisons, but use workers to rail close and bring arties in range and soften them up.

Cover the work crews with inf or armies (for the closes stacks). As you see I already raze 10 or so cities of Smokes with no tanks.

If Greece is still going too strong, divert 8 armies to go in and take out towns.
I would take the AC army and disband it for speed up an army build to replace it with cavs as you cannot be sure the AI won't attack the AC army now.

IIRC that was a size 10 town, so I probably would just wait for the eruptions to stop and clean the place up. Not a big deal either way, just learn to not put any towns so close to a volcano.

Normally I do not spend resources to improve towns out more than two rings. They will not be building units, so why bother. In commie they could be used, not sure if you need it though.

So yes I would look to make 24 food with the few citizen possible and the rest go to science. You see that all the ones I have now is enough to get Espionage in 4 turn with 300gpt+ left over.

BTW after that tech comes in, check to see if you have any tech you could learn by the time ToE is done. If not zero research and flip beakerheads to tax. Use the cash to upgrade and rush. Set tech to AT.
 
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