Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,454
I've realized that the Dutch submarine costs '0' to build. Is that on purpose or a bug?
Luthor_Saxburg said:I've realized that the Dutch submarine costs '0' to build. Is that on purpose or a bug?
Couldnt you split the japanese carrier task forces into seperate stacks on adjacent tiles?The problem with the carriers hanging around is a flaw in the AI, it just
can't seem to handle a large stack of carriers.
BadKharma said:This looks interesting I am going to give it a try.
Couldnt you split the japanese carrier task forces into seperate stacks on adjacent tiles?
Having those ships sunk at the start sounds like a good idea.eric_A said:Otacon_22:
The problem with the carriers hanging around is a flaw in the AI, it just
can't seem to handle a large stack of carriers. If you try bomdarding them
with just cruisers and destroyers (which do not have lethal bombard) it
may send the damaged ships home.
In the multiplayer game the battleships start out one tile south of Pearl so
they can be attacked separately. But the AI will not bomb them outside
the city. So what I did in the allied single player games was remove the
Arizona and Oklahoma from the start forces, they are considered already
"sunk" at the start of the game.
BadKharma said:Having those ships sunk at the start sounds like a good idea.
Yes I noticed that it is kind of a pain for ferrying units does anyone know if that was historically accurate? As far as fighters not being able to reach hawiaa from the west coast.Cloner4000 said:PS, fightesr like P-40 and F4f lacks the ranges for rebase as they can't even reach Peral Harbor as well as Dive bombers I need a Carrier acting as an in bewteen base for rebase.
Cloner4000 said:Although I can't be sure, but I don't think Hawaii is THAT far off it's about 1500 miles from Formosa to S.F. so Hawaii couldn't be more than 300-400 miles off and that should be able to reach by at least Dive bombers.
The later fighters however can reach Peral and Wake Island with no problem P-28 and P-51.
I notice that US Modernize BB are weaker than Fast BB but why is more expansive?
There is a Sherman Tank units done somewhere, it's in the mediterrian Mod, however, I only use Tanks rarely so it's probably not worth the trouble.
As for China, it still fall really quickly in the PBEM but not in the game I was playing, it may be cause Aksully's too good.
Luthor_Saxburg said:I think that the order of play could be a little different, specially in PBEM's.
1. Japan
2. USA
3. China
4. Commonwealth
5. Netherlands
This order would allow players to join weaker nations to stronger nations and still play together.
Just my 2 cents.
.
eric_A said:Cloner:
I had an idea about the IJN carriers, how about 2 sets of carriers?
The first set would start where the carriers are now, without any escort
at all. They would do the bombing and then the US fleet would come out on
turn 2 and sink all of them.
But the duplicate set of carriers, planes and escort ships would start in
various ports and so would be around later in the game.
Cloner4000 said:Also can Peral Harbor get a commercial Dock? That way they can upgrade units too. Since Hawaii is a pretty important naval Base it would make sense that they can trade with mainland right?