Tyrant Celts - 100 K Emperor

Crakie

Soupnazi
Joined
Jan 4, 2004
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This game is, in principle, a practice game of SGOTM 6 for Team Bede of SGOTM 9. Until further notice, only they can sign up.

Spoiler info

Should we gather some lurkers, please do not give out spoiler info.

The game

Info Here

The save

Is attached :)
 

Attachments

Checking in.... ;) This will be my first 100 K game. I started a few, but never finished them as I lost interest even though it was just a matter of time before I would hit 100 K. In a SG, we get to share those turns though ;)

My thoughts:

1) Hit the domination limit asap, then start devoting all resources towards culture. The GS is a great UU for this - expensive though it is. Ideally, the domination limit should be reached with cavalry, before rifleman start to appear... but with the imposed limitation of despotism until communism, I don't know how feasible this is (see #3)

2) As an exception to #1: build the ToA. The second city should start the prebuild immediately and should receive proper attention from workers to keep it up to speed. We'll need masonry for the palace pre-build pretty soon, but beelining for polytheism is not necessary: the ToA is 500 shields, plenty of time there.

3) Keeping up with the AI in despotism won't be easy. I fear we'll need to devote so much resources to research that we cannot afford much upgrades.

4) Start position: we'll have to move towards a bonus resource. A settler factory and a good ToA prebuild city shouldn't be a problem. Early research priorities depend on our opponents (space ship preview), but alphabet is never popular with the AI.
 
:devil:

lurker's comment:
No spoilers from me. Have fun. And keep some trees!
 
lurker's comment: Reserving a front row spot to observe. I followed Team Bede on SGOTM09 and am currently reading Team Bede SGOTM06, so this should be very interesting. Good luck, guys! You have a lot of talent going for you. :)
 
Bahz reporting for duty. :salute:

After looking at the start, I'd say move settler toward the wheat and the river for the food and commerce bonus.

Questions:
1. We going with a cxxc, cxxxc or a cxxxxc city placement?
2. What techs shall we initially research?
3. What to build in each city?

My Opinions on my Questions:
1. have nothing overlap our glorious Capitol. then we go to a cxxxc then a cxxc city placement the further away from our Capitol we get.
2. Alpha->Writing->Literature(just for trade value). AI will out research us, so might as well go for the techs that will at least let us trade for techs to try and keep up with the AI.
3. All cities along rivers/coast should be major commerce/research centers.
 
Wow, we gathered lurkers without even starting! Welcome, lady and gentlemen :) I should revise my statement a little I suppose, in that spoiler info is not welcomed, but general advice is. I don't know about the others yet, but as I said, 100 K is new to me.

I have thought about the game some more, and I think I'm on to something. With the general strategy I outlined in post #2, the idea is to get an initial boost of culture as well as a decent piece of land by conquest. Those are mutually agreeable, as the added culture will keep resistence down a bit. I've never thought about it that way, but the ToA is quite the warmongers wonder!

In addition, the conquered land can be used to poprush culture as well as settlers to (semi-)ICS it. Those scientists will sure come in handy in keeping up with the AI from the middle ages onward.

@Bahzell. I think the issue of city placement you raised is especially important in this game, since we'll be stuck with the despotism penalty for a long time. Generally, I like cxxxc spacing for the core and closer spacing where corruption is rampant. However, ordinarily, cxxxc leads to size twelve cities working a mountain or two when you irrigate a grassland or two (in republic or monarchy). This we will not be able to do. So in order to get decent production, we'll need food bonuses or a bit looser spacement. On the other hand, tighter spacement will allow for more (semi-)core cities that can build the much needed libraries (for culture ánd research purposes). But then again, on another hand, with conquest in mind, how much time do we have for libraries? Questions, questions....

Does anyone have intel on what cultural buildings are best? Temples are a no brainer with the religious trade, but the [production cost+upkeep] vs cultural points ratio is different for libraries, cathedrals, unis etc. Sir Pleb wrote something about it I think.
 
lurker's comment: There is one really, really, really, really important thing and I ain't telling. This was my first SGOTM and I had a blast with my team.
 
Hi, here I am, checking in. But please set me to the end of the roster, since I am on a business trip this week. So I can check the ongoing but cannot play myself before next monday (not tomorrow - the week after).
 
:devil:
lurker's comment:
The key cultural buildings are temples and libraires and build as many as you can as early as you can. That is why Babylon can be a real pain as a competitor in a 100K game. But the really key building is the granary!!!!

Also, keep in mind the power of the AGRI trait when settlements are on fresh water (lakes or rivers)
 
Sure, I would love those early libraries but not being scientific, they take their sweet time and the GS will only last for so long, especially in a pangea emperor game.

Concerning granaries, I rarely build more than 2 or 3 myself in a game. I agree they will be especially important here, with all the poprushing thats going to be done. I love to capture the pyramids though.

I think it should be ok to dedicate one city to a wonder, pyramids at first, ToA if we miss out. The rest of our efforts should be focussed on getting big fast. I studied a couple of 100K games now and none of them bothered with early culture. So I would say:

1) Expand
2) Build GS
3) Conquer
4) Rush culture and fill in land
5) Get to communism asap
6) Milk for culture at the domination limit
 
We seem to be complete. I'll get the game started tonight, if I read no objections here, I will go for the wheat settler factory. Roster will follow...
 
The game is afoot! I am going into detail a bit... if you feel that is not necessary, just let me know :)

Early moves

I sent the settler NW to get a mountain view, but this did not give sufficient reason to not move N next turn and found Entremont on the regular grass tile. Meanwhile the worker moved to the BG and started mining + roading it, then moved to the wheat to improve it.

The settler factory

On size 5:

Center: 1 shield
Wheat irr: 0
BG mined: 2
Pl irr: 1
Pl irr: 1
BG: 1
Total: 2x6 + 2 (forest on growth) = 14 shields

On size 6 we work another irrigated plains, giving 2x7+2 = 16 shields. Total 30 shields per 4 turns.

This setup requires careful MM. Note that the second BG does not need to be mined. Make sure 'emphasize production' is on.

Research

F10 Space race view reveals our adversaries: Japan, Babylon, French, Mongols, Carthage, China, English, Iroqois, Indians, Vikings and the Americans. Between them, all starting techs are covered, so I start Mysticism with the slider as high as possible.

Production

Two warriors, both sent out to explore. When my 20 turns are up, the first spots some borders, the Chinese I would guess from the color. Also noteworthy is the other wheat in the northeast of Entremont and the silks nearby.

Since the wheat makes us grow like crazy and the start is so rich in food, I decide to get out an early settler, which is sent to the northeast for another settler factory. Next up is a granary... we should carefully time it's completion so the next settler will be finished without having grown beyond size 6.

Maps

The land we explored:



The provisional dotmap I propose:

 
lurker's comment: Nice analysis Crakie. Personally I think it's important for the team to include your detail.

BTW take out the http and urls and the picture will come up between

 
Roster (made in order of checking in, except Marc who requested to be last):

Madviking - up to set up two settler factories
Bahzell - on deck
Classical
Marc
Crakie - played

We're not in a particular hurry I suppose... how does 24-48 sound?

The save:

http://www.civfanatics.net/uploads11/TyrantCelts_3000BC.SAV

Make sure you have the SGOTM modpack installed btw
 
Whomp said:
lurker's comment: Nice analysis Crakie. Personally I think it's important for the team to include your detail.

BTW take out the http and urls and the picture will come up between


Thanks, Whomp... I was probably editing my post as you were posting. Turns out imageshack already puts IMG thingies, so I ddi not need to use the button. We're learning, we're learning ;)
 
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