Initial thoughts
Alesia has an entertainer, this is REALLY bad. Up lux. The city spacing is a bit broad to my taste, but perhaps this will facilitate cranking out the expensive GS later. Lundugum is particularly ill-placed IMHO, because we could have had an additional city along the river.
Research is at math, a prudent choice I would say.
Improving infrastructure
I improve Alesia so it should soon be ready for the second settler pump. Lundugum lacks shields for a 2 turn worker pump, so I build a tempe in Richborough. Very unusual, but after border expansion, Lundugum will have enough land. Temples, of course, are cheap.
I prioritize claiming the Dyes in the south... incense in the west is too far away. I also build a city just one diagonal tile from the capitol, along the river, to gain an additional core city.
Diplomacy
Sent out two curraghs. They only move 1 tile/turn, is this differential naval movement?
Meet Carthage in the west (by an exploring warrior).
Research
The math monopoly fails. I buy it from Carthage for 11 g with 2 turns left, China and the Mongols already have it.
India: Poly for Math+6gpt+16g
Japan: Writing & IW + 26g for Poly+Math
India: WC+10g for Writing
We are now at tech parity with the known world, but are paying to India.
Thoughts for the future
* Research for literature or currency monopoly. I favour literature, but no beakers are collected yet so it's up to the next player.
* Set up 2nd settler pump & 1 worker pump.
* ICS land in the west (need scientists). Settle in a broad CxxxC pattern first, then fill up gaps later, to prevent the AI from claiming the land.
* Military in the core (we have iron!)
