UI is Mangled

SlightlyMad

Prince
Joined
Sep 26, 2007
Messages
556
Location
Baltimore, MD
When I start a new game, the leader pop-up is blank except for their trait, and there's no background image. Then, once the game begins, most UI button elements (like choose production, etc.) aren't working. Is this just me?

This is with v7.0 b6
 
B5 here and more or less same crap.

Game is unplayable.

Will try to start B6 and see what will happen.
 
Alone or with other mods, cleaning cache and modUserData, with beta 5 and 6 UI doesn't initialize correctly, a lot of things are missing.

By the way... Are CSD v17 and RED v9 compatible with those betas? CSD advise to delete a file: VanillaBReq.xml in buildings, and RED should be the last loaded mod...

Thanks for your work!!
 
Example :



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By the way... CSD advise to delete a file: VanillaBReq.xml in buildings...

If u delete that file, diplomatic national wonders will req their buildings in 80% cities like it is in TBC. If u wont, then u will have to build them in ALL cities.
 
Here is my method how to properly install TBC together with other mods:

1. Run the game and go to the Mod Browser menu where the mods are listed
2. Tab out of the game and use a file browser to go to C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS and move all your mod folders out there, for example into a newly created Backup folder where MODS is also located (e.g. Sid Meier's Civilization 5\Backup)
3. In game, the mod list should be empty now
4. Tab out again and move every single mod folder from Backup back into MODS one by one, preferably in the proper order you should activate them. Don&#8217;t move them all at same time back! TBC should be usually one the first mods to activate.
5. In game again, you should see every mod in the list again. Activate them in the proper order

Good luck!
 
Menaged to launch TBC alone - still same load screen as on image above but game worked.

Adding CSD 16/17 makes the game "bug" again.

Actually im scared to touch anything so that the game wont crash.

Wont play it, to annoying.
 
Civ has several known bugs when loading user-interface mods, but the good news is they're easily avoided. That one in particular looks like Civ's cache bug.

  1. Clear cache.
  2. Only one version of the mod is installed.
  3. Update mods between one game and starting the next.
  4. Up-to-date CiV version (can cause problems for Mac users).
  5. Clear ModUserData
  6. Try the mod alone (to see if another mod is causing the problem).
The game loads properly for me 100% of the time when the first 4 conditions are met (5 and 6 are rarely a problem). Details are in the Reporting Bugs thread. :)
 
Thal can u launch ur mod AND city state diplo ?

I cant. Not with 7.0 beta, that is.

Did what u suggested many many times and wasted like 3 h. Nothing change.
TBC 7.0 isnt compatibile with CSD is my only conclusion.

Clred all, launched game with just TBC 7.0 -> works.
Exited game and draged CSD to mod folder. ( once clred all again b4 that, and once did not - for test )
Enabled CSD in game browser and then set up new game -- > No UI -- > even game crash.

Im out of space at my old old HD and cant instal all the components for all the tools neccesery to try debug it myself. At this point i can just raport. Did try some file switching/del but nothing worked. Not gonna mess with a MOD i dint make myself and i lack the knowledge anyway.

So well... Raporting :) hehe
Atm seting new game with :
TBC 7.0 b6 + Cultural Capitol + Redmod 8 + some of my little mods ( dont even aff save games ) and all works.
 
Yeah, I clear my cache and start a new game every time I update mods, but it won't work for me. I haven't tried loading TBC alone, but did try it with only Info Addict, and still no good. Rolled back to an older version (beta 4 I think) and it works fine.
 
It loads fine for me with or without CSD, diplo willard, and infoaddict, so it's not compatibility problems with those mods. :)

If the same stuff loads okay on one computer but not another, it's just necessary to identify what's different between the two computers. The things I listed above are what I know of so far that could be different from one system to another. If all these conditions are the same between two computers, there's something else we're overlooking. Any ideas? :think:
 
I use Win XP and play on DX 9.

Other then that i cant come up with what can be different and why i cant play TBC + CSD anymore.

All i know is that TBC 6.9 works with csd, 7.0 not.

Also with csd v .16 there is LESS UI missing ( i can see loading screen for example ) - tho ofc game is unplayable - then with v 17 of csd.

Doubt i was of any help >_>
 
I'm on vista 64. I just downloaded b10, cleared out my cache and moduserdata, re-enabled all the mods (InfoAddict, CSD, and PerfectWorld) and started a brand new game. Still have the mostly blank loading screen like in the screenshot above and UI buttons don't work.

edit: Tried it again with only TBC installed, since I hadn't tried that yet, and I still have the same problem.
 
I'm not at my gaming computer, so I can't repair and/or test anything related to CSD right now...

Last I checked, though, everything was working fine. I did quite a few tests with and without TBC to make sure it worked. Perhaps it might be a graphics card issue? Try reloading drivers, defragging, etc.– generally hardware trumps software in terms of woes.
G
 
Hooray! I just saw b11 was updated, and tried that, and it works! Whatever you just changed fixed it! All bow before Thalassicus The Great :D

edit: Oh I spoke too soon. I get the full screens when the game loads, but the choose production buttons still don't work. You seem to be on the right track though.
 
Ok, I can confirm that this is a CSD incompatibility problem. I started back over with b11, clearing out cache, mods, and moduserdata, and was able to start a game with just TBC. I added InfoAddict in, and it still worked fine. Then I put CSD v17 in the folder, but not activated, and again it was fine. Then I activated CSD and the problem started. I'm again getting the game load screens and voiceover ok, but the city production button and tech beaker button don't work properly.

edit: Interestingly, if this helps as a clue, the load screen problem seems to happen if I try a fresh start first with both TBC and CSD. If I try CSD alone first, the game load screens do work fine, but the production buttons still do not. Order of operations differences do seem to back up the theory that there's some asset both mods are competing over. I believe this bug started in b5 or b6, so maybe a close look at what those changes were could help track this down.

edit2: For thoroughness, I also just tried it the other way around. Ran CSD, InfoAddict, and PW3 alone, and the game works fine. Added in TBC and I get the full blank loading screen problem and same production button bug. I've also tried pretty much all of these both with and without the vanilla building file in CSD; it doesn't seem to make any difference, if that's useful information.
 
Thal, I just spoke with somebody else who was having this same problem, and even though it still wouldn't work after clearing cache and moduserdata, he said a complete reinstall of the game fixed it for him. Is it possible that the game is caching something in one of its program directories, instead of just in the user's documents?
 
It's possible, the game cache is very buggy. For the first two months of civ's release I never could reload a game within an existing game or it'd crash, even in vanilla. :lol:
 
I did reinstall it and nothing.

Then used cracked updated version of this game, and again nothing.

Out of ideas...

Side note : Cracked one works better then org lol

Update: Deleting CSD ART folder dint fix the bug.
Will continue this past/del untill i find file responsible.

Now mesing with xml files >_>
Lets remove AIChanges.xml from modinfo and see what happens xD

Zaaaa this is so BORING

Update no. 374 :
IT works ! It works ! ITS ALIVE !!!

Well half of CSD mod is gone but the bug is gone too:D <-- im tired, forgive my humor
Now i have 5 xml files to re-enable and see with one will BUG the game.
Then, with no knowledge and only intuition find out what in that file cause the bug.
Yey ist that damn great <_<
But someone have to do it... ( or is that "has to do it" ? ) w.e
Update 2479 :
Say hello to a GAME CRASH

I seriously wonder why :sarcasm:
Update 7824 :
3 files left and the bugged load bug is back, but game itself works fine :)
CSD too, tho it lack few irrelevant details - like diplo units for example :D

Oh my

Update 9753 :

Fixed !

Bad bad " CSDBuildings.xml ". I had to remove : <UpdateDatabase>Buildings/CSDBuildings.xml</UpdateDatabase> from modinf file.
CSD lost all buildings but everything else WORKS ! U can build diplomats etc etc No UI bug. TBC 7.0 beta umm 17 or 18 ( forgo as everytime i refresh webside Thal put a new beta there rofl ).
Now mstr. CSDBuildings.xml , lets see where i need to smack, punch, slap and kick ya so that u start to behave, bad boy.

Oh my :)

Update 1217 :

If u exp this bug feel free to do the above and play the game with no CSD buildings :p
EDIT : Dont delete the file as it will break the mod ! Only remove the " <UpdateDatabase>Buildings/CSDBuildings.xml</UpdateDatabase> " entry from .modinfo file !!!
It may take me some time to find out what entry in that xml bug the game. Even if i do find it there is no guaranti ( however u write it ) that i can fix it. Gazebo may be needed here :> But we cant blame him ! He and Thal dosnt have this bug, so they need a bored person liek me to find out the cause hmmm
Update 1337:
Messing with the CHINESE !

Yep, i think im loosing it, since i start to give titles to my post updates ...
Anyway even tho i expected xml to be something like chinese or at least japanese, its kind of easy to read - if not obvious.
So now to the next chapter of "Messing with Gazebo CSD" !
Let the cracking of CSDBuildings.xml begin !

Side note : Im not drunk but simply seriously iritated, bored and determined to fix that bug. That just show how much i like both Thal and Gazebo mods :)

Update 1822 :
Huston, I think we got a problem !

Crash crash crash crash crash ... Well i kind of expected that simple "deleting" sections of a xml file will end like this.
Lets try to get rid of national wonders 1st... Everything that have anything to do with them will be out !

Update 2149 :
Thats bizare ! Deleting National wonders not only solved the problem, but CSD lost also normal buildings AND diplo units.

zaaaaaaaa someone shoot me dead

Interesting is that when the game bug all works in civilopedia bside wonders/NW/building that loose their description...
Update 2489 :
What a surprise ! Removal of Grat Hall cause... Attention attenton : that there is no Great Hall Zuahahah
Units present, other building are there, but our lovely UI bug comes back to say hello as well.
Maybe he wants a cookie ? I will give that bug a cookie and see if it will go away.

Update no. Google :
Bringing G. Hall back and erasing other N. wonders was a funny thing to do indeed ! G. Hall is back ! Building are there too ! Ofc removed NW are gone but so does all diplo units - even tho they appear in civipedia...
Bug is gone btw... Well moving on ... What should i break now hmmm hmmm

Update no. gazylion :

Removal of NEWSPAPER fix the bug. But Diplo units dissaper ( tho civipedia say writing give u massenger, u cant build it and its not shown on teach tree ). That one i dont understand <_<

w8 that was FOREIGN_OFFICE ... AAA i forgot already ...

yet...

Wt heck is <PortraitIndex> ? And why FO have value 1 ? 1st icon in some file or what. That "1" must be lonely... lets make it hmm lucky "13" and see what happens lol -- > ops CRASH
 
Finally !

Last Update in New Post :

Removed ALL entry about FO from CSDBuildings.xml.

Clred cache and started new game with only CSD.

Works ( ofc no FO in game )

Exited to M. Menu and enabled TBC 7.0 beta 17 after CSD.

WORKS ! :goodjob:

Bug is gone and - for now - all works normally.
Ofc there is no Forg. Office but phew who cares.

Hope that everyone who experience this problem and was unable to play CSD + TBC are happy with that solution.

Extract attached file and replace the orginal one located in CSD buildings folder.

Ehh I'm wasted...
 

Attachments

Civ has several known bugs when loading user-interface mods, but the good news is they're easily avoided. That one in particular looks like Civ's cache bug.

  1. Clear cache.
  2. Only one version of the mod is installed.
  3. Update mods between one game and starting the next.
  4. Up-to-date CiV version (can cause problems for Mac users).
  5. Clear ModUserData
  6. Try the mod alone (to see if another mod is causing the problem).
The game loads properly for me 100% of the time when the first 4 conditions are met (5 and 6 are rarely a problem). Details are in the Reporting Bugs thread. :)

I'm suffering from much the same problems, but am curious how I clear the cache? Any help would be appreciated.

Aussie.
 
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