korn469
Warlord
- Joined
- Aug 27, 2001
- Messages
- 190
Currently I am in the third age 100+ turns into the game, playing as Napoleon, with the biggest map size, and epic speed, playing on a Mac. I've played 20+ hours so far. Here is what I have experienced, and what I think could help. Is anyone else having similar experiences?
I knew I would play aggressively, otherwise I wouldn't have chosen Napoleon as my leader. It's my first game, so I'm sure that my strategies are completely suboptimal. However, I have played all the previous Microprose/Firaxis civ games so I was just trying to figure Civ 7 out, and I would consider myself a decent enough Civ player.
However, after my newest war getting off to a horrible start, I am completely unable to figure out why things are going so wrong. I performed a D-Day like invasion with naval support, tons of tier II units, fighting against tier II units, and yet when you start with -16 war weariness that goes to -17, a single tier II cavalry unit was able to cut my invasion down to size.
In this game I've constantly found it challenging to make informed decisions due to a lack of clear information. For example, I experienced negative influence for over a dozen turns, but the only relevant information was on the city overview screen, which suggested I should have a positive influence. I currently have -70 influence a turn. My city yields indicate I should have a positive amount. At least one of my social policies is set to increase influence. Yet there is a mysterious "other yields" column that has -96 influence per turn. I went from having 500 saved influence, to several, maybe dozens of turns with zero influence. Thankfully, the game sets a floor of floor of 0 for influence, otherwise, I would have had negative several hundred influence. So basically I am completely unable to perform diplomacy, and have been that way for dozens of turns, without any information why.
I have my suspicions. My city limit is currently 19, and I have been over the limit since the first age after my first war. I had a maximum of 32 cities, but I think I am at 28 cities now. So I've had bad happiness, though my total happiness says it's positive. That could be the reason. I have razed many cities during this third age, so it could possibly be that.
My latest war ended several turns ago with the complete conquest of Pachatuli after spending nearly the entire age battling him. I completely forgot what civilization(s) he was. I have one final city of his that hasn't finished being razed.
Additionally, the mechanics behind war-weariness and the associated bonuses for both player and enemy are not clearly explained, making strategic planning difficult. Providing more detailed and accessible information would greatly enhance gameplay and decision-making.
I have went like six or seven turns at peace. I attacked Charlemagne who I've had -90 relations with for dozens of turns in a standard war, and in my first turn I had -16 war weariness, which went to -17. Tier II howitzers and field guns were of little use even with level 8 and 9 generals against a tier II tank, which easily took out a marine (I'm the Americans), and badly damaged my own tier II tank.
Since the UI doesn't tell me why I have -17 war weariness, though suggests I should add war support, but I can't since I have 0 influence and have been like that for dozens of turns, it's extremely frustrating. The UI is withholding vital information that is preventing my strategic choices. Despite amassing a large invasion force, much larger than the defenders, getting -17 to an attack in Civ makes it nearly impossible to win. Not knowing why my war weariness is -17 makes it difficult to make a strategy. One of the possible options is to offset it with influence, but having 0 influence makes that impossible. Having no real clue via the UI on why I have a mysterious -96 influence charge per turn, makes it hard to form a strategy to prevent that.
Firaxis, please help.
Please at the minimum do the following:
*Give a detailed break down and/or accounting of the other yields. It's not clear what they are, or how I'm getting them.
*Give a detailed account of why war weariness is low and/or high
*UI related - but not mentioned, let me see all the active trade routes to and from my Civ, and preferably to and from my allies as well
*We need better methods of sorting. At a minimum we should be able to not just remove towns from view, but to only view towns, as well as being able to sort all the towns and/or cities by their name, and population size, and yields.
*We need a military screen like in previous civs to see and sort all our units
*Make it easies to see all the various information in the game
*Have a message archive.
There's not enough information to make rational choices or to implement strategies in my opinion. If you have played Civ 7, what do you think?
I knew I would play aggressively, otherwise I wouldn't have chosen Napoleon as my leader. It's my first game, so I'm sure that my strategies are completely suboptimal. However, I have played all the previous Microprose/Firaxis civ games so I was just trying to figure Civ 7 out, and I would consider myself a decent enough Civ player.
However, after my newest war getting off to a horrible start, I am completely unable to figure out why things are going so wrong. I performed a D-Day like invasion with naval support, tons of tier II units, fighting against tier II units, and yet when you start with -16 war weariness that goes to -17, a single tier II cavalry unit was able to cut my invasion down to size.
In this game I've constantly found it challenging to make informed decisions due to a lack of clear information. For example, I experienced negative influence for over a dozen turns, but the only relevant information was on the city overview screen, which suggested I should have a positive influence. I currently have -70 influence a turn. My city yields indicate I should have a positive amount. At least one of my social policies is set to increase influence. Yet there is a mysterious "other yields" column that has -96 influence per turn. I went from having 500 saved influence, to several, maybe dozens of turns with zero influence. Thankfully, the game sets a floor of floor of 0 for influence, otherwise, I would have had negative several hundred influence. So basically I am completely unable to perform diplomacy, and have been that way for dozens of turns, without any information why.
I have my suspicions. My city limit is currently 19, and I have been over the limit since the first age after my first war. I had a maximum of 32 cities, but I think I am at 28 cities now. So I've had bad happiness, though my total happiness says it's positive. That could be the reason. I have razed many cities during this third age, so it could possibly be that.
My latest war ended several turns ago with the complete conquest of Pachatuli after spending nearly the entire age battling him. I completely forgot what civilization(s) he was. I have one final city of his that hasn't finished being razed.
Additionally, the mechanics behind war-weariness and the associated bonuses for both player and enemy are not clearly explained, making strategic planning difficult. Providing more detailed and accessible information would greatly enhance gameplay and decision-making.
I have went like six or seven turns at peace. I attacked Charlemagne who I've had -90 relations with for dozens of turns in a standard war, and in my first turn I had -16 war weariness, which went to -17. Tier II howitzers and field guns were of little use even with level 8 and 9 generals against a tier II tank, which easily took out a marine (I'm the Americans), and badly damaged my own tier II tank.
Since the UI doesn't tell me why I have -17 war weariness, though suggests I should add war support, but I can't since I have 0 influence and have been like that for dozens of turns, it's extremely frustrating. The UI is withholding vital information that is preventing my strategic choices. Despite amassing a large invasion force, much larger than the defenders, getting -17 to an attack in Civ makes it nearly impossible to win. Not knowing why my war weariness is -17 makes it difficult to make a strategy. One of the possible options is to offset it with influence, but having 0 influence makes that impossible. Having no real clue via the UI on why I have a mysterious -96 influence charge per turn, makes it hard to form a strategy to prevent that.
Firaxis, please help.
Please at the minimum do the following:
*Give a detailed break down and/or accounting of the other yields. It's not clear what they are, or how I'm getting them.
*Give a detailed account of why war weariness is low and/or high
*UI related - but not mentioned, let me see all the active trade routes to and from my Civ, and preferably to and from my allies as well
*We need better methods of sorting. At a minimum we should be able to not just remove towns from view, but to only view towns, as well as being able to sort all the towns and/or cities by their name, and population size, and yields.
*We need a military screen like in previous civs to see and sort all our units
*Make it easies to see all the various information in the game
*Have a message archive.
There's not enough information to make rational choices or to implement strategies in my opinion. If you have played Civ 7, what do you think?