uknemesis
The Nemesis
- Joined
- Jan 16, 2002
- Messages
- 2,293
Oh and I forgot, due to the new rules:
you don't need to build a temporary capital when you lose yours. There is now no such thing.
What you can do is build 1 barracks at the cost of a dockyard.
Nemesis
MAJOR RULE CHANGE
You can buy a production centre for 25 credits, which allows you to build armies and fleets in that province, and increases the value of that province to 5 credits per turn. These are shown by a black circle with white inside(like your capital).
You can buy a barracks for 15 credits, that can only build armies, and increases the value of that province to 5 credits per turn. These are shown by a black square with white inside.
You can buy a dockyard for 10 credits, that can only build fleets, and increases the value of that province to 5 credits per turn. These are shown by a white circle with black inside.
You can buy a town hall for 5 credits that increases the value of that province to 5 credits per turn. These are shown by a white square with black inside.
You cannot upgrade from one to the other, if you want to change the type of building, you must pull down the other one and build a new one there.
EACH PROVINCE CAN ONLY HOLD ONE TYPE OF BUILDING.
you don't need to build a temporary capital when you lose yours. There is now no such thing.
What you can do is build 1 barracks at the cost of a dockyard.
Nemesis