Same goals as last time, continued. I'm going to continue to stab directly to the heart of Greece instead of taking cities in order until he shows he can distract me enough to make me stop. So far doing this seems to be a magnet for all his troops.
Still 550 AD: Skirmishes, troop moves, new cities, etc.
Turn 172, 570 AD: Bust hut, barbs. Bust another hut, barbs. More skirmishing. By the way, I'm not saving horsemen for upgrades, I'm using them to attack. After I complete Sun Tzu I may have a chance to update some in frontline cities, but the goal now is to put unrelenting pressure on Alex.
Turn 173, 580 AD: Iron is online, although it probably was last turn with the founding of a city that extended the borders, but if I hadn't the iron city border pop would have just captured it. Spot my first 3 barb horsemen this game about to threaten my farmer's gambit cities. I'll rush spearmen or pikemen in a couple of turns.
Turn 174, 590 AD: Rush two spears near barb horsemen. Stopping in the middle of the turn due to tired.
(Turnset end/begin)
Did I open the wrong save? Greece has Feudalism and Ivory, but not Furs. Using the CAII archives I am stepping back...he learned Feudalism this turn, gained Ivory in 560 (3 or so turns ago) and...can't find furs. (Of course I recently took his wines.) I search my turnlog and see that CAII didn't report furs before, so I go in-game and see that he still has furs and, yes, now ivory. I wonder why CAII isn't reporting the furs? Oh, I know why...it's reporting trade options, and an AI won't sell its last instance of a resource, so it's not available for trade. But it reports my resources with no spares because the player can trade away his last resource. He hasn't started building SoZ yet.
Chivalry is due next turn, after which I can turn off research for the remainder of the fight. I'll only have just over 100g next turn. It looks like there isn't much skirmishing to do this turn...maybe I'll go ahead and stack horsemen for skirmishing and await Sun Tzu in 6 turns for upgrading on the front line.
Expansion in the East is temporarily slowed because of the proximity to Greece and multiple barb horsemen encountered, but at least three ships with settlers are on their way to distant parts of the land.
Once I resume razing cities I will continue stabbing to the core until Alex uses tactics to discourage me from doing so. So far it seems to be making him bring all his troops to where mine are; how convenient for me. (Stabbing to the core as opposed to methodically consolidting his territory into mine like I usually would.)
Still 590 AD:
Turn 175, 600 AD: Chivalry! -> Engineering. Go to big picture and change a bunch of settler builds to knights. Sci to 0, hire a lone scientist. Upgrade a hosre to get the first knight.
Turn 176, 610 AD: Raze Mycenae with horses and an archer. Idiot only had two hoplites defending, one wasn't fortified, and he pulled the elite hoplite out of town for reasons unknown. Get second military LEADER just in time for a knight army! (During the skirmishing after razing the city.) Richelieu high-tails it to the horses city and makes and army waiting for the knights to come fill it.
Turn 177, 620 AD: The peace-loving people of France expand my palace. Surely it has nothing to do with my razing a city and killing a bunch of Greeks recently. The Greeks are building Sun Tzu. You have to build it in 2 turns to beat me. Hah! They're building it in Sparta, the next city on my war path.
This is fun, but I'm tired again.
Still 620 AD: I have 412g, enough for 3 more upgrades, but my horses are north past my current barracks cities. Sun Tzu is due in 3, I'll upgrade then when my front line towns have free rax. I already have 11 knights, most built from scratch, but they haven't reached the battle yet.
Turn 178, 630 AD: The Greeks have moved their Sun Tzu production to Thermopylae. Too late unless they just rushed it last turn with an SGL.
Turn 179, 640 AD: Sun Tzu next turn. The first three knights make it to the army and form the first knight army. I have 13 healthy attackers and 17 units total outside size-8 Sparta. They attack. There seem to be only 3 hoplites defending, but at least 2 cats and an archer. I kill off the hoplites, a horse (plus an archer) is defending and I have only two spearmen and a reg warrior in the stack...then I recall there are 4 more horsemen in striking distance. Two defending horsemen down (ah, I see, the archer is not fortified and the horses were, that's why the horses defended first even though they're all reg troops with 1 defense), then the archer and Sparta is burned to the ground, I mean restored to its original form, with grass and field mice and such.
Turn 180, 650 AD: Sun Tzu completes in Paris! My GA ends this turn; I wasn't certain if I would have to wait another turn for Sun Tzu because of that. Paris begins Heroic Epic. Spend 1500 or so on upgrading horses to knights. Plop 3 new future farm cities in the area cleared by Mycenae and Sparta. They also deny Greece the benefits of the roads in the area and give me healing/upgrade barracks in his ring-1 city area. Greece is a Monarchy again; I didn't notice when he revolted, but it was somewhat recently. I now have more than double his number of cities, 22 to 48.
Turn 181, 660 AD: The golden age is over, so say the analysts. However, I think our size and relative strength has us in quite an enviable position. Paris riots, adjust other cities; heck I just run through and click the middle square for now; I'll fine-tune later. Lux to 20% and fast-click-assign all the citizens again, still three clowns here and there. Hire back the lone scientist. The first knight battle is a win. Find Greek furs just outside of Athens' BFC, pillage one road leading to them, but he still has them, so I'll go pillage it directly next turn. Tune core cities for efficient spt.
Turn 182, 670 AD: I pillage the fur tile, Greece no can haz. There are now 9 horsemen and 48 knights.
Turn 183, 680 AD: Greece knows Chivalry. Too bad he has no iron and won't have the time to build KT.
Turn 184, 690 AD: Second border pops all over for the cities in existence when ToA was completed. People want to expand the palace. I have a 26-unit stack by size-7 Athens with more units that can attack this turn, and most of them are knights this time. There were only 3-5 hoplites, an archer and two cats. Athens' land has been repurposed to be rural French farmland. Furs no longer fall in Greek territory, but I can't claim them quite yet. I think the Greek capital jumped to Corinth; it's size 10 and I can see the left side of the city label, but the city seems to be bigger than other size 7-12 cities. Oh, and Corinth isn't in his list of cities to demand, so yes, it's Corinth. I need to target it next because it is pressuring a couple of my new farm towns.
Turn 185, 700 AD: Corinth has grown to size 11 and has an unfortified vet hoplite as top defender. I have 16 knights and 2 horsemen that can attack Corinth this turn. Get a leader De Gaulle with an elite horse attacking the archer, he makes an army before I continue the attack. It took every unit I had available, but the last defender falls and Corinth--along with the MoM--is cleared for farming purposes. Ah, so that's where Thermopylae is; it's the new capital and my next target. I'll keep it as it has the Oracle which is currently useful to me. Oops, I guess size-9 Delphi is my next target since I already have 14 knights in striking distance this turn, and now it's farmland. Odd; I have two spearman builds going that didn't auto-update to pikemen when the cities got on the trade network and got access to iron. Doesn't matter, I'm changing all non-freshwater farm cities to aqueduct, anyway.
Turn 186, 710 AD: Load up the 2nd knight army. Now I'm reconsidering keeping Oracle. It's obsoleted by Theology, and once I get research going again the most sensible thing will be to research the cheapest required tech, and Theology is the same price as Invention and cheaper than Gunpowder. Plus, until Alex is properly contained I'd rather not make it easier for him to have longbowmen or even have a shot at musketmen. It may not be worth the trouble of keeping Thermopylae for Oracle for the short time it will do me any good. I'll have furs soon and ivory is somewhere in Greece, so I should have that somewhat soon, too. Also, I think I've upgraded all but one or two of the non-elite horsemen, so I have plenty of commerce to lend to the lux slider while I'm still in an offensive war (as opposed to a war of convenience when I have Alex confined to one city). I'm also thinking that since I've wiped out four major cities and seem to be rolling it may be time to start tranitioning some productive cities to workers and settlers again. Upgrade a couple of the horse tile guards to pikemen. I can't afford to lose horses even now.
Turn 187, 720 AD: I don't have as many troops as I want near Thermopylae, but let's try anyway: Good RNG luck (and good troops) give me one retreat and otherwise a sweep of the defenders, raze Thermopylae and The Oracle. I send a knight to peek at the next city E and find Greece's source of horses by Pharsalos! Also, my recent city razings have taken horses and ivory away from his capital...interestingly my pillaging the furs tile also contributed to breaking his trade route. I have split his empire in two, with the capital to the West where I have already explored, and resources to the East where I have not explored. I think I will push East to deny him the horse and eventually take the ivory and to keep him contained in a known area. I notice that Colossus is in Argos, the new Greek capital. For now I will continue with the plan to attack East. Knight busts hut, gets barbs.
Turn 188, 730 AD: I didn't notice until now, but one of the last moves I made last turn showed me where the ivory is! Almost lose an elite knight cleaning up an archer, but I got a leader out of it. Immediately make a 3rd knight army out of it, ready with full movement this turn.
Turn 189, 740 AD: Our people want to build the Pentagon. For 400s? Probably not this game. Found Rouen 2 to claim the furs, but I have to complete two roads before it's online. Rush a settler near the front to claim ivory soon. Raze size 8 Pharsalos not losing a battle, and that should deny Alex his horses anywhere in his empire. Destroy a size-4 city Marathon that was kind of in my way. Destory Gortyn (I think), the ivory city. I think Syracuse will be the Greek city-state; it is in the desert, and I can place two useful farm towns to control culture from two sides and allow me easy access to refresh guard troops. Plus it is currently size 1, culture L1 and has no food, so it won't become a nuisance while I'm mopping up the rest of his empire.
Turn 190, 750 AD: Raze a tundra city (Alex 14 cities). Build a colony in the ivory. A scouting spear spots insence 4 tiles from where a galley with a settler is...how convenient! That's 5 known luxuries, and I'll have them all online soon.
Turn 191, 760 AD: Raze Phocaea (13 cities), a small unimproved plains city in the West. Found the Insence town, will make worker then harbor. Nearly lose an army attacking a town on a hill. Another knight retreats, the rest win and raze the city (12). Attack size 8 Herakleia; raze it (11) with a couple of retreats. Get another leader named Napoleon...hey, wasn't the first one Napoleon, too? I'm not sure I need another army, but I don't see any small wonders I need to rush, either. Knight busts hut, gets barbs.
Turn 192, 770 AD: I only have 3 attackers in reach, but try size 7 Megara and raze it (10 cities) losing one knight.