This post baffles me. How do you define quality that this is your conclusion? Games were simplistic as hell and AI could be reliably reverse engineered just by playing the game for a little bit, and this was with a dumb brain 30 years younger than our current less-dumb 30 years older brain. There were never any surprises, and the few games where even the taste of emergent game-play or anything unexpect could surface were revered as masterpieces for no other reason.
First of all, the mentioning of "emergent gameplay" is worth a bemused smile.
I am defining quality in terms of end user experience. There are many games made in the past few years that soundly destroy the old games. Civ fails. Why? Because civ can't manage the basic things games like Warlords (before that series tanked) got right.
~ Ten years ago, it was possible to play through a civ game that allowed queue, management of multiple cities simultaneously, and even allowed a sortable city list where you could change builds on the spot. Units produced from these cities could be waypointed, and not only could pop-ups be blocked until the end of the turn, but the cycling involved worked. Let's completely ignore stacking. If civ 6 implemented just the superior UI conventions from earlier titles in the same series, it would shave hours from play time start-finish...despite that civ 4 UI was itself flawed!
Remember how people talk about tedious end game? Yes, hours of unnecessarily busywork added per game from an objectively inferior UI that shouldn't have made it into the game's beta phase adds tedium. Rimworld's tiny design team absolutely dumpstered civ 6 while Rimworld was still in alpha. Warlords 2, made pre-1995, dumpsters civ 6's UI. It's that bad and even people who don't identify the cause can identify the tedium.
However, we're not done. Civ 5/6 also have bad MP if you try to go with 5+ people for a long period of time. In this regard they're actually worse than Paradox MP (MP DLC policy is worse too). I could play a game in the 90's on a 56k modem with 8 players in an RTS and have fewer de-sync/drop issues. Civ 4 was hot garbage at it initially, then eventually managed this. Civ 5 never managed this. Many games can do so easily, but not civ 6. Will civ 6 make it into this century in MP experience? Time will tell.
Don't get me wrong. There are good mechanics in 6, it has better graphics, and it has ideas that the older games can't match. Firaxis has not perfected how these mechanics interact, but there's potential there. However, until they drag the UI out of pre-beta trash can status and make a legit effort to kind-of care about end-user experience while playing the game Civ 6 will continue to struggle with player interest as games drag on. Even civ 4 had this problem, but it was *objectively* HOURS faster to finish per game...owing almost entirely to AI IBT and especially player UI during player turns.
Civ 1 was made in '91 and the gameplay loop was found cities to found more cities until there's not more room for new cities, then conquor cities till no cities. All the other stuff we talk about on this forum all the time, did not exist. I wouldn't call that superior.
Civ was a weak series compared to contemporary versions of HOMM or Warlords. Civ 2's design/UI vs Warlords 2? Hahahahaha no. Firaxis brought Civ to the fore in TBS as the other series fell off a cliff with civ 4, but it didn't hang onto that very well.
I think you're being way too hard on Firaxis, too. They're an excellent studio with a whole lot more integrity than most others
I once thought that. It is disingenuous too look at prioritization of new civs DLC vs non-functional unit cycling, controls, delivering on cross-platform promises, or shoddy MP and still conclude there's "more integrity than most others". Even Paradox, whose DLC policy I hold in some disdain, is better than Firaxis. If you play MP in Paradox, everyone uses host's DLC. If you play MP in civ, players don't have access to the same options. To be fair unlike Paradox at least they don't lie outright about the cross-platform stuff though.
Well stated. Sometimes people are not happy unless they are unhappy. Games are simply a way to pass leisure time. If a game bothers you far more than you enjoy it/have fun with it why on earth would you spend any amount of time even thinking or writing about it let alone playing it?
Civ 6 can be good. I want it to be good. At one point I can still remember I enjoyed the civ franchise greatly.
But right now, it isn't good, and when players don't see the UI for what it is (hot pre-beta garbage in vanilla) it's baffling to me. Spending > 2 hours in a won run 4x is silly, and there is absolutely no reason any 4x game made in the last few decades should still be doing that. If the devs don't respect users' time I don't see why the game should command much respect.