Do you ever see a resource and groan? Sometimes you want that silk or sugar resource badly for happiness for your empire, but the resource itself sucks as a tile and you end up with a crappy little city to collect it. Resources I feel are on the weak side as far as tile yields:
Wine - Farm generates more food, towns more commerce. It's not terrible, but I wouldn't ever build more than one winery except to trade wine around.
Sugar - Same as wine, but even less commerce. This one I just don't get, why is sugar such a crappy improved resource? I actually mod my civ xml so it gets an extra food. My citizens are on a sugar high!
Silk - I think the commerce is underwhelming compared to dye and incense. I thought silk trade was huge in the middle ages. Maybe dye trade was bigger, I don't know, I just feel silk could use an extra commerce or something. I end up building cottages on a lot of my silk.
Uranium - Eh, you can mine it so you can put a mine on a plain which is pretty nice, but lack on innate bonus kind of perplexes me. I think it's the only resource that doesn't add to the tile yield unless improved.
Banana - Nice resource but gets blow away by post biology wheat/corn farms. Minor gripe I guess.
Rice - Good resource but why is rice worse eating than wheat and corn?
Fur - Pretty crappy tile yields. Mostly because they only exist on tundra. A fur on a forested grassland would be dandy but no. I mod in an extra food on them on my games just to make those snowbound wasteland cities a little more respectable.
I guess these are just personal gripes, but does anyone else mod their resources as I have? I think it makes for a better game with a little more food to go around.
Wine - Farm generates more food, towns more commerce. It's not terrible, but I wouldn't ever build more than one winery except to trade wine around.
Sugar - Same as wine, but even less commerce. This one I just don't get, why is sugar such a crappy improved resource? I actually mod my civ xml so it gets an extra food. My citizens are on a sugar high!
Silk - I think the commerce is underwhelming compared to dye and incense. I thought silk trade was huge in the middle ages. Maybe dye trade was bigger, I don't know, I just feel silk could use an extra commerce or something. I end up building cottages on a lot of my silk.
Uranium - Eh, you can mine it so you can put a mine on a plain which is pretty nice, but lack on innate bonus kind of perplexes me. I think it's the only resource that doesn't add to the tile yield unless improved.
Banana - Nice resource but gets blow away by post biology wheat/corn farms. Minor gripe I guess.
Rice - Good resource but why is rice worse eating than wheat and corn?
Fur - Pretty crappy tile yields. Mostly because they only exist on tundra. A fur on a forested grassland would be dandy but no. I mod in an extra food on them on my games just to make those snowbound wasteland cities a little more respectable.
I guess these are just personal gripes, but does anyone else mod their resources as I have? I think it makes for a better game with a little more food to go around.