Unexpected Violence in the Workplace

You've obviously never worked in the chaos of an ER, TMIT. :lol:

I've obviously been the patient, but I actually do have relatives that work in said chaos. The problems are real but not easily fixed, and some of this logistics/communication stuff can and does have an impact on patient outcomes (it *is* also part of the training for physicians, and I'd venture a guess for nurses too).

IF we could this place a workplace?

If only! Unfortunately (in the sense that "deity level" care is non-trivial), real life has a few extra details compared to game setups, and these details generally make the real-life version of "command economy" just a BIT less useful than it is in gaming, even at micro levels :p. It's one thing to point out "hey, this individual process sucks and it's going to result in people going to the wrong place with some consistency". It's another to come up with a process that doesn't do this, actually get people to buy into it, and not have it cost so much that it does more harm than good.

On the other hand, when someone does come by, the answer to "why am I still here" shouldn't be a day-long challenge to answer. Retaining patients costs money too, so generally speaking the reason shouldn't be a mystery. Put them through physical duress and not be able to explain why and they're not going to be happy, even if most won't throw a physical tantrum. There is also clear variance with performance in this regard between hospital locations.
 
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