Played a few more turns.
The capital completed a settler and another axe. Now working on a worker.
Farmed the corn near Thessa, granary can be whipped in 2 turns. There is also a whippable axe there. After granary we might want to whip it before switching to caste system.
Ramesses sent 2 jewish missionaries, and Isabella was too slow. I don't think we should convert to judaism, it's too risky with Spain so close.
Isabella has 1 missionary in our territory, hopefully she will spread something to us.
There are a lot of barbarian cities around us, including a new one south east of Adrianopole and we could take at least some of them.
Vandal has been reduced to 2 archers by Ramesses's war chariots, so we might want to focus on an army now.
Note that Adrianopole is undefended at the moment. There is an axe that can get there in 2 turns if barbs become visible. Make sure you don't let this axe get farther away from the city though.
Code of laws will be ready in 7 turns, but no one has alphabet yet. Hopefully it won't take too long before we can trade.
Surpisingly Charlemagne has not settled the southern stone yet. We could have probably grabbed it but now it is probably too late. Still, we could take a nice piece of jungle.
I think this is an important decision point. Are we going to try the pyramids or are we going to try to grab as much land as possible?
Given our trait I would go for a land grab. We are going to need a lot of military so let's grab as many cities that can whip an army as we can.
I think that we can stay in tech parity by bulbing, there are lot of potential trade partners here.
I can't see much point in the pyramids if it will cost us good cities.
In terms of research we will need fishing, and after that we could aim for mathematics->Calendar->civil service.