>>Don't they also look at power--and her's is enourmous. So I think that'd cost us dearly.
Yes, power ratio is included but it's a multiplier only. The base is the number of the cities (of both teams) *3 and added population of both teams as well.
Then it comes the "war success", killing a unit in defense is 60, when attacking is 80 added to the winning party.
Nukes and city captures are 200 and capturing worker/settler: 20.
Then the result is modified by the power ratio, something like:
result *= theirPower / (theirPower+ ourPower). (not the same since that implies non-integer math)
Whoever party has the higher result is considered winning the war.
If the AI thinks it has higher power soundly ( difference > 20%, it will be the case), it may inflate the value due to financial troubles or trying to win domination.
If the AI has planned TOTAL_WAR, it doubles the value, so if the human declares the AI will be more likely to have peace than preparing itself.
To match the base (i.e. cities + population) modified by power simply by killing caravels (it's a bit weird since it doesn't matter what you kill, it's all the same) probably it is not going to be easy since the AI wont keep the caravels out.
Note: if you kill w/ a privateer it doesn't count towards the war success or war weariness even in war.
So, I guess it's steel, military science and killing the invasion fleet. Navigation bonus also helps here
