Unique Ability Elimination Thread

Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 23
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 8
Art of War: 22
Viking Fury: 16
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Scourge of God: 6
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12 (I consider this ability to be more useful than Trade Caravans, and the faster I can capture a city, the better.)
Scholars of the Jade Hall: 21
The Long Count: 17
Mongol Terror: 4 (In my opinion, City States are indispensible for propping up a wide empire. I always aim to create a hegemony of states to provide me with a constant stream of food and resources. The existence of this ability is bad for Mongols and rival civilizations alike. Also, +1 movement to Mounted Units is pretty much useless in rough terrain.)
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 12
The Glory of Rome: 29
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 21
River Warlord: 19
 
Viking Fury 16 (+1) I would really like to quit upvoting VF as there are plenty of great UAs out there - the problem is this one I feel is so underrated and doesn't deserve to be under 20 that I have to keep voting it up as for the aforementioned reasons. My hope is people will be enticed by pillaging changes to explore the rest of the UA (The great ocean/lake/sea aspects of it)
Continually "upvoting" something, especially if you don't feel its the best option but that others undervalue it, really devalues the purpose of these polls, if there is one. I guess the intent of the polls is to reach a democratic agreement about what the best options are, but when one or two people constantly vote for one thing or against another, it skews the results. You've almost directly stated that you'd prefer to vote for something else, implying that you're purposely misrepresenting your findings in game-play to nullify the findings of others. If you feel that strongly that you've found an element of the game that others have missed, that's wonderful - start a new thread and make your points.

On a side note, I haven't voted for any of the polls as I feel the formatting is pretty bad. If the intent is to reach a democratic agreement regarding best options, people should only vote for something once and against something once. As there are 30 or so options available, it would be possible to cast a second vote, but for something else and against something else. Frankly, I feel that the real reason a lot of people are voting daily is to increase the total number of posts that they've contributed, which they feel somehow enhances their credibility.
 
Nobel Prize - More Great people helps any kind of VC. Additional way to use them adds to this flexibility. Also, one of the only non-religious civs that can dominate religion. Going Honor and gifting that general to a religious city state basically ensures a pantheon and a great head start on a religion.

Wow. That is an amazing point! The next game I play, I will be attempting this. Going militaristic and likely getting that religion bonus as well. Good thing for this thread, or I might never have learned that. :D

Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 23
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 8
Art of War: 22
Viking Fury: 16
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Scourge of God: 4
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12
Scholars of the Jade Hall: 21
The Long Count: 17
Mongol Terror: 5
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 12
The Glory of Rome: 29
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 21
River Warlord: 19

+1 Mongol Terror: I see this getting eliminated very soon, and rightfully so. This upvote is for the fact that the +1 movement on the Keshik helps it become one of the most powerful units in the game.

-2 Patriach of Constan...wait... it's over. Theodora and the Byzantines eliminated from these voting games!

-2 Scourge of God. +1 hammers and the free tech are a good bonus for the early horse archer/ram combo, but after that early rush those effects are minimal. EDIT: Yes, the double burning speed is nice, but as the sole late game bonus to the UA, not enough to make it that attractive to me.
 
Continually "upvoting" something, especially if you don't feel its the best option but that others undervalue it, really devalues the purpose of these polls, if there is one. I guess the intent of the polls is to reach a democratic agreement about what the best options are, but when one or two people constantly vote for one thing or against another, it skews the results. You've almost directly stated that you'd prefer to vote for something else, implying that you're purposely misrepresenting your findings in game-play to nullify the findings of others. If you feel that strongly that you've found an element of the game that others have missed, that's wonderful - start a new thread and make your points.

On a side note, I haven't voted for any of the polls as I feel the formatting is pretty bad. If the intent is to reach a democratic agreement regarding best options, people should only vote for something once and against something once. As there are 30 or so options available, it would be possible to cast a second vote, but for something else and against something else. Frankly, I feel that the real reason a lot of people are voting daily is to increase the total number of posts that they've contributed, which they feel somehow enhances their credibility.

It's a forum game. Plain and simple. If you are looking for a democratic agreement, a simple "vote for the best" poll would be the obvious solution. I'm pretty sure there must be a dead one of those threads around somewhere.

As for Gucu upvoting VF because others are targeting and devaluing it, is exactly the point of this thread/game. He's probably backed a few people away from downvoting it (after reading one of his earlier posts, and trying a game with VF myself, I am one he's persuaded for example).

One post closer to forum credibility, YAY!! (sarcasm eyes; just in case :rolleyes: )
 
Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 23
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 8
Art of War: 22
Viking Fury: 16
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Scourge of God: 2
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12
Scholars of the Jade Hall: 21
The Long Count: 17
Mongol Terror: 5
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 12
The Glory of Rome: 29
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19

Nobel Prize: If you haven't tried this out correctly yet, do it. Seriously. By picking up honor in the beginning of the game, you can get a free GG and gift it to a city state of your choice, giving you an early boost in either religion, military power (useful to get early UUs from, lets say, Budapest), happiness, food (it is more useful than it looks like) or culture. After that, warring to generate GGs and GAs and gifting it to other CSs becomes a great strategy. While doing that, make sure you get some friends so you can get a good GP bonus. Diplomatic or Military victory is done, then.

Scourge of God: Borrows city names from other civs? Hm... I don't think it is even a bonus. +1 production per pasture? Sure, it is good... in the right conditions, which are rare. Raze cities at double speed? How does THAT compare to something like Father Governs Children?

--------------------

BTW, I was going to downvote Viking Fury, but I totally changed my mind. I still don't find it the best unit, but I was playing ItR with Sweden (which, in this scenario, gets Denmark's usual bonuses) and did an amazing invasion into the Netherlands. Seriously. I had 6 movement on the coast, so I could blitz really well, my catapults could insta-fire and I could even pass through a peninsula really quickly, without having to go all the way around it. The pillaging bonus is, before-patch, lackluster, but, after patch, awesome. Seriously, I recommed trying out a water invasion with them if you haven't tried them out.
 
Continually "upvoting" something, especially if you don't feel its the best option but that others undervalue it, really devalues the purpose of these polls, if there is one. I guess the intent of the polls is to reach a democratic agreement about what the best options are, but when one or two people constantly vote for one thing or against another, it skews the results. You've almost directly stated that you'd prefer to vote for something else, implying that you're purposely misrepresenting your findings in game-play to nullify the findings of others. If you feel that strongly that you've found an element of the game that others have missed, that's wonderful - start a new thread and make your points.

On a side note, I haven't voted for any of the polls as I feel the formatting is pretty bad. If the intent is to reach a democratic agreement regarding best options, people should only vote for something once and against something once. As there are 30 or so options available, it would be possible to cast a second vote, but for something else and against something else. Frankly, I feel that the real reason a lot of people are voting daily is to increase the total number of posts that they've contributed, which they feel somehow enhances their credibility.

I'm not sure what the intent is, but I'm enjoying the discussion, from those who actually discuss their votes. Gucumatz does up vote his favorites but, but he has some damn good points....which he has made over and over and over and over and over ;)

In terms of really skewing things its the consistent downvotes that harm both any democratic consensus as well as thwarts good discussion. Seen a few things get voted out before any counter arguments were made.

As far the point of it all, I'm in it to learn more about the units/buildings/civs and how others use/view them. The "score" it just a nice way to call an end to the thread and seems to keep the discussion going.
 
Continually "upvoting" something, especially if you don't feel its the best option but that others undervalue it, really devalues the purpose of these polls, if there is one. I guess the intent of the polls is to reach a democratic agreement about what the best options are, but when one or two people constantly vote for one thing or against another, it skews the results. You've almost directly stated that you'd prefer to vote for something else, implying that you're purposely misrepresenting your findings in game-play to nullify the findings of others. If you feel that strongly that you've found an element of the game that others have missed, that's wonderful - start a new thread and make your points.

On a side note, I haven't voted for any of the polls as I feel the formatting is pretty bad. If the intent is to reach a democratic agreement regarding best options, people should only vote for something once and against something once. As there are 30 or so options available, it would be possible to cast a second vote, but for something else and against something else. Frankly, I feel that the real reason a lot of people are voting daily is to increase the total number of posts that they've contributed, which they feel somehow enhances their credibility.

Well I don't think is devalues them - people have different opinions about many of these things we have been voting on which makes it quite ineresting. Plus its fun - which is the most important thing - and as for credibility - who cares what people on another side of the internet think about you and for those who think forums/games are Satuday Night Fever refuges I say let them be in peace - Personally I don't care either way about what people think ;) about one another here - I'd rather not offend others though and I apologize if I came off in any way that offended you here :D
 
Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 23
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 8
Art of War: 22
Viking Fury: 16
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Scourge of God: 2
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12
Scholars of the Jade Hall: 21
The Long Count: 17
Mongol Terror: 5
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 10
The Glory of Rome: 30
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19

The Glory of Rome: I love high production and your capital can always have the required buildings anyway. It deserves the 1st place. :trophy:

Wayfinding: +1 sight and fast embarked units isn't very useful and it looks too weak when comparing to Sun Never Sets.
 
Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 23
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 8
Art of War: 22
Viking Fury: 16
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Scourge of God: 0-2
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12
Scholars of the Jade Hall: 21
The Long Count: 17
Mongol Terror: 5
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 10
The Glory of Rome: 32 +2
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19

Scourge of God : No surprise it isn't fit with something with "God" in it. I just hate having Hunnic city named Portland. and why do I want to raze city fast? Combined with other's downvote. Bye.

The Glory of Rome
: I am changing my style to play wide empire which this will considerably speed up every building in almost everywhere in my or your empire. and even when you're not playing wide. Roman's UA is useful by anyone who didn't play 1-city challenge,.
 
Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 21 -2 Sorry Montezuma. Its a slightly useful ability in Ancient-Classical Era w/ Jaguars and Honor but... Useless from Medieval on
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 8
Art of War: 22
Viking Fury: 16
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12
Scholars of the Jade Hall: 21
The Long Count: 18 +1 Very versatile. Guarantees Religion, early GS, early production/wonder, free gg, early culture...
Mongol Terror: 5
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 10
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19
 
Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 9
Art of War: 22
Viking Fury: 14
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 5
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 10
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19

druidic lore - +1 or 2 faith is so awesome its amazing and i love not being able to develop forest tiles (oh ya). getting an early religion is so fun so i can stomp my enemies.

down to viking fury because so long as a certain 'gooky' person keeps upvoting them i will be downvoting them, applying the same personal agenda logic they used to downvote in a previous thread, plus i am highly suspicious they are making fake accounts to get even more votes!!! (gasp), i have no proof but im going to subtly imply cheating anyhow, again based upon the precedent earlier set. also, just to legitimize this vote - let's be honest, it's a bug, it needs fixing, anyone abusing this bug is essentially 'cheating', it's very cheap and weak to do so imvvvho.

Moderator Action: calling other users "cheats" or accusing them of creating fake accounts or using ethnic slurs to refer to them are all examples of posting behavior that is not tolerated around here. Please refrain from such postings in the future. - ori
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 9
Art of War: 22
Viking Fury: 14
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Great Andean Road: 25
The Great Warpath: 8
Bushido: 12
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 11
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19

Mongolia: I never like to attack city states. I can only think of 1 time where I knew it would be strategically sound, but even then refrained because it was not worth the effort

Polynesia: I realize I'm in the minority here but Wayfinding is one of my favorites. The moai strength bonus is barely noticeable but it CAN give you the extra boost when paired with Moari warrior (who retains his promotion) when you're playing on the defense (It's basically Spirit of Adwa except the Moai works with any coastal city AND gives you culture/coin). I put a heavy emphasis on early strategy and I'm just better at it when I can get the entire coastline of my continent/island chain scouted. Even if it only lasts an era, I think it's worth it. If you play with ancient ruins on, you're pretty much guaranteed an extra ruin or two (continent maps, hug the coast) or archipelago maps (obviously).

Had to give them a long reason of support, I know they'll be gone sooner than other civs
 
Manifest Destiny: 17
Trade Caravans: 11
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 9
Art of War: 22
Viking Fury: 15 (+1) The Extra movement from water is not a bug. That much I can say with 90% confidence (Greg himself has used Denmark and apparently made that point clear - He plays Civ 5 too you know :p). The ZoC advantages that I can't be sure about I don't know if he ever saw or anyone from Firaxis about. But its definetely not a bug. And I am creating multiple accounts that have hundreds of posts each that were created months before mine that are upvoting this? Thats a bit silly. And I apologized to Shimican I just noticed a lot of one vote posts were coming up not to post again [He has posted a lot since then]. Its not gooky when its true - Viking Fury is one of the best - a nd maybe the best - and will get better - Combat UAs there are. If you have a problem with me - direct it to me rather than use a thread for personal attacks :p.
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Great Andean Road: 25
The Great Warpath: 8
Bushido: 10 (-2) Prior to GK it shone the most with naval combat and aerial combat and did well in melee combat. Now the difference in Melee is negligable - doesn't register much in Naval - but still does a nice job in Aerial. Problem is if the best part of its combat is in Aerial combat it gives so little for the rest of the game - comparatively its no longer as good and is among my personal bottom listing
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 11
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19
 
crawf0rd, you misspelled "Scourge of God" in the OP.

Manifest Destiny: 17
Trade Caravans: 9 (I said before that +1 Gold per Trade Route was less useful than units always fighting at full strength, and I meant it.)
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 9
Art of War: 22
Viking Fury: 15
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Great Andean Road: 25
The Great Warpath: 8
Bushido: 10
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 25
Wayfinding: 12 (I voted this up because I agree with seancolorado's reasoning. Also, being able to take shortcuts over bays, straits, and lakes makes you less reliant on roads after Compass. Your defensive units and workers can get where they need to be 1 to 2 turns faster.)
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19
 
Manifest Destiny: 17
Trade Caravans: 9
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 7
Art of War: 22
Viking Fury: 15
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Great Andean Road: 25
The Great Warpath: 8
Bushido: 10
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 26
Wayfinding: 12
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 22
River Warlord: 19

Celts: What? Where's my real UA? Gets you a pantheon but that's about it, beaten to religion by Ethiopia and Maya. How was PoC lower than this?
Persians: Combat bonus, Movement bonus, production bonus, gold bonus, even culture bonus. It's pretty much a tonne of eveything a warmonger needs. It's so strong, you can even use it for other vcs ;).
 
Manifest Destiny: 17
Trade Caravans: 9
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 5 (-2) As I said earlier, I thought this was +1 or 2 faith per tree... not per city. Oh yay, first pick of pantheons! And Desert folklore probably won't be a good choice!... This UA is worthless.
Art of War: 22
Viking Fury: 15
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 18
Great Andean Road: 25
The Great Warpath: 8
Bushido: 10
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 26
Wayfinding: 12
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 23 (+1) By gifting Great Admirals you can get very easy alliances for basically nothing. Multiple Great Admirals are utterly worthless, but not for the Swedes :lol:
River Warlord: 19
 
Hey, watch out with Glory of Rome! Somebody gave +2 for them in a single vote, it went from 30 to 32.

Manifest Destiny: 17
Trade Caravans: 9
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 3
Art of War: 22
Viking Fury: 15
Monument Builders: 23
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 19
Great Andean Road: 25
The Great Warpath: 8
Bushido: 10
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 26
Wayfinding: 12
The Glory of Rome: 31
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 23
River Warlord: 19

Druidic Lore: For me, it looks like: free pantheon. I find that much worse than Patriarchate of Constantinople, which was taken out really fast without counter-arguments. The +1 faith is ok, but only that. If it were "+1 faith from forest tiles" it would be much better: your cities would have to work that tile to get the bonus, but the bonus would increase.

Hellenic League: There are some things hidden in this UA. It is really nice to have the slow influence loss, in certain situations it can come to 0 loss! It is great for when you see you have the money to buy an alliance but haven't pledge for protection, so you pledge and wait half the time you would than any other civ, getting their bonus 5 turns earlier. Aside with that, the recovery part is interesting: you not only wait half the time for it to recover from a "lets take your worker war" as you can bully them twice as fast, generating double gold from bullying! There has to be influence recover with a city-state after bullying to bully it again, and Greece is awesome in that matter. Not only this, they treat CS territory as "friendly territory" so there seems to be some interesting religion strats here and 0 influence loss when passing through a CS. Awesome. BTW, it has some sinergy with the units. They are early: the Hoplite can be used to destroy barb camps to get some influence, the Companion Cavalry can be used for bullying. The fast unit + being an UU might grant you a lot of gold from going to a place -> bullying -> going to place 2 -> bully - > back to place 1 -> bully, to the infinite.
 
down to viking fury because so long as a certain 'gooky' person keeps upvoting them i will be downvoting them, applying the same personal agenda logic they used to downvote in a previous thread, plus i am highly suspicious they are making fake accounts to get even more votes!!! (gasp), i have no proof but im going to subtly imply cheating anyhow, again based upon the precedent earlier set.

Who cares?

Vote however you want to, but don't cheapen the value of the conversation by voting against people rather than UAs.
 
Who cares?

Vote however you want to, but don't cheapen the value of the conversation by voting against people rather than UAs.

Me and woods already took care of it don't worry in meantimes ;) - back to discussion anyways
 
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