Manifest Destiny: 17
Trade Caravans: 9
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 3
Art of War: 22
Viking Fury: 15
Monument Builders: 24
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 19
Great Andean Road: 25
The Great Warpath: 8
Bushido: 10
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 26
Wayfinding: 10
The Glory of Rome: 31
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 23
River Warlord: 19
Monument Builders : Can make a difference between getting a wonder or not before your opponents. National Wonders are more easy to achieve too. Combined with Tradition and maybe marble you can go wonder crazy and still have time to build other stuff.
Wayfinding : Too much...passive. Only worth on large islands game and have no access to other civs by trireme.
Trade Caravans: 9
Diplomatic Marriage: 17
Sacrificial Captives: 21
Ingenuity: 14
Phoenician Heritage: 30
Druidic Lore: 3
Art of War: 22
Viking Fury: 15
Monument Builders: 24
Sun Never Sets: 23
Spirit of Adwa: 5
Ancien Regime: 24
Hellenic League: 19
Great Andean Road: 25
The Great Warpath: 8
Bushido: 10
Scholars of the Jade Hall: 21
The Long Count: 18
Mongol Terror: 3
Dutch East India Company: 24
Barbary Corsairs: 6
Achaemenid Legacy: 26
Wayfinding: 10
The Glory of Rome: 31
Siberian Riches: 20
Father Governs Children: 25
Seven Cities of Gold: 12
Nobel Prize: 23
River Warlord: 19
Monument Builders : Can make a difference between getting a wonder or not before your opponents. National Wonders are more easy to achieve too. Combined with Tradition and maybe marble you can go wonder crazy and still have time to build other stuff.
Wayfinding : Too much...passive. Only worth on large islands game and have no access to other civs by trireme.