woodshadows
King
Woodshadows: I use the double horses/iron to trade away for gold to other civs - each horse = 45, if I have 4 to spare = 180. The production bonus is nice early in the game, when you think that working that horse-grassland-tile might be a good idea (2 food, 1 prod. With stable: 2 food, 2 prod. Adding Siberian Riches bonus: 2 food, 3 prod, an awesome tile early in the game). Also, the production bonus is not only for iron and horses (which can be enhanced by forge and stable) but for all strategic resources, so those nice tiles with oil/aluminium/uranium/coal/horses/iron are even more useful. With Russia, bulding forges and stables is a nice strategy to "enhance" the bonus, but think about it: an early city from a regular civ, working a horse tile, gets 1 prod. That means, with one pop, a scout every 5 turns. With Russia, you get 2 prod from that tile, so, your scouts come out faster, and so does the buldings/units/whatever you wanna build. Using strategic balance is great for Russia, and the Krepost helps you get those strategic tiles faster while giving an early boost to the units produced.
yeah.. it still seems minimal lol.. i didn't bother including the aluminum oil etc, because by the time those are revealed the extra hammer isn't going to make much of a difference. i contrast though the extra production hammer to the extra production hammer that the huns get - +1 per pasture, a tile which is far more common and you often have every city with one or two of them. the selling thing isn't bad, but doesn't compare to civs like arabia or the dutch. i also rarely ever build barracks and the games in which i do build them i often regret them, just an extra expense/time waste to build, for a promotion i could earn in battle. i have a soft spot for the cossack though, much as it isn't extremely good, but i loved it in civ iv i guess.