Snoopaloop
King
- Joined
- Jun 23, 2007
- Messages
- 607
Manifest Destiny: 16
Diplomatic Marriage: 11
Sacrificial Captives: 23
Ingenuity: 17
Phoenician Heritage: 27
Art of War: 22
Viking Fury: 9
Monument Builders: 21
Sun Never Sets: 27
Ancien Regime: 23
Hellenic League: 22
Great Andean Road: 26
Scholars of the Jade Hall: 21
The Long Count: 11
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 6
The Glory of Rome: 31
Siberian Riches: 18
Father Governs Children: 23
Seven Cities of Gold: 13
Nobel Prize: 20
River Warlord: 19
+1 Manifest Destiny: Whatever size map I am on, I always add a bunch of extra civs to the game. Land gets tighter, quicker so the reduced tile costs help to grab third string resources before they are settled. Then there's the +sight which comes in very handy when exploring (especially early) and during any war. Such a good bonus, that whenever I am not the Americans I miss it.
-2 Phoenician Heritage: On Pangaea the harbors are usually not much help to me, as I prefer to settle the more lush land. I only really need maybe one good naval city, and potentially some to grab sea luxuries. I'll usually need to road these for the movement/railroad benefits anyways. In these types of games I need maybe one harbor in the naval production city.
On continents, again. Just need that 1 great navy city (which gets a harbor) and maybe some small sea resource grab city (no harbor needed). The next harbor I would need is just one on the next continent I invade to connect trade routes.
Sure PH would give me free harbor in even my small resource grabbing cities, but they are not necessary for the role of that city. I don't care if it jumps the city in the middle of the tundra up 1 production on that crab tile.
Diplomatic Marriage: 11
Sacrificial Captives: 23
Ingenuity: 17
Phoenician Heritage: 27
Art of War: 22
Viking Fury: 9
Monument Builders: 21
Sun Never Sets: 27
Ancien Regime: 23
Hellenic League: 22
Great Andean Road: 26
Scholars of the Jade Hall: 21
The Long Count: 11
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 6
The Glory of Rome: 31
Siberian Riches: 18
Father Governs Children: 23
Seven Cities of Gold: 13
Nobel Prize: 20
River Warlord: 19
+1 Manifest Destiny: Whatever size map I am on, I always add a bunch of extra civs to the game. Land gets tighter, quicker so the reduced tile costs help to grab third string resources before they are settled. Then there's the +sight which comes in very handy when exploring (especially early) and during any war. Such a good bonus, that whenever I am not the Americans I miss it.
-2 Phoenician Heritage: On Pangaea the harbors are usually not much help to me, as I prefer to settle the more lush land. I only really need maybe one good naval city, and potentially some to grab sea luxuries. I'll usually need to road these for the movement/railroad benefits anyways. In these types of games I need maybe one harbor in the naval production city.
On continents, again. Just need that 1 great navy city (which gets a harbor) and maybe some small sea resource grab city (no harbor needed). The next harbor I would need is just one on the next continent I invade to connect trade routes.
Sure PH would give me free harbor in even my small resource grabbing cities, but they are not necessary for the role of that city. I don't care if it jumps the city in the middle of the tundra up 1 production on that crab tile.