woodshadows
King
Sacrificial Captives: 20
Phoenician Heritage: 1
Art of War: 15
Sun Never Sets: 13
Hellenic League: 12
Great Andean Road: 27
Scholars of the Jade Hall: 19
Achaemenid Legacy: 22
Siberian Riches: 11
Nobel Prize: 18
phoenician heritage - again, unless you're playing archipelago type map this UA either forces you into a long coastal empire strategy (which is difficult to defend and generally has poor production), or you don't build coastal and don't get to take advantage of the major part of the UA. Crossing mountains isn't bad but what a weak civ overall, two of the worst UU's as well, a non-ranged trireme replacement and an overpriced slowmoving mounted unit - I'd take war chariots or war elephants over either of these, at least they're ranged units and require no resource to build and are fast.
Hellenic League - plain awesome, super powerful, it's great to cheaply ally a militaristic city state, a maritime and a cultural city state and mercantile city state - just four, which is easily done with Alexander and effectively save yourself from having to build an army, granaries, culture buildings, happiness buildings - freeing you up to either wonderspam or build even more of any of the above, for super culture social policy speed or huge armies.
Phoenician Heritage: 1
Art of War: 15
Sun Never Sets: 13
Hellenic League: 12
Great Andean Road: 27
Scholars of the Jade Hall: 19
Achaemenid Legacy: 22
Siberian Riches: 11
Nobel Prize: 18
phoenician heritage - again, unless you're playing archipelago type map this UA either forces you into a long coastal empire strategy (which is difficult to defend and generally has poor production), or you don't build coastal and don't get to take advantage of the major part of the UA. Crossing mountains isn't bad but what a weak civ overall, two of the worst UU's as well, a non-ranged trireme replacement and an overpriced slowmoving mounted unit - I'd take war chariots or war elephants over either of these, at least they're ranged units and require no resource to build and are fast.
Hellenic League - plain awesome, super powerful, it's great to cheaply ally a militaristic city state, a maritime and a cultural city state and mercantile city state - just four, which is easily done with Alexander and effectively save yourself from having to build an army, granaries, culture buildings, happiness buildings - freeing you up to either wonderspam or build even more of any of the above, for super culture social policy speed or huge armies.
] but it is a great UA on its own right and shouldn't be this near death. Free harbors mean an extra production per sea resource from the start. Free Harbors mean your cities get instant trade routes [You can still build roads... quick connections though that help for happiness, gold, science, etc. help a ton though for further expansion] And crossing over mountains is entirely underrated. You can build roads over mountains making trade routes over long mountain ranges like no problem and outflank opposition armies without an issue. Get a Cho-Ko-Nuh/Camel Archer/Keshik city state and watch your units hit and run on mountains without an issue giving you entirely additional new fronts in warfare. Managing the mountain ability gives players a ton of options. In multiplayer I have used it for many unique attacks which the defender couldn't deal with because of the surrounding terrain. Taking the -50 hit is often worth it for shock and awe combat. Thanks to this UA I have taken out enemy civs in multiplayer with cannons and crossbows when they have had great war bombers and rifles - if you know how to use it - it is extremely deadly.
). Free trade routes is awesome and actually if I play Carthage I'd rather build none roads but transport units by sea instead. The Great Lighthouse and Naval Tradition all makes this more workable.
. 