Something to takes people's mind of the little things
The Good:
Bazaar (Arab Market) - Awesome beyond belief. Get open borders and you'll be rolling in it.
Opera House (Austrian Theatre) - Solid performer, double culture and extra happiness.
Stan (Bulgarian Stable) - Twin promotion Konnik spam without barracks, whats not to like.
Winery (Burgund Brewery) - Health and culture, essential ingredients for fine living!
Noria (Cordoban Granary) - Hammers and health, extremely useful.
Dike (Dutch Levee) - Hammers on all water tiles? Yes please. A very late tech but power makes it worth it.
Chateau (French Manor) - Hammers on a 'must have' early building, yes please!
Genoan Bank (Genoan Bank) - Free Merchant, holy hell! That is 4.5 gold per bank plus GP points (and probably culture+beakers)!..
Vegvar (Hungarian Castle) - 2x2 general winter of RFC fame, very good for defensive play and comes online just as the evil Austrians show up
Veche Hall (Kievan Courthouse) - Happiness and justice in one package. Good for food rich, luxury poor Kiev.
Vaivadija (Lithuanian Courthouse) - +3xp to all land units. Makes creating an elite army a breeze combined with other xp buildings.
Folwark (Polish Granary) - Extra food and almost as powerful as vanilla granaries. Makes them nigh impervious to plagues due to sheer growth potential.
Feitoria (Portugese Harbor) - Gold and Food. Infinitely better than the old one, makes early life confined to the coast much more bearable.
Citadel (Spanish Castle) - Works just as well in RFC:E as in RFC. Near constant warfare means elite siege is a godsend.
Soldier Tennant (Swedish Barracks) - Faster units combined with cheap Muskets = POWER!
Arsenal (Venitian Drydock) - Fast supercharged navy. Only detriment is the lateness of the thing, last UHV goal which is only one where it is of use requires grabbing a single city for Atlantic access .. does make for some impressive naval spam by AI though.
The Bad:
Hippodrome (Byzanz Theatre) - Happiness out the wazoo, but comes rather late so as to have limited use for UHV purposes. Already have all non-arab/colony specific luxury so even less impact.
- Wouldn't the stable with a happiness bonus be better given the UU and lateness of Drama?
Royal Exchange (British Bank) - 15% extra gold. Would be worth spamming if it was half price, but as is it is something to build while idling.
- Guildhall with free merchant or a gold bonus would not only be better but historically applicable.
Rat House (German Courthouse) - 75% maintenance cost for a Civ that is not meant to become super huge. Completely wasted.
- Would love to have the Vaivadija or Veche Hall instead. With new stability system perhaps more stability bonus rather than decreased maintenance?
Kremlin (Moscow Castle) - more defence against units that are obsoleted a couple of hundred years later when Muskets come around. Useless +25% espionage, distances needed to travel for spies and overall cost of missions makes it very underwhelming.
Trading Post (Norse Lighthouse) - extra movement for sea units. Not a big difference as most gameplay is landbased.
- Straight xp bonus to sea units, an extra trade route or even some stability would be much better.
Hammam (Ottoman Aqueduct) - Carried over from RFC where it worked really well. Same issue as Hippodrome, happiness is really the least of the areas problems.
- Been talk of changing their UA as well, so perhaps something that syergizes with whatever is done?
The Good:
Bazaar (Arab Market) - Awesome beyond belief. Get open borders and you'll be rolling in it.
Opera House (Austrian Theatre) - Solid performer, double culture and extra happiness.
Stan (Bulgarian Stable) - Twin promotion Konnik spam without barracks, whats not to like.
Winery (Burgund Brewery) - Health and culture, essential ingredients for fine living!
Noria (Cordoban Granary) - Hammers and health, extremely useful.
Dike (Dutch Levee) - Hammers on all water tiles? Yes please. A very late tech but power makes it worth it.
Chateau (French Manor) - Hammers on a 'must have' early building, yes please!
Genoan Bank (Genoan Bank) - Free Merchant, holy hell! That is 4.5 gold per bank plus GP points (and probably culture+beakers)!..
Vegvar (Hungarian Castle) - 2x2 general winter of RFC fame, very good for defensive play and comes online just as the evil Austrians show up
Veche Hall (Kievan Courthouse) - Happiness and justice in one package. Good for food rich, luxury poor Kiev.
Vaivadija (Lithuanian Courthouse) - +3xp to all land units. Makes creating an elite army a breeze combined with other xp buildings.
Folwark (Polish Granary) - Extra food and almost as powerful as vanilla granaries. Makes them nigh impervious to plagues due to sheer growth potential.
Feitoria (Portugese Harbor) - Gold and Food. Infinitely better than the old one, makes early life confined to the coast much more bearable.
Citadel (Spanish Castle) - Works just as well in RFC:E as in RFC. Near constant warfare means elite siege is a godsend.
Soldier Tennant (Swedish Barracks) - Faster units combined with cheap Muskets = POWER!
Arsenal (Venitian Drydock) - Fast supercharged navy. Only detriment is the lateness of the thing, last UHV goal which is only one where it is of use requires grabbing a single city for Atlantic access .. does make for some impressive naval spam by AI though.
The Bad:
Hippodrome (Byzanz Theatre) - Happiness out the wazoo, but comes rather late so as to have limited use for UHV purposes. Already have all non-arab/colony specific luxury so even less impact.
- Wouldn't the stable with a happiness bonus be better given the UU and lateness of Drama?
Royal Exchange (British Bank) - 15% extra gold. Would be worth spamming if it was half price, but as is it is something to build while idling.
- Guildhall with free merchant or a gold bonus would not only be better but historically applicable.
Rat House (German Courthouse) - 75% maintenance cost for a Civ that is not meant to become super huge. Completely wasted.
- Would love to have the Vaivadija or Veche Hall instead. With new stability system perhaps more stability bonus rather than decreased maintenance?
Kremlin (Moscow Castle) - more defence against units that are obsoleted a couple of hundred years later when Muskets come around. Useless +25% espionage, distances needed to travel for spies and overall cost of missions makes it very underwhelming.
Trading Post (Norse Lighthouse) - extra movement for sea units. Not a big difference as most gameplay is landbased.
- Straight xp bonus to sea units, an extra trade route or even some stability would be much better.
Hammam (Ottoman Aqueduct) - Carried over from RFC where it worked really well. Same issue as Hippodrome, happiness is really the least of the areas problems.
- Been talk of changing their UA as well, so perhaps something that syergizes with whatever is done?