jlim201
King
This is a elimination thread for unique buildings The voting is +1 for a good building and -3 for a one you dislike. All buildings start with 20 votes
1. Pyramid
2. Stele
3. Bazaar
4. Paper Maker
5. Floating Gardens
6. Hanse
7. Ikanda
8. Satrap's Court
9. Ducal Stable
10. Coffee House
11, Mud Pyramid Mosque
12. Burial Tomb
13- Ceilidh Hall
14. Royal Library
15. Mughal Fort
16. Longhouse
17. Candi
18. Krepost
19. Walls of Babylon
Description of buildings.
Bazaar- Replaces the Market- +1 gold, +2 gold per oasis/oil tile, double luxury resource when improved in the cities radius.
Burial Tomb- Replaces the Temple- +2 Happiness, No maintenance. Doubles gold received by enemy when city captured.
Candi- Replaces Garden- +2 faith for each Religion which has at least 1 follower in the city.
Ceilidh Hall- Replaces Opera House- +3 happiness
Coffee House- Replaces Windmill- + 25% Great person generation, -5% production, but applies to units as well. Can be built on hills.
Ducal Stable- Replaces Stable- + 15 XP for mounted units, + 1 gold per pasture
Floating Gardens- Replaces Water Mill- Can be built beside lake, + 15% growth, + 2 per lake.
Ikanda- Replaces Barracks- Gives a Buffalo Promotion along with the 15 xp.
Krepost- Culture/Gold cost of acquiring new tiles reduced by 25% in this city.
Longhouse- Replaces the Workshop- -10% production, + 1 production per forest tile worked.
Mud Pyramid Mosque- Replaces Temple- +2 Faith +2 Culture
Mughal Fort- Replaces Castle- +2 culture, Provides gold after Flight
Paper Maker- Replaces Library- No maintenance, + 2 gold
Pyramid- Replaces Shrine- +1 Science + 1 Faith
Royal Library- Replaces Library- Provides extra XP for units trained in the city, if filled with a Great work of writing
Satraps Court- Replaces Bank- +2 Happiness
Stele- Replaces Monument- + 2 Faith
Walls of Babylon- Replaces Walls- + 1 Combat Strength, + 50 HP
Wat- Replaces University- + 3 Culture
First vote
Bazaar- 20
Burial Tomb- 20
Candi- 20
Ceilidh Hall- 20
Coffee House- 20
Ducal Stable- 20
Floating Gardens- 20
Ikanda- 20
Krepost- 20
Longhouse- 20
Mud Pyramid Mosque- 20
Mughal Fort- 20
Paper Maker- 21
Pyramid- 20
Royal Library- 20
Satraps Court- 20
Stele- 20
Walls of Babylon- 17
Wat- 20
The Paper Maker helps the Chinese economy early game by giving 2 gold.
Walls of Babylon are somewhat useless. Your cities should not need the small bonus it gives to defense
1. Pyramid
2. Stele
3. Bazaar
4. Paper Maker
5. Floating Gardens
6. Hanse
7. Ikanda
8. Satrap's Court
9. Ducal Stable
10. Coffee House
11, Mud Pyramid Mosque
12. Burial Tomb
13- Ceilidh Hall
14. Royal Library
15. Mughal Fort
16. Longhouse
17. Candi
18. Krepost
19. Walls of Babylon
Description of buildings.
Bazaar- Replaces the Market- +1 gold, +2 gold per oasis/oil tile, double luxury resource when improved in the cities radius.
Burial Tomb- Replaces the Temple- +2 Happiness, No maintenance. Doubles gold received by enemy when city captured.
Candi- Replaces Garden- +2 faith for each Religion which has at least 1 follower in the city.
Ceilidh Hall- Replaces Opera House- +3 happiness
Coffee House- Replaces Windmill- + 25% Great person generation, -5% production, but applies to units as well. Can be built on hills.
Ducal Stable- Replaces Stable- + 15 XP for mounted units, + 1 gold per pasture
Floating Gardens- Replaces Water Mill- Can be built beside lake, + 15% growth, + 2 per lake.
Ikanda- Replaces Barracks- Gives a Buffalo Promotion along with the 15 xp.
Krepost- Culture/Gold cost of acquiring new tiles reduced by 25% in this city.
Longhouse- Replaces the Workshop- -10% production, + 1 production per forest tile worked.
Mud Pyramid Mosque- Replaces Temple- +2 Faith +2 Culture
Mughal Fort- Replaces Castle- +2 culture, Provides gold after Flight
Paper Maker- Replaces Library- No maintenance, + 2 gold
Pyramid- Replaces Shrine- +1 Science + 1 Faith
Royal Library- Replaces Library- Provides extra XP for units trained in the city, if filled with a Great work of writing
Satraps Court- Replaces Bank- +2 Happiness
Stele- Replaces Monument- + 2 Faith
Walls of Babylon- Replaces Walls- + 1 Combat Strength, + 50 HP
Wat- Replaces University- + 3 Culture
First vote
Bazaar- 20
Burial Tomb- 20
Candi- 20
Ceilidh Hall- 20
Coffee House- 20
Ducal Stable- 20
Floating Gardens- 20
Ikanda- 20
Krepost- 20
Longhouse- 20
Mud Pyramid Mosque- 20
Mughal Fort- 20
Paper Maker- 21
Pyramid- 20
Royal Library- 20
Satraps Court- 20
Stele- 20
Walls of Babylon- 17
Wat- 20
The Paper Maker helps the Chinese economy early game by giving 2 gold.
Walls of Babylon are somewhat useless. Your cities should not need the small bonus it gives to defense