Autumn Leaf
Since 1992
Israel.
I see a suggestion that this was going to be Rhye's OCC in this mod. Unfortunately, having played Israel now (without UHVs, just trying to get a feel for it), Jerusalem makes a rather poor OCC city. By 428 BC, mine was up to population 7, after I Pastured the Cows and Farmed the three plains tiles in its BFC. Sadly, after discovering Sailing I found that the Dead Sea was not big enough to allow me to build a Harbor. I got a little more Food by reverting to Redistribution (+25% Food in the capital), and could get a little more again if someone gifted me Machinery so that I could build Windmills. The city maxes out at 11 population, and at this point I can't see a way beyond that except by the glacially slow accretion of Great Merchants. Jerusalem is never going to be a big city and its trade prospects are mediocre. It does have good producton.
In my game, I had Tyre (which flipped to me) in my BFC to the north and someone (probably Phoenicia) settled Sidon on the Suez ithmus (I renamed it to Suez when I finally captured it), so I'm certainly going to restart that game and not settle Jerusalem on the spot, just to see what happens. However, unless carefully written, any UHVs for Israel are probably going to involve certain big buildings in Jerusalem, and it's ahistorical for the Jews not to want Jerusalem as their capital, so let's work from that assumption for now.
What are the options? Bearing in mind that Israel spawns in 1052 BC (Actually I spawned in 1044 BC), with 8 years to the turn initially and 6 years to the turn from 1000 BC. Bearing in mind the limitations of the location. Bearing in mind the UP (every Israeli unit starts with City Garrison I) and the UB (the Koten grants every unit built in the city Guerilla I) and the UU (+25% on Hills), which strongly suggests Rhye (or EdmundIronside) had defensive stubborness in mind.
Option 1:
Option 2:
Option 3:
Option 4:
Option 5:
Option 6:
Option 7:
Edited to add:
Great Prophet generated in 926 BC. So it's easy to build the Temple by 832 BC, if you're willing to forgo pretty much everything else. If this is to be a UHV, we need to think up a curve ball to make it more of a challenge!
I see a suggestion that this was going to be Rhye's OCC in this mod. Unfortunately, having played Israel now (without UHVs, just trying to get a feel for it), Jerusalem makes a rather poor OCC city. By 428 BC, mine was up to population 7, after I Pastured the Cows and Farmed the three plains tiles in its BFC. Sadly, after discovering Sailing I found that the Dead Sea was not big enough to allow me to build a Harbor. I got a little more Food by reverting to Redistribution (+25% Food in the capital), and could get a little more again if someone gifted me Machinery so that I could build Windmills. The city maxes out at 11 population, and at this point I can't see a way beyond that except by the glacially slow accretion of Great Merchants. Jerusalem is never going to be a big city and its trade prospects are mediocre. It does have good producton.
In my game, I had Tyre (which flipped to me) in my BFC to the north and someone (probably Phoenicia) settled Sidon on the Suez ithmus (I renamed it to Suez when I finally captured it), so I'm certainly going to restart that game and not settle Jerusalem on the spot, just to see what happens. However, unless carefully written, any UHVs for Israel are probably going to involve certain big buildings in Jerusalem, and it's ahistorical for the Jews not to want Jerusalem as their capital, so let's work from that assumption for now.
What are the options? Bearing in mind that Israel spawns in 1052 BC (Actually I spawned in 1044 BC), with 8 years to the turn initially and 6 years to the turn from 1000 BC. Bearing in mind the limitations of the location. Bearing in mind the UP (every Israeli unit starts with City Garrison I) and the UB (the Koten grants every unit built in the city Guerilla I) and the UU (+25% on Hills), which strongly suggests Rhye (or EdmundIronside) had defensive stubborness in mind.
Option 1:
Solomon the Builder (I).
Build the Temple of Solomon by ... some date. It can only be built in the Jewish Holy City (we mustn't specify the city's location since if we spread Judaism to more than one city before converting, the Holy City may not be Jerusalem; in my first game, it's Tyre), so it's not like anyone else will build it unless you lose the Holy City first. The secular dating is too soon to generate a Great Prophet. But our in-game avatars are devout Jews and accept the phenomenon of the Missing Years. 832 BC is about 35 turns, which is not quite impossible. Worth testing; if it is possible to generate a GP in that time, we may have a winner!
Build the Temple of Solomon by ... some date. It can only be built in the Jewish Holy City (we mustn't specify the city's location since if we spread Judaism to more than one city before converting, the Holy City may not be Jerusalem; in my first game, it's Tyre), so it's not like anyone else will build it unless you lose the Holy City first. The secular dating is too soon to generate a Great Prophet. But our in-game avatars are devout Jews and accept the phenomenon of the Missing Years. 832 BC is about 35 turns, which is not quite impossible. Worth testing; if it is possible to generate a GP in that time, we may have a winner!
Option 2:
Solomon the Builder (II).
Build some number or some list of Wonders in Jerusalem, sort of a poor man's Babylon. Actual number or the items on the list yet to be determined.
Build some number or some list of Wonders in Jerusalem, sort of a poor man's Babylon. Actual number or the items on the list yet to be determined.
Option 3:
Solomon the Trader.
Acquire or get by trade some number and/or variety of resources or money. Unfortunately both the Harappans and Phoenicians already have variations on this one, so I'm just throwing it in here to see if someone can come up with a new angle.
Acquire or get by trade some number and/or variety of resources or money. Unfortunately both the Harappans and Phoenicians already have variations on this one, so I'm just throwing it in here to see if someone can come up with a new angle.
Option 4:
The Diaspora (I).
Spread Judaism to some percentage of the world. We can certainly do this. Send forth the Missionaries! Get OB with your neighbours, put your guys in boats for overseas - spread the Word! Probably best not set a time limit for this one. It could take a while, depending how popular we decide Judaism should be and how much of the world is Barbarian or Independent and hence unavailable.
Spread Judaism to some percentage of the world. We can certainly do this. Send forth the Missionaries! Get OB with your neighbours, put your guys in boats for overseas - spread the Word! Probably best not set a time limit for this one. It could take a while, depending how popular we decide Judaism should be and how much of the world is Barbarian or Independent and hence unavailable.
Option 5:
The Diaspora (II).
Build a city in every corner of the world. Specifically we want Israeli cities in Europe, Africa and Asia; probably more, regions yet to be defined. Resettlement is the Civic we need for this one. You can't conquer them or convert someone else's cities, you have to settle them yourself and put Judaism into them. And keep them! Good defensive units will be handy here, and a good economy so you don't go broke paying the maintenance.
Build a city in every corner of the world. Specifically we want Israeli cities in Europe, Africa and Asia; probably more, regions yet to be defined. Resettlement is the Civic we need for this one. You can't conquer them or convert someone else's cities, you have to settle them yourself and put Judaism into them. And keep them! Good defensive units will be handy here, and a good economy so you don't go broke paying the maintenance.
Option 6:
Revolt of the Maccabees.
Conquest. Not really something that RFC-GW's Israelis are tailored for, but having Israel carve out a pocket empire within some carefully outlined region is historical. The Maccabbee is a good unit: 5 strength, a natural +25% on Hills, plus Israel's UP and UB bonuses. Worth considering, although the game is already well provided with militant civs.
Conquest. Not really something that RFC-GW's Israelis are tailored for, but having Israel carve out a pocket empire within some carefully outlined region is historical. The Maccabbee is a good unit: 5 strength, a natural +25% on Hills, plus Israel's UP and UB bonuses. Worth considering, although the game is already well provided with militant civs.
Option 7:
Crowd Sourcing - it's a thing ...
Your ideas go here!
Your ideas go here!
Edited to add:
Great Prophet generated in 926 BC. So it's easy to build the Temple by 832 BC, if you're willing to forgo pretty much everything else. If this is to be a UHV, we need to think up a curve ball to make it more of a challenge!
Spoiler Zoroaster in Jerusalem :
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